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Knight Wen

Knight Wen
Level 47 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Voss
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Knight Wen
Other Sites:

Conversation:

  • 6. - The Mirr must be found. Try again.
    • 247. - The Mirr's power is not worth the price, Tolec-Da. I barely survived the last attempt--
      • 248. <Non-dialogue segment.>
        • 9. - More outsiders. You will need help. Ask.
        • 10. - Another Jedi. Two may succeed. Ask.
        • 11. - A Republic commando will survive. Ask.
        • 12. - An outsider. This one has not tried. Ask.
          • 363. - Greetings. I am Knight Wen. I have been assisting the Voss in their search for a powerful artifact known as the Mirr.
            • 514. - But navigating these ruins, retrieving the Mirr, getting ambushed by the Sith... perhaps you may have better luck.
              • 333. Option - Glad to help a friend.Player - For a fellow Jedi, I'll do my very best.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                • 354. - For the Voss, you would not?
              • 334. Option - You've got me interested.Player - The Jedi should learn all they can about the Voss.
                +200 Influence : approves.
                +50 Influence : disapproves.
                • 351. - Learn later. Find the Mirr now.
              • 335. Option - Anything for the Voss.Player - The Republic's always happy to help her allies.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                • 358. - The Jedi are not.
                • 347. - We are not allies yet.
              • 255. Option - I'm no Jedi, but I'll try.Player - You've got the Force. I'm just quick on the draw.
                +200 Influence : approves.
                +200 Influence : approves.
                • 256. - Knight Wen has failed many times.
              • 15. Option - The Mirr?Player - What is the Mirr? What does it do?
                • 252. - The Mirr is for the Mystics. Only they can see.
              • 380. Option - Depends what's involved.Player - Talk quickly.
                • 264. - Your Basic is not quite up to par, Tolec-Da. You should investigate our findings so far. Allow me to explain.
                  • 509. - Find the Mirr. We will be grateful.
                    • 266. - The Mirr is part of Voss legend. They believe it will help the Mystics have clearer visions. But it is no Voss relic.
                      • 268. - I found the Mirr inside a Sith altar. I can sense its dark presence from here. We cannot let the Mystics be exposed to it.
                        • 550. Option - The Voss are dangerous enough.Player - The Mystics could destroy us with their visions alone.
                          • 557. - All they lack is the motivation. The Empire is ready and willing to provide that.
                        • 553. Option - The Voss need our guidance.Player - The Mystics know so little of the Force, light or dark.
                          • 554. - It is the order's responsibility to guide them, for their safety, and ours.
                        • 521. Option - We should warn them.Player - If we tell Tolec-Da, he can call off the search.
                          • 563. - I have. "Outsider nonsense." The Voss have no concept of the Force or its dangers.
                        • 552. Option - In Basic, please.Player - Pretend I'm not a Jedi. Could you translate that?
                          • 560. - The dark side offers quick, brutal solutions--the path of a Sith. A Jedi is trained to resist.
                        • 522. Option - Why is the Mirr here?Player - How does a Sith artifact end up buried on Voss?
                          • 527. - The ruins bear Sith markings. The Sith visited Voss long before our current troubles.
                        • 296. Option - Their call, not ours.Player - The Mystics aren't children. They can use the Force.
                          • 297. - The Mystics are not Jedi or Sith. Their power is raw, unchecked. The Mirr would offer too many temptations.
                            • 275. - It would be better if the Mirr was never found. You and I can make sure of that--by destroying it.
                              • 406. Option - How do I do that?Player - Using my lightsaber would be too suspicious.
                                +200 Influence : approves.
                                +200 Influence : approves.
                              • 394. Option - If it's the only way.Player - I would rather have Tolec-Da's permission.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                • 395. - We have no choice. Even if Tolec-Da understood, he would never agree.
                              • 286. Option - Only if we keep it quiet.Player - The Republic needs an alliance with the Voss.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 287. - Are you certain? The dangers of an alliance should be plain to you now.
                              • 290. Option - If it's worth my while.Player - Artifacts, darkness, whatever. I just want creds.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 291. - The order isn't known for a generous paycheck, but I'll give what I can.
                              • 413. Option - Maybe I disagree.Player - And if I brought the Mirr back here instead?
                                • 537. - I have no desire to offend or anger the Voss. This is for their protection.
                                  • 277. - You'll find the Mirr where I left it--inside the Sith altar. Do not linger, or you may attract their attention.
                                    • 457. - There is a chasm nearby. You can dispose of the Mirr there.
                                      • 450. Option - I'll destroy the Mirr.Player - When I return, it'll be like the Mirr never existed.
                                        +200 Influence : approves.
                                        +50 Influence : disapproves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 453. - If only Tolec-Da and the others could be so easily convinced.
                                          • 454. <Non-dialogue segment.>
                                      • 313. Option - The Mirr must go to the Voss.Player - We have no right to keep the Mirr from the Voss.
                                        +200 Influence : approves.
                                        +50 Influence : disapproves.
                                        +50 Influence : disapproves.
                                        +200 Influence : approves.
                                        • 316. - Then you must be prepared to face the consequences.
                                          • 317. <Non-dialogue segment.>
                                            • 543. - The Mirr cannot be lost. Do the outsiders agree?
                                            • 308. - The Mirr remains hidden. Will the outsider help?
                                              • 539. <Non-dialogue segment.>
                                                • 547. - Rest easy, Tolec-Da. We have an understanding.
                                                • 540. - The Mirr will be returned to you. No matter the risk.
                                                  • 542. - There are many Sith within the ruins. Be cautious.
                                                    • 309. <Conversation Exit>
                              • 310. Option - Not interested. [Refuse quest]Player - I don't want any part of this.
                                <Aborts Conversation>
                                • 311. - Please, reconsider. It's only a matter of time before the Voss find the Mirr.
                                  • 312. <Conversation Exit>
  • 44. - You return. Where is the Mirr?
    • 435. Option - [Lie] I couldn't find it.Player - I turned that ruin upside down. The Mirr's gone.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      • 437. - Impossible. Look again.
        • 483. - We have searched long enough, Tolec-Da. Clearly, the Mirr is not meant to be found.
          • 485. <Non-dialogue segment.>
    • 436. Option - We had to destroy it.Player - The Mirr was too dangerous. I got rid of it.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 438. - The Mirr is destroyed? How? Why?
        • 482. - I am sorry, but we could not allow the Mystics to possess such a powerful artifact.
          • 484. <Non-dialogue segment.>
    • 45. Option - Ask Knight Wen.Player - I just followed Knight Wen's instructions.
      • 46. - The Mirr should have been there. Something must have happened.
        • 440. - The Jedi believe the Force gives us signs. Perhaps this is a sign to end our search.
          • 441. <Non-dialogue segment.>
            • 488. - The Mirr held too many dark temptations. I'm sure our friends agree.
            • 442. - The Mirr held too many dark temptations. Don't you agree, my friend?
              • 73. Option - This is for the best.Player - The Mirr would have brought you nothing but trouble.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                • 158. - Outsiders cannot understand.
              • 74. Option - It was a danger to us all.Player - Few Jedi could resist the Mirr's dark power.
                +200 Influence : approves.
                • 157. - The Mystics are not Jedi.
              • 75. Option - Just trying to help.Player - I did what I could to keep the Voss safe.
                +200 Influence : approves.
                +200 Influence : approves.
                • 156. - We do not need your protection.
              • 47. Option - If you say so.Player - Looked like a harmless trinket to me.
                +200 Influence : approves.
                +200 Influence : approves.
                • 155. - The Mirr was Voss. Legend.
              • 506. Option - Now I'm not so sure.Player - I'm sorry it turned out this way.
                • 507. - Be silent. You have lost the Mirr.
              • 495. Option - Don't look at me.Player - Well, it's your problem now.
                • 50. - The Three will hear of this. Outsiders cannot be trusted.
                  • 52. - I realize this was difficult. On behalf of the order, I thank you for your assistance.
                    • 57. <Conversation Exit>
  • 58. Player - Tolec-Da. I think I have something you're looking for.
    • 59. - The Mirr. You survived. We are grateful.
      • 61. - Tread carefully, Tolec-Da. The Mirr is a dark artifact. It could corrupt the Mystics.
        • 463. - The Jedi understand this darkness, even if the rest of the Republic does not.
          • 76. Option - I trust the Voss.Player - Knight Wen doesn't speak for the order, Tolec-Da.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 145. - The Jedi do not understand. They will learn.
              • 569. - We're certainly trying.
          • 78. Option - Then help them.Player - If there are more artifacts, the Voss could use your skills.
            +200 Influence : approves.
            +200 Influence : approves.
            • 143. - The Jedi have some sight. Stay. Help.
              • 567. - If you truly value my opinion, I will do what I can.
          • 77. Option - Have some faith.Player - The Mystics will do what's best for Voss.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 144. - If the Mirr does not decide that for them.
              • 571. - The Mystics see. The Mirr is a tool.
          • 62. Option - You worry too much.Player - You act like we started the second Sith War.
            +200 Influence : approves.
            • 142. - For the galaxy's sake, I hope we haven't.
              • 578. - If the Mystics see it. We do what we must.
          • 63. Option - What happens now?Player - What are your plans for the Mirr, Tolec-Da?
          • 170. Option - Don't like it, don't ask.Player - You should do your own dirty work.
            • 65. - The future would be far more certain if I had.
              • 66. <Non-dialogue segment.>
                • 575. - You failed. The outsiders succeeded.
                • 573. - You failed. The outsider did better.
                  • 67. - The Mirr will go to Voss-Ka. I will tell the Mystics of this. You will be honored.
                    • 71. - If that is the price of our safety, I hope the Republic makes the most of it.
                      • 72. <Conversation Exit>
  • 5. - The Mirr is in the ruins. You know what to do.
  • 2. - There are many more artifacts here. I will guide the Voss as best I can.
  • 7. - I sense much darkness in these ruins. Be wary.
  • 446. - Risking the fall of the Voss for what? Progress between politicians?
NameCooldownRangeAI Use PriorityLevel
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ItemCategorySubCategoryLevelAdded In
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