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Master Orgus Din

Master Orgus Din
Level 31 Jedi Protector
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Alderaan
Class Trainer: No
Vendor: No
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Master Orgus Din
Other Sites:

Conversation:

  • 1043. Player - Master Orgus... the Death Mark device is destroyed, but I was scanned by it.
    • 1045. Player - Darth Angral's apprentice is targeting me. I'm on my way to his stronghold. Where are you?
      • 1046. - Too far to help. I misled you back at the camp.
        • 1048. - I haven't been searching for the apprentice. I've been hunting Darth Angral--and I just found his cruiser.
          • 1050. Option - How did you manage that?Player - General Var Suthra's been hunting him for days without success.
            • 1053. - The general doesn't have the Force as his ally. It called, and I followed.
          • 1049. Option - Great news, Master.Player - We should alert the fleet. They'll destroy him.
          • 1051. Option - You lied to me.Player - I thought Jedi were supposed to be honest.
            • 1052. - Didn't want you following me. Someone has to save Alderaan.
              • 1056. - The cruiser is at the edge of the system, outside the reach of planetary sensors; it's about to jump for hyperspace.
                • 1058. - This may be our only shot at stopping him. I'm boarding that cruiser. Just wanted someone to know, in case....
                  • 1059. Option - May the Force be with you.Player - You're a great Jedi, Master. If anyone can stop Angral, it's you.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 1073. - You're the finest student I've ever trained. Wish I'd met you sooner.
                  • 1060. Option - Wait for me.Player - Maybe I can find a way to avoid the Death Mark, join you out there.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 1069. - From what you've told me, neither of us has much time. This is how it has to be.
                  • 1061. Option - In case you fail miserably?Player - You're a fool to go there without me. You'll get yourself killed.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 1066. - Thanks for the vote of confidence.
                      • 1068. - Stop Angral's apprentice. Save Alderaan. May the Force be with you. Orgus out.
                        • 1076. <Conversation Exit>
  • 941. - Get to House Thul. Stop Aleyna and take back the Death Mark.
  • 637. - You're in charge of recovering the Death Mark from House Thul. I have my own mission.
    • 37. - There's only a few places Angral's apprentice could be operating from. We need to narrow down that list of candidates.
      • 48. Option - We shouldn't split up.Player - I'll come with you, then we'll go to House Thul.
      • 52. Option - How will you do that?Player - You just going to wander around the planet?
        • 53. - Much as I enjoy the weather, no. I'll go where the Force leads me.
      • 40. Option - Don't waste your time.Player - We should focus all our efforts on securing the Death Mark device.
        • 41. - For all we know, Angral's apprentice copied the technology. We can't risk him escaping.
          • 937. - Our destinies part here, my friend. I'll contact you when I've found our enemy.
            • 945. - I hope to hear from both of you when this threat is ended.
              • 947. - Head for House Thul. May the Force be with you.
                • 692. <Conversation Exit>
  • 20. Player - I deactivated the laser's power stations, but Darth Angral's apprentice contacted me.
    • 943. Player - Dozens of innocent people are targets of the Death Mark.
      • 869. - We need to end this before he brings that laser back online.
        • 871. - This is Wynne Organa, chief negotiator of the peace talks to end this war.
          • 894. - Aleyna Hark had free run of Organa Palace. Everyone there could be a target, including me.
            • 900. Option - You have her in custody.Player - I saw her surrender to the guards when Count Alde was assassinated.
              • 901. - She never made it to her cell. The guards escorting her were found dead.
            • 872. Option - Then we'd better find her.Player - The last time I saw Aleyna, she was still in your city.
              • 903. - We lost track of her in the chaos after Count Alde's death.
            • 882. Option - Get off Alderaan.Player - Every person who's been targeted needs to leave this planet.
              • 884. - If we abandon Alderaan, all hope for peace is lost.
                • 889. <Non-dialogue segment.>
            • 883. Option - How are you alive?Player - If you're marked for death, why hasn't the Sith already killed you?
              • 885. - I don't know, but my people are living in terror.
                • 887. <Non-dialogue segment.>
                  • 877. - There's more bad news. Aleyna escaped Organa Palace after you left.
                  • 878. - There's more bad news. Aleyna fled Organa Palace after you left.
                    • 557. - However, my spies report a woman matching her description entered House Thul's compound.
                      • 950. - House Thul? They support the Empire.
                        • 876. - Yes, but Duke Thul openly advocates the peace process. I thought he was sincere.
                          • 603. - What if the Sith want to silence him?
                            • 911. Option - I wouldn't put it past them.Player - The last thing Darth Angral wants is peace.
                            • 912. Option - Let's warn him.Player - Can we send a message to Duke Thul? Let him know of the danger?
                              • 915. - We'd have to use formal diplomatic channels. There's no guarantee he'd receive our warning, much less believe it.
                                • 605. - If Duke Thul is killed by a Republic secret weapon, the peace process will never recover.
                                  • 662. - Hate to say it, but our best bet is to storm in there and stop Aleyna.
                                    • 630. Option - Attack during peace talks?Player - Won't violence damage the peace process even worse?
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 631. - I suspect the duke will forgive us when we save his life.
                            • 913. Option - Don't be so naive.Player - You're giving the enemy too much credit, Orgus.
                              • 914. - Either way, the Death Mark is at House Thul. If we want it, we'll have to take it.
                                • 918. Option - May the Force be with us.Player - I'm ready to go when you are, Master.
                                • 929. Option - Do you have a plan?Player - I'm hoping you have something in mind other than a frontal assault.
                                • 824. Option - That'll never work.Player - There's no way that will work.
  • 199. - Shut down the laser's power stations. I'll get Doctor Parvux to safety.
  • 763. - You alright, doctor?
    • 832. - Don't worry about me. The Death Mark is in enemy hands... you must warn Count Alde.
      • 837. Player - The count was just killed by the Death Mark.
        • 851. - The targeting device was taken to Organa Palace....
          • 775. - Have you met a woman calling herself Aleyna Hark?
            • 781. Option - I'm here because of her.Player - She was with me when Count Alde died. She sent me here.
              • 849. - Must have thought the Killiks would get rid of you for her.
            • 843. Option - She's been arrested.Player - When the count died, his guards tried to arrest me. She surrendered in my place so I could come here.
              • 846. - It was a trick. She had no intention of becoming a prisoner.
            • 780. Option - You mean the scientist? Player - There was a survivor from this facility with Count Alde.
              • 784. - We're the only survivors. The girl's an assassin.
            • 782. Option - Whoa, slow down.Player - You're losing me, old man. What's the Mirialan girl got to do with this?
              • 787. - Aleyna's a spy. She helped the Sith steal the Death Mark, and now she's targeting people with it.
                • 800. - She could've marked dozens of people by now. The weapon's laser can kill them at any time, anywhere.
                  • 856. - Not if we cut its power. The laser's still tied into the local energy grid, right?
                    • 953. - Several power stations supply the laser. Deactivating them would take the laser offline, at least temporarily.
                      • 810. Option - Leave it to me, Master.Player - Get the doctor to safety. I'll deactivate the power stations.
                      • 814. Option - Is there a permanent solution?Player - Isn't there a central computer controlling the laser? Can't we just shut it down from here?
                        • 815. - The Sith took everything with him. We'll have to do this the hard way.
                      • 818. Option - Let's focus on the enemy.Player - The fastest way to save lives is to hunt down that Sith.
                        • 819. - We don't know where to look. Cutting off the laser's power supply will buy us time.
                          • 954. - I'll get Doctor Parvux to safety. You deactivate the laser's power stations.
                            • 218. - I have coordinates to every station. Deactivate them in the order I've described. Don't leave even one functional.
                              • 220. - We'll head to the closest Republic-friendly camp. Meet us there. May the Force be with you.
                                • 221. <Conversation Exit>
  • 1085. <Conversation Exit>
  • 305. - Heh... what took you so long?
    • 306. Option - Master Orgus!Player - They said you were dead. Thank the Force you're alive!
      • 307. - The Force, and my lightsaber. Needed both this time.
        • 308. <Non-dialogue segment.>
    • 318. Option - I had to walk here.Player - Sorry, Master. All the speeders were taken.
      • 319. - I'll let it go, but only this once.
        • 320. <Non-dialogue segment.>
    • 324. Option - You're supposed to be dead.Player - I was told a Sith killed you in a duel. How are you still walking around?
      • 325. - Try not to sound so disappointed.
        • 326. <Non-dialogue segment.>
          • 327. - You've looked better, Master. Sure you're alright?
          • 332. - Master Orgus = wounded // Medical evacuation = recommended
          • 859. - Blasted Sith almost killed me. Was all I could do to save Doctor Parvux.
            • 865. - The enemy left us here as food for the Killiks.
              • 339. - Taking down that Killik leader must have been quite a fight. Thing was huge.
                • 340. Option - I didn't fight a huge Killik.Player - Master, I don't know what you're talking about.
                  • 341. - The giant Killik leading these others. You didn't see it?
                • 344. Option - Maybe I missed it?Player - If I did kill it, I didn't notice.
                • 352. Option - You're hallucinating.Player - I tossed a rancor dance troupe at it. Never stood a chance.
  • 357. - No time for questions--got a planet to save. Excuse me.
  • 1086. <Non-dialogue segment.>
    • 200. - Shutting down the laser's power stations will buy us time we need to find our enemy.
      • 201. <Conversation Exit>
    • 1083. - If that thing eats us... you're fired.
      • 1084. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
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Npc8 seconds10m6011.0.0
Npc4.5 seconds4m5011.0.0
Npc4.5 seconds4m011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
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