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Lord Hargrev

Lord Hargrev
Level 55 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Daily_area
SubCategory: Oricon
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 2.4.0
Last Seen: 6.2.1a
Star Wars Name: Lord Hargrev
Other Sites:

Conversation:

  • 417. - Stay and help as long as you wish. I'll have my men prepare a meal.
  • 364. - The madness is gone. I can feel it.
    • 367. - I can feel it!
      • 368. Player - The Dread Masters are dead--all of them.
        • 366. - The Dread Guard are falling back. We should target any surviving clusters.
          • 372. - Learn to celebrate, Maiya.
            • 374. - You were inside. What was it like? Were you... tempted at all? To live as a union of fear, without mortal inhibitions....
              • 375. Option - That's not your concern.Player - What I saw stays with me. Understand?
              • 376. Option - It was a palace of horrors.Player - You said it before. When you look into the face of darkness, there's nothing tempting about it.
              • 377. Option - Tempted? Yes.Player - They wanted to crush my spirit. To unmake me. But I would have been powerful, unchained by responsibility.
                • 378. - Find a planet somewhere and forget this war. You might come close enough.
                  • 370. - We're also getting strategic updates from Darth Marr. Border sectors where he needs reinforcements.
                    • 380. - And so the bloodshed must continue. At least the cancer in the Sith is gone; the Empire is a healthy body once again.
                      • 425. Option - First we need our Emperor.Player - The Empire cannot endure without the Emperor's guidance. When he returns, then we will be strong.
                        • 428. - Of course. All glory to the Emperor.
                      • 426. Option - The Sith are still fragmented.Player - The Dread Masters may be gone, but the future of the Sith is uncertain. There are many visions, and only one Order.
                        • 431. - Then we trust the Dark Council to bring unity, of course.
                      • 427. Option - The Empire still must change.Player - The Empire has an opportunity--but reforms must be made, or we'll be undone by the same mistakes as always.
                        • 434. - Yes, well... we shall see if the Dark Council agrees.
                      • 421. Option - Your Empire is still troubled.Player - The Dread Masters were never the worst of your problems. You want to survive the Republic, get your acts together.
                        • 437. - I'm not a Darth or a council member. Your voice reaches more powerful ears than mine.
                      • 422. Option - And are you still "redeemed"?Player - What about you? You had your moment, when you saw the darkness inside you... what will you do with that?
                        • 440. - I don't intend to start a clinic for war orphans, if that's your concern.
                          • 447. - As for the rest... I don't know. I have much to think about without a cloud of madness around me.
                      • 423. Option - Conflict makes us stronger.Player - Think of these civil wars as a deck-clearing exercise. Those of us who survive are better off.
                        • 424. - I agree, but that doesn't mean disease is to be cultured.
                          • 382. - Your final instructions for Oricon?
                            • 383. Option - Seize any secrets you find.Player - The fortress and the palace are yours. Take the Dread Guard, if they surrender, and build whatever stronghold you like. +50
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
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                              +50 Influence : disapproves.
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                              +200 Influence : approves.
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                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              • 444. Player - One of these days, the Empire will need the Dread Masters' power--no matter what Darth Marr and the others believe. Just remember who assisted you.
                                • 412. - How... unexpectedly generous. I assure you, my memory is quite keen.
                            • 384. Option - Purge the evil from here.Player - Destroy what the Dread Masters created. Don't let the cancer come back. +50
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
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                              +200 Influence : approves.
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                              +50 Influence : disapproves.
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                              +200 Influence : approves.
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                              +200 Influence : approves.
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                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              • 446. Player - And as for you, Lord Hargrev... don't forget the lessons you've learned. The Empire needs Sith with perspective.
                                • 391. - My "perspective" is what haunts me. But I take your meaning.
                                  • 393. - My lord?
                                    • 394. <Non-dialogue segment.>
                                      • 395. - Give Darth Marr my best next time you see him.
                                        • 419. - Now then, Maiya. We have much work to do... and our friends have much more.
                                      • 400. - May the Force serve you well, Lord Wrath. We live and die in your master's name.
                                      • 401. - Give Darth Marr my best, Dark Lord. I wish you well in your dealings with the council.
                                      • 402. - Give Darth Marr my best, my friend. You walk a fine line, but I wish you well.
                                      • 403. - Give Darth Marr my best, hunter. I doubt you'll want for work any time soon.
                                        • 397. - Now come, Maiya. We have much work to do... and our friend has much more.
                                          • 398. <Conversation Exit>
  • 361. - I hear them buzzing in my mind. They're waiting in the palace for you.
  • 337. - The fortress is open. Tear the Dread Masters apart.
  • 310. - Get to the fortress. Kill them for all of us.
    • 484. <Conversation Exit>
  • 269. <Non-dialogue segment.>
    • 272. - Lord Wrath. It is done.
    • 273. - Dark Lord. It is done.
    • 274. - We are ready, my mysterious friend.
    • 275. - It is done, hunter.
      • 277. - The gates to the fortress are open. Squads of Republic and Imperial troops are holding a path.
        • 279. - And now that you've neutralized the Dread Masters' attack, I expect you'll go for the throat.
          • 287. - Stop them. Show the Empire that their depravity leads to weakness, not strength. Make sure no Sith is ever tempted to follow their path.
            • 288. Option - I intend to do so.Player - When I'm finished, no one will remember the Dread Masters.
            • 289. Option - You're staying to meditate?Player - I gather you're not coming to the fortress with me.
            • 290. Option - This is war, not philosophy.Player - I'm not here to debate the Sith Code or to set an example. Battles are won through superior weapons and tactics.
              • 292. - The ultimate weapon is the sharpened spirit of a Sith.
                • 291. - My acolytes and I will confront the enemy through the Force as you break their flesh. Perhaps we may even be useful.
                  • 296. - Not enough.
                    • 298. - You dared to stop our launch. For every Dread Guard killed, we will destroy one of your soldiers.
                      • 300. - Unless you wish to bargain.
                        • 302. - Tell us a secret. Tell us what you fear and we will spare your servants.
                          • 303. Option - Let them die. I need no one.Player - My soldiers have already cleared a path and your fortress stands open. Do what you want; it's too late to stop me. +150
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
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                            +50 Influence : disapproves.
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                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 304. Option - Fine--I'll tell you something.Player - Stop it. You want to know something I'm afraid of? I'll tell you. +150
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
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                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            • 311. - Speak. Name your fear!
                              • 317. Option - Becoming someone's tool.Player - Darth Baras sought to use me as his weapon. I overcame him. But there are others, and I wonder if I can defy them all.
                              • 315. Option - Death.Player - I have been a slave, an apprentice, a collector of dark spirits. I have claimed power from nothing. But death itself still pursues me.
                              • 314. Option - Forgetting my identity.Player - Every day I lie and manipulate. Every day I risk losing sight of my purpose and forgetting why I even do this.
                              • 313. Option - My skills fading away.Player - One day, if I live long enough, I won't be fast or strong or sharp. I'll be a Grand Champion whose time is past.
                              • 312. Option - Losing people I care for.Player - There aren't a lot of people in this galaxy who are close to me. The thought of losing them... yes, it scares me.
                              • 318. Option - Failing to achieve my goals.Player - I make sacrifices, I endure misery, but I accomplish what I set out to do. Someday it may not be enough.
  • 483. - Time is against us. The Dread Masters' forces must be stopped.
  • 225. Player - We don't have much time. I recovered the computer core, but the Dread Masters are launching an attack on the Empire.
    • 226. - Blast it all.
      • 228. - That explains the signals we're picking up. Hyperdrives coming online not far from the fortress.
        • 233. Player - Get the gate codes off the computer. We're going into the fortress next.
          • 238. - Yes, of course. But please--do not let the Dread Masters' ships reach our worlds. What they would do... is unthinkable.
            • 240. - Hurry as you wish. But you will watch your planets burn.
              • 241. <Conversation Exit>
  • 234. - One of your acolytes has gone mad. Your protection may be... wanting.
    • 237. - I am concentrating, I am trying to focus--what?
  • 223. - The watchtower. That's where we'll find the gate codes.
  • 210. - The troops are almost ready. We can secure a route to the fortress and protect your flank if you act as vanguard.
    • 212. - But we still need a way through the fortress gates. According to our recon data, they're built with highly dense materials: conventionally unbreakable.
      • 213. Player - Can we circumvent them? How are they controlled?
        • 214. - There's an outer watchtower with command of the gates. Its computers are built with ancient Sith and Rakata technologies--we scanned it from orbit.
          • 216. - I know the Dread Masters' designs--if you can seize the machine core, I can extract the codes needed to attack the fortress.
            • 218. - We'll have our troops start moving on the fortress itself. Bring us the machine core and and they'll strike at your command.
              • 219. <Conversation Exit>
  • 198. Player - The threats have been dealt with, and the Dread Masters' technology neutralized.
  • 159. - Something dangerous is out there. We must destroy it before it destroys us.
  • 127. - Forgive the interruption, but we should discuss our plans for the Masters' fortress.
    • 129. - Not yet. I sense... pain, fear, and death nearby. Two sources of power outside the fortress walls, coming for us. I see no more.
      • 140. Option - I'll investigate. Get ready.Player - Stay and shield us from the Dread Masters' power. If you lay out a strategy for the fortress, I'll intercept whatever's out there now.
        • 154. - We are grateful. And we will be ready.
      • 141. Option - You're an enlightened Sith.Player - I never thought I'd meet a Sith Lord who'd turned his back on atrocity.
        • 151. - Are you mocking me? My hands are not clean. The things I've done... even you might cringe.
      • 142. Option - That's awfully vague.Player - If that's the best you can do, no wonder you lost the task force.
        • 143. - If it weren't for me, we'd all be bleeding from the ears! I'm all that stands between us and insanity!
          • 145. - Maybe you should concentrate on shielding our minds, my lord.
            • 147. - Can you find out what's out there before we're all slaughtered? We'll have the soldiers ready to attack soon.
              • 148. Player - Get it done. I'll make sure whatever's out there doesn't come any closer.
                • 150. <Non-dialogue segment.>
                  • 493. <Conversation Exit>
                  • 495. <Conversation Exit>
  • 107. - Once, I thought myself a monster. I played in rivers of blood and laughed as innocents quaked.
  • 90. - Without more soldiers, we can't move on the enemy fortress. Find them.
  • 26. Player - Are you Lord Hargrev? Darth Marr asked me to find you.
    • 27. - What?
      • 29. - We're the remains of the task force, yes. You'll have to forgive us--Lord Hargrev is shielding our minds from the Masters, but it takes a toll.
        • 31. Option - Give me a status report.Player - Are there any ships still functioning? What's your current objective?
        • 30. Option - You seem... troubled, Hargrev.Player - What have the Dread Masters done to you, exactly?
          • 72. - He's exhausted, that's all.
            • 74. - You don't need to worry about my mental competence. Maiya will fill you in--I need to concentrate.
        • 32. Option - I'm taking command.Player - This operation is now under my control. I am the Emperor's Wrath, my word is law and you will obey unto death.
        • 33. Option - I'm in command now.Player - You know who I am. Whoever you answered to before, now you serve me.
          • 77. - My oath is to Lord Hargrev.
            • 79. - And your feebleminded loyalty is appreciated, but we can make an exception in this case. Fill our new leader in.
        • 35. Option - I'm in command now.Player - I have experience with the Dread Masters and expertise that you need. If you want to survive, you'll take my advice.
        • 34. Option - Follow me if you want to live.Player - This place is a mess. I'm not Sith and I'm not a soldier, but if you want to survive you follow my directions--understood?
          • 36. - Lord Hargrev is in command here. But... as a representative of Darth Marr, you have our attention.
            • 38. - Just get on with it!
              • 41. - Between their mental dominance and their orbital weaponry, the Dread Masters managed to annihilate our ships. The survivors regrouped here.
                • 43. - Our hope was to make one final push to the Masters' fortress, but the Dread Guard has us trapped. We don't need firepower--we need manpower to break out.
                  • 46. Player - Are there other survivors who can reinforce you? Give you the manpower you need?
                    • 55. - The Republic. They came to Oricon, too--I can feel their soldiers out there. Trapped and afraid.
                      • 56. Option - We'll press them into service.Player - In that condition, they won't be hard to bring to our side. Especially not when we share an enemy.
                      • 57. Option - Does their fear bother you?Player - Darth Marr called you a sadist. But you sound like you're sympathizing with Republic troops.
                        • 84. - My tastes are not at issue here! Those soldiers are.
                      • 58. Option - That's your best idea?Player - This is your plan? Round up our bleeding enemies and hope they sign on?
                        • 59. - They're desperate, they have no hope of rescue and we share a common enemy. You can mold them like clay.
                          • 61. - It's murder out there. The Dread Guard have machine support--enough to cut our reconnaissance into pieces.
                            • 63. - How long before we're overrun?
                              • 65. - Hours, at best. Point taken.
                                • 67. - I will shield you against the madness as well as I can. Bring us the soldiers we need to survive.
                                  • 68. <Conversation Exit>
  • 6. - Three more gone, my lord. Two commandos took knives to one another--hallucination-induced psychosis, apparently--and Major Strix fled camp.
    • 23. - Stupid, stupid... knives? They can't even resist carving one another like roasts?!
      • 25. - I'm sorry. I know the things they saw... I can feel the Dread Masters, I can push them, but I can't stop it all. I'm so sorry, Maiya....
  • 3. - Do not listen to the voices. Do not let them speak to you.
  • 252. <Non-dialogue segment.>
    • 259. - I'm attempting to warn the Imperial fleet, but they may not intercept in time. You are the only chance to stop those ships.
    • 265. - The Dread Masters have aborted the launch, and we've sent a warning about any ships that might have escaped.
      • 267. - We're ready to move on the fortress at your command.
    • 257. <Non-dialogue segment.>
  • 163. <Non-dialogue segment.>
    • 189. - Breathe of the spores. Feel your mind crackle in perfect magnetic radiance.
      • 191. - Our devices transform worlds so that the very ground produces fear. Primitive, biological instinct.
    • 192. - You only delay what must be.
    • 196. - This is base--whatever you've done, it's made the soldiers less susceptible to hallucinations.
    • 187. <Non-dialogue segment.>
  • 161. <Non-dialogue segment.>
  • 92. <Non-dialogue segment.>
  • 10. - You have come far too late.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
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