- But after someone betrayed Guardian Hold Four from the inside, it's all protecting the enemy.
11. Option - That traitor may be the key.Player - If the betrayer is another Child of the Emperor, capturing them might give us a way to the First Son.
- As the First Son watches the sky, we strike from the earth.
Link to Node 22
12. Option - We need the Hold back.Player - We can't break the Imperial lines without removing their fallback position. So first, we retake Guardian Hold Four.
- Then, a force field protects the courtyard. And past that, the main door is durasteel, locked with a full security system.
383. Option - Three problems to solve.Player - So we have sensors to disable, a force field to take down, and a main door to unlock.
Link to Node 32
381. Option - The sensors come first.Player - Unless we get rid of those sensors in the park, we won't get close enough to address the force field or the locked door.
Link to Node 34
29. Option - That's a lot of defenses.Player - Early warning sensors, force fields, secure doors--Master Syo certainly knew how to build a Guardian Hold.
- After that, we'll have to scatter, before they send trigger-happy capital ships to chase us. So, any Imperials getting you down?
Link to Node 454
454. Option - Yes. Attack the Guardian Hold.Player - We're about to assault a fortress in Axial Park. It has turrets and enemy soldiers in the courtyard.
- The Guardian Holds are buildings across Coronet City, Corellia's capital. Factories, bunkers, munition stores--everything you'd need to conquer a city.
- ...repeat, this is Captain Drizan, calling any defenders near the Coronet shipyards. The Imperials overran Zone Twelve. Calling for emergency assistance!
225. Option - Maybe we can help each other.Player - We could search the shipyards while we defend them. Tell Captain Drizan we're on our way.