1246. Option - I haven't lost this war yet.Player - I am the chosen of the Emperor. I am undefeated in battle. Do not doubt me, Marr.
Link to Node 1257
1220. Option - I know my responsibilities.Player - I have acquiesced to your strategies so far, and I agreed to assist you. But do not lecture me on my responsibilities, Lord Marr.
1247. Option - I know my responsibilities.Player - I agreed to procure the isotope-5, and I've put myself and my people at great risk to do so. Do not assume I've finished.
1256. Option - Why is the isotope so vital?Player - You want results, I want an explanation. Isotope-5 is powerful, but what makes it the key to winning the war?
1383. Player - Our Empire is imperiled. Makeb must be saved, or all is lost.
1401. Player - Your life is nothing; only your obedience matters. Begin.
Link to Node 1380
1384. Player - It troubles me that you would hesitate.
1396. Player - You understand why we must do this? You see the necessity of saving Makeb? Then begin now! Immediately!
Link to Node 1380
1385. Player - Some of you have family offworld. Friends. Maybe they should pay the cost of your failures.
1388. Player - I want a plan to save Makeb, and I want it now. Get to work.
Link to Node 1380
1386. Player - How many men can this team afford to lose? Say, one per hour, until the job is done?
1393. Player - Find a way to save Makeb. Do it fast.
Link to Node 1380
1374. Option - We'll use all our resources.Player - The Empire has no higher priority. Nadrin--contact the Science Bureau. Bring in any outside help you need. +50
- If the Hutts realize the planet's not about to blow, they'll never leave willingly. We can't afford a ground war; we still need them to evacuate.
1284. Option - Make sure our goal is secret.Player - The Hutts and the Republic can't learn what we're trying to do. Consider information control your priority.
Link to Node 1290
1285. Option - Let's not get too far ahead.Player - We don't even know what's possible. Take it one problem at a time.
Link to Node 1290
1286. Option - Anyone who learns, dies.Player - Monitor all Hutt communications. Those who suspect the truth must be eliminated.
- We know our part--but move quickly. The droids shall burn.
Link to Node 1168
1160. Option - Too risky. We escape together.Player - We're not leaving Cytharat and his people to die. We're pulling out; rendezvous at the security station. +150
1028. Option - I'm going farther in.Player - The vault goes on. Nadrin, continue to scan.
Link to Node 1032
1029. Option - Maybe they moved the isotope.Player - The Hutts could have transported the rest of the stockpile before we arrived. They may have known we were coming.
- It was an error, perhaps--but not a grievous one.
Link to Node 1072
1063. Option - I would speak to your leader.Player - You know who I am, and you are not of my station. My words are for the Supreme Mogul; who is that today?
- It may be possible to complement your personal weaponry with Stronghold One's automated defenses. You would need to survive long enough to reprogram the facility's guns.
989. Option - Give me details.Player - Stronghold One's weaponry is significant. Let's hear your plan, Nadrin.
- The Hutts and the mercenaries are still busy with the revolt. Lord Cytharat and his strike team are on a mesa three kilometers north, waiting for word.
- Safety standards for Makeb government installations are high. The landing pad will be damaged, but occupants are not at risk. Transmitting research citations now.
- Right. The vault facility is built into a volcanic mesa, with a single entrance above the magma. It's also got sensors, alarms... enough to catch any thief who gets inside.
754. Option - We need the security disabled.Player - We don't want to alert the Hutts before we have to. Can we neutralize the systems?
744. Option - A volcano seems... excessive.Player - You said the place was built by the Makeb government. That's an impressive amount of security, even for a government vault.
- The resulting groundquake would destroy much of Stronghold One's equipment while appearing to be a "natural phenomenon." Security would be relegated to backups.
770. Option - What will I face inside?Player - Assuming I proceed with a frontal assault... what then?
Link to Node 774
768. Option - You're an Imperial scientist?Player - I haven't seen your species with the Science Bureau before.
- There's also the Hutts' prototype isotope-5 droid--assuming it's online, which we probably should. Still trying to find its weak points, but we're out of time.
779. Option - How will I steal the isotope?Player - Let's assume none of this proves a problem. How do I move the isotope-5 stockpile?
Link to Node 787
785. Option - Get me intel on the droid.Player - It has to be more than a name and a power source. What can the droid do?
- Defensive capabilities may include ray and particle shielding; possible gravity field. Offensive capabilities may include high-energy lasers and radiation discharges.
Link to Node 787
784. Option - Guess that'll be interesting.Player - Well... if the droid is able to kill me, we'll know for sure that isotope-5 is worth the trouble.
- I think that's everything. We're at your service.
798. Option - Follow me into battle.Player - The scheming is finished. The time for hiding, too, is over. Today, we will crush the Hutts and claim the isotope-5 for the Empire!
816. Option - The Empire salutes you.Player - You have done well under trying circumstances. Now is the final test, but I assure you: The Dark Council is proud.
817. Option - Stay focused, team.Player - We've prepared as well as we can, but that guarantees nothing. Assume the plan will be compromised; our job is to succeed regardless.
- The Hutts just authorized the execution of any civilians not carrying ID. The mercenaries are demanding a raise.
600. Option - You said you had news.Player - We were counting on that much. Is there something else?
Link to Node 606
1938. Option - [Flirt] Join up, Cytharat.Player - Lord Cytharat should come with me next time. Staying in the gravity hook means he misses all the action.
691. Option - Persuasion is my specialty.Player - I've earned the loyalty of Jedi, cults and military leaders. Provincial revolutionaries will be nothing.
- We found the isotope-5's location in Hesk's files. The bad news? Getting to it is a problem. The good news? Makeb won't explode for weeks, so why worry?
504. Option - Where is the isotope-5?Player - Tell me the location of the stockpile. I want to move as soon as possible.
Link to Node 507
505. Option - We should focus on the planet.Player - The destruction of Makeb changes everything. That has to be our priority.
- I'll make it the science consultant's top priority. In the meantime, there's this:
Link to Node 507
632. Option - Show me proper respect.Player - I've tolerated your lack of discipline, but there are limits. When I enter, you will honor me as your lord and master.
- Six, plus a prototype being assembled by the Hutts. Some kind of isotope-5-powered droid in the early stages. We're going to need time to plan.
520. Option - Then let's make a plan.Player - If Stronghold One is where the isotope is held, then how do we get inside without drawing the Hutts' attention?
- We require a distraction. Show the intercepted message.
Link to Node 531
638. Option - You don't have time. [Shock her]Player - The Dark Council rules this Empire. I should be on Korriban or Dromund Kaas, but I am needed here.
- InterStellar Regulator Command to the Archon: The civilians are getting restless. Had to stop a riot today, and it'll get worse if the Republic's involved.
- Wouldn't take much to start a revolt. Worldwide rebellion, and the Hutts won't have the manpower to keep us from the isotope.
543. Option - We need to unleash the people.Player - If the mercenaries are keeping the civilians in line, it's the mercenaries we need to target. That transmission mentioned hovertanks...?
Link to Node 558
548. Option - Civilians aren't mere tools.Player - If we start a revolution now, people will die fighting the Hutts.
- What about propaganda? Couldn't we send a message? Incite them somehow?
669. Option - Lie to them. Confuse them.Player - Tell them about mercenary atrocities, and how the Republic has made a deal with the Hutts. Make them afraid. +50
670. Option - Use the truth: Makeb is dying.Player - Spread the word that Hutt mining operations have doomed the planet. The truth should be enough. +50
- Sir! The Hutts are calling, but we've got what we need to fake a response. What answer should I send?
468. Option - Tell them our tech is broken.Player - Tell the Hutts that we had a shielding failure and radiation levels are rising. We have it under control, but we're temporarily quarantining the gravity hook.
- If we're going to steal Makeb's isotope-5 stockpile, we don't have much time. Once the Hutts figure out what we're after, they'll shut down our escape route.
- She's hosting half a dozen Hutts and their bodyguards at her private resort--but if there's anyone who knows where the isotope is stored, it's her.
388. Option - Then we hit hard and fast.Player - The Hutts won't be prepared for an assault. We cut through them and take the woman before they realize what's happening.
424. Option - We do this for the Emperor!Player - For a thousand years, our society has stood as a monument to glory and power. Now the Jedi seek our destruction once again.
423. Option - Today, we make a stand....Player - The Empire is on the verge of destruction. Our brothers battle the Republic half a galaxy away while we are here, in a den of worms.
425. Option - We'll succeed, but it's tough.Player - The operation will be difficult. We're alone on a hostile world, with no support and no backup if things go wrong.
459. Player - But this team is here because you were judged ready for a difficult operation. I know each of you will do your best. I know you'll do me proud.
461. Player - Now let's get started.
Link to Node 422
426. Option - I'm honored to serve with you.Player - I'm here because I'm paid to be here. You're here because you're dedicated to the Empire.
437. Player - But I intend to do right by my contract. I won't let you down.
Link to Node 422
427. Option - Fail and you die.Player - I will not tolerate incompetence. Failure will be punished with death; insubordination will be addressed more harshly.
- Shuttle flights are unreliable, but Makeb has gravity hooks for slow-speed cargo transport. Ground-to-atmosphere turbolifts, ready for capture.
180. Option - Show me their weak point.Player - Gravity hooks... if we want to take and hold one, we'll need one that's isolated--we can't draw attention. Your assessment?
- Opposition will be heavy. When the Hutts took Makeb, they paid off the planet's defense force--veteran mercenary band called the InterStellar Regulators.
- But sweep the bunkers around Gravity Hook Seven, and you can wipe out the mercenaries and signal the all-clear. Then hit the gravity hook itself fast and quiet.
192. Option - No one will hear them scream.Player - There will be no need for silence. There will be no survivors to spread fear.
204. Option - Whole worlds fall before me.Player - I am a Lord of the Sith Empire. I am the darkness that consumes. Be assured that nothing will escape.