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Corporal Garrum

Corporal Garrum
Level 11 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Coruscant
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Corporal Garrum
Other Sites:

Conversation:

  • 11. - I heard you went against the general's orders, sir. With all due respect, she won't put up with that for long.
  • 12. - I heard about the cyborgs, sir. You did what needed to be done--that's all there is to it.
  • 102. <Conversation Exit>
  • 13. - Watch out for Krel, sir. He's dangerous.
  • 14. - Lieutenant! Corporal Garrum, sir! Ready to brief you on the Migrant Merchants' Guild at your command, sir!
    • 15. Option - Proceed, Corporal.Player - Let's get down to business.
      +200 Influence : approves.
    • 23. Option - Take it easy.Player - Calm down, Corporal. You might sprain something.
      • 24. - Yes, sir. I'll just get started on that briefing, sir.
    • 19. Option - Get on with it, then.Player - Start talking, soldier. I don't have all day.
      +200 Influence : approves.
      • 20. - Sir, yes, sir!
        • 26. - The Migrant Merchants' Guild is a criminal organization comprised primarily of non-humans whose homes were destroyed by the Empire's assault on Coruscant.
          • 28. - They began squatting in this district and refused to leave when Republic security tried to push them out. There's been an uneasy truce ever since.
            • 98. Option - Tell me about the mission.Player - What's the mission?
              +200 Influence : approves.
            • 31. Option - Sounds rough.Player - I hope my mission doesn't make the situation worse.
              • 32. - Yes, sir. But the mission has to come first.
            • 39. Option - A truce? That's ridiculous.Player - This is the capital of the Republic! Why do we put up with this?
              • 40. - With resources so low, Command decided that conflicts elsewhere take priority over securing this particular patch of Coruscant.
                • 42. - General Garza informed me that your primary target within the guild is a cyborg inventor named Krel.
                  • 44. - Reports indicate that Krel's strength and speed are at least triple the human norm, with genius-level intelligence to boot. Taking him down will be a real challenge, sir.
                    • 99. Option - Understood.Player - I'll be careful.
                    • 100. Option - Not for me it won't.Player - I can handle myself.
                      • 50. - With all due respect, sir, you shouldn't underestimate him. By all accounts, Krel is an extremely dangerous fighter.
                    • 53. Option - Good.Player - I've been hoping for a real fight.
                      • 54. - Additionally, Krel has designed and constructed a full platoon of advanced war droids that we believe are intended for Tavus and the other SpecForce traitors.
                        • 55. <Non-dialogue segment.>
                          • 103. - A full platoon is a lot of firepower to lose. Tavus is really going to feel this one.
                          • 56. - General Garza wants all of Krel's war droids neutralized before they can be shipped out, sir.
                            • 57. Option - Got it.Player - Take out everything that clanks when it walks--no problem.
                              +200 Influence : approves.
                            • 61. Option - Tell me more about the droids.Player - What's so advanced about these war droids?
                              • 62. - Heavy armor, multiple integrated weapons systems and advanced combat and targeting logic, sir. The deadliest droids money can buy.
                            • 65. Option - Why me?Player - I don't see why a soldier of my skill is required for this.
                              +50 Influence : disapproves.
                              • 66. - Krel and his droids are way too much for standard SpecForce operators like me to handle, sir.
                                • 68. - Krel has his war droids patrolling the Migrant Merchants' Guild base. General Garza wants them all found and destroyed.
                                  • 73. Option - What about Krel?Player - Do you have a fix on Krel's location?
                                    • 74. - Negative, sir. We know he's inside, but that's about it.
                                  • 101. Option - I'll take care of it.Player - Consider it done.
                                  • 79. Option - Let's just call in a strike.Player - This is Coruscant. We could make one call and have the whole place fragged.
                                    • 80. - The Migrant Merchants' Guild is a civilian organization. The general decided that a full-scale attack would make us look like the bad guys.
                                      • 82. - That concludes the briefing, sir. Good luck and good hunting.
                                        • 91. <Conversation Exit>
  • 92. - Good day, sir!
  • 93. - Good day, citizen.
  • 106. <Non-dialogue segment.>
    • 107. <Conversation Exit>
    • 70. - The rest of the droids are deactivated inside cargo containers. You'll need this detonator to destroy them. Just plant it on the containers and stand clear, sir.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
01.0.0a
AttributeValue
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Gender0x00
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