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Doctor Trun

Doctor Trun
Level 50 Unknown
Faction: Friendly
Reaction: Republic | Empire
Category: Test
SubCategory: Expansion_1
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 1.1.5e
Removed In: 1.2.0
Star Wars Name: Doctor Trun
Other Sites:

Conversation:

  • 347. - This won't be over until we know exactly what the Hutts are up to.
  • 346. - Careful, Shalim's cooking up another of his speeches.
  • 345. - I can't believe you're taking on the entire mercenary army. Be careful.
  • 344. - Granted I know very little about starships, but I'm reasonably sure the ark shouldn't have that many holes in it.
  • 343. - Careful in the Giant's Spear. The ark's a secret the Hutts were willing to kill for.
  • 342. - Some "failsafe." More proof that Hutts only care about themselves.
  • 341. - Here's hoping Project Failsafe actually amounts to something.
  • 340. - Be careful where you walk, the quake broke a few windows.
  • 8. Player - [CINEMATICS: The shelter continues to shake from the violent groundquake.]
    • 100. - The shelter can't withstand groundquakes of this magnitude!
      • 85. Player - Let's get out of here! Come on!
      • 84. Player - Who built this place--the lowest bidder?
        • 88. - Go now, or we're all dead!
      • 86. Player - You're on your own! Run like you mean it!
        • 91. Player - [CINEMATICS: Players, Doctor Trun and Companions run out of the quake shelter as it collapses around them.]
          • 96. - There's never been a groundquake like that in Makeb's history. Do you know how lucky we are to be alive?
            • 486. Player - Put the past aside. Here and now, you're in one piece.
              • 493. - A man died saving me. That's not something I'll forget.
            • 606. Player - Everything has its place in the Force. Clearly, ours wasn't to be buried under fifty tons of rock.
              • 607. - Whatever you call it, I hope it lasts.
            • 488. Player - Proper training will get you out of a lot of tight spots.
              • 494. - Let's hope you're right. This isn't over.
            • 487. Player - I have a knack for staying alive. I prefer to call it skill. Or raw talent. Or a highly developed survival instinct.
              • 491. - Do near-death experiences always make you... Never mind--just listen.
            • 489. Player - Prosk was a good man. I'm sorry he didn't make it.
              • 490. - He died for... for me. But a lot more will die if we don't act.
            • 492. Player - I went to a lot of trouble to track you down. I hope whatever your research uncovered was worth it.
              • 498. - I've studied Makeb's geologic instability for years. Now, in months, everything's changed. Seismic readings, core scans, mesa stability changes--all pointing toward disaster.
                • 102. - This data's irrefutable. These terrible groundquakes are being caused by the Hutts' mining operations.
                  • 222. <Non-dialogue segment.>
                    • 227. Player - I wouldn't be surprised to hear the Empire had devastated a planet, but how could the Hutt Cartel see profit in this chaos?
                      • 256. - Mining. Illegal, foolish, deep core mining.
                    • 225. Player - Hutts wouldn't willingly cause this level of destruction, not without a profit behind it.
                    • 226. Player - The Hutt Cartel's equipped for brute force takeovers, doctor, not planetary destruction.
                      • 247. - Mining is the cause. Illegal, amateurish, deep core mining.
                    • 223. Player - I know Hutts are huge, doctor, but if weight caused groundquakes then Nar Shaddaa would've cracked in half centuries ago.
                      • 243. - Are you listening to me? We're talking about the survival of my home world!
                  • 653. Player - The man who sent us thinks highly of your work. Shalim Avesta said you're the best geophysicist on the planet.
                    • 654. - I've critiqued his companies' mining methods in the past. Forced him to change operations. Hopefully Shalim's still willing to hear bad news.
                  • 231. Player - The second they sent mercenaries to erase your proof, it was obvious the Hutts had something to hide.
                    • 232. - There's far more to it than that.
                  • 228. Player - The Hutts did something naughty and they're trying to hide it? Gee, thanks for the revelation.
                    • 230. - You guessed they were killing a planet, Captain?
                      • 579. - The Hutt Cartel's deep drilling has permanently destabilized Makeb. These quakes are only the start. Next, collapsing mesas. Then, the planet's core.
                        • 581. - The Hutts' irresponsible mining will render Makeb completely uninhabitable. The orbital decay will strip away the atmosphere. Kill us all.
                          • 207. Player - Could we shut down the Cartel's mining operations? Would that save Makeb?
                            • 600. - It'll only slow the inevitable. We need a better solution.
                          • 119. Player - There must be some way to reverse the damage, or bring some stability back to the planet.
                            • 597. - There may be a solution, but this isn't the place to figure things out.
                          • 206. Player - If what you're saying is true, we need to get Makeb's citizens to safety. Now.
                            • 221. - To where? How? We can't transport that many people through the atmospheric interference. We need a real solution.
                          • 115. Player - Makeb's great, but I've got a good thing going with the Privateer Renegade Patrol. We shouldn't stick around to see the planet go down.
                            • 116. - I'm not writing off my home just yet, Captain, not if there's any way to stop the destruction.
                          • 582. Player - Are you saying these groundquakes will obliterate Makeb?
                            • 591. - It's only a matter of time, unless we find a solution.
                          • 208. Player - The Cartel can't gut Makeb for resources and expect to get away with it.
                            • 209. - Revenge won't mean anything if we can't save the planet.
                              • 210. Player - [CINEMATICS: Lane Ferow and three of his men enter.]
                                • 657. - Doctor Trun! We followed Prosk's signal and-- Where's Prosk?
                                  • 660. - I'm sorry. He's gone.
                                    • 619. Player - Lane, get Doctor Trun to Shalim. The mercenaries are scattered--they shouldn't give you any trouble.
                                      • 648. - If anyone tries, I'll... I'll shoot them.
                                    • 626. Player - You should know that Prosk died bravely. He gave his life to save Doctor Trun.
                                      • 639. - We can't even give him a decent burial.
                                    • 625. Player - A little recognition for the actual rescuer would be nice.
                                      • 627. - Yes, Master Jedi. Of course.
                                      • 628. - Sorry, Major. Wasn't thinking.
                                      • 629. - Sorry, I didn't mean--you did great.
                                        • 632. - We'll get Doctor Trun to Shalim. Thanks to you there's a clear path to the shuttle.
                                          • 642. - Meet me at Avesta Plantation. We need to figure out a plan--fast.
                                            • 643. Player - [CINEMATICS: Doctor Trun exits with Lane Ferow and his men.]
                                              • 652. <Conversation Exit>
  • 672. <Conversation Exit>
  • 218. - The Hutt Cartel's been mining a material from Makeb's core called Isotope-5. They've dug so deep they destabilized the entire planet!
    • 578. - It's lightweight, incredibly strong and possess unique magnetic and electrical properties. Its military and industrial potential is almost limitless!
      • 259. - Imagine a metal light as silk, but stronger than durasteel. Refine it, and Isotope-5 affects gravity and electromagnetic fields.
        • 461. - Military developers will pay anything for it. Only costs a planet, right?
          • 511. Player - In the wrong hands, this material could be used to conquer and oppress entire sectors.
          • 517. Player - The Hutts will use Isotope-5 to become a galactic superpower. That's why they were willing to invade Makeb and risk war with the Republic!
          • 527. Player - If the Hutts succeed, they could become a superpower with enough strength to oppose the Republic.
          • 539. Player - What sort of price would this Isotope-5 fetch?
            • 540. - Even a small supply could turn an Outer Rim warlord into a major superpower. But first they have to get it off the planet.
          • 535. Player - Hutts destroy enough as it is. With an Isotope-5-powered army, they could squash half the galaxy.
            • 536. - I'd say that's a likely scenario, Captain. But first they have to get the Isotope-5 off the planet.
          • 543. Player - Makeb is no longer a neutral world. Any Isotope-5 mined here now belongs to the Galactic Republic.
            • 544. - Tell that to the Hutts. But they still need to get all it off the planet.
              • 546. - According to my data, the Cartel's sitting on hundreds of tons of Isotope-5. But it's all useless if they can't transport it offworld.
          • 531. Player - How exactly could Isotope-5 augment the armed forces?
            • 532. - Advanced shielding and miniaturized super-weapons to start. But first they have to get it off the planet.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.test.expansion_1.makeb.world_arc.republic.multi.lemda
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Body Typebfn
GenderNPC_GENDER_FEMALE_PROPER
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