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Needles

Needles
Level 20 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Ord_mantell
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Needles
Other Sites:

Conversation:

  • 77. - It's a pity you couldn't follow simple orders, Sergeant.
  • 1. - Proceed to Zak's home and find out what he knows immediately, Sergeant.
  • 18. - Earlier today, a man named Zak came to the fort from Oradam village seeking medical attention.
    • 20. - Zak was suffering from acute radiation poisoning, causing catastrophic organ failures. His body was practically tearing itself apart from within--quite magnificent to observe.
      • 21. Option - That seems strange.Player - Is it normal for villagers to get radiation poisoning, sir?
        • 75. - Not at all.
      • 27. Option - I get the picture.Player - You can spare me the medical details.
        • 28. - As you wish, Sergeant.
      • 31. Option - Does this matter?Player - Why is this Zak guy so important, Needles?
        • 32. - As a day laborer, Zak performs pointless, menial tasks that would never involve any kind of radiation exposure.
          • 34. - On the other hand, Fuse told us that the ZR-57 can leak significant amounts of radiation if handled improperly.
            • 36. - Zak must have been near the ZR-57, knowingly or otherwise. I want the details, even if you must pry them from his dying husk of a mind.
              • 73. Option - Very well.Player - Understood, sir.
              • 39. Option - That seems pretty harsh.Player - Are we really going to be so ruthless, sir?
                • 40. - This is a desperate situation, Sergeant. We need that intel.
              • 45. Option - I'll do whatever it takes.Player - You'll have everything Zak knows, sir. Believe me.
                • 84. - The medics who treated Zak weren't equipped to cure his condition--most of their supplies have been stolen by scavengers.
                  • 86. - However, if you were to retrieve the necessary ingredients to treat Zak's affliction... I think you would find the offer of a cure very useful in gaining his cooperation.
                    • 50. - Given that Zak's current medications can promise only a lifetime of excruciating pain, the potential for a full recovery should be an excellent motivator.
                      • 89. - Command knows exactly where the scavengers are--we just haven't had the resources to deal with them. Here are the coordinates and a list of ingredients to retrieve. Any questions?
                        • 90. Option - Negative--everything's clear.Player - Hit the scavenger camp, retrieve the ingredients to cure Zak's radiation poisoning. Understood.
                        • 91. Option - Where's Zak?Player - Once I have the ingredients, where do I take them? What is Zak's location?
                        • 92. Option - Yeah--why me?Player - Couldn't someone else handle this op? It doesn't sound all that hard.
                          • 93. - Perhaps so, perhaps not. But it doesn't matter. I want the operation completed with absolute perfection, which means sending you.
                            • 95. - Once you've got the cure collected, you'll confront Zak at his home in Oradam village and question him about the ZR-57.
                              • 97. <Non-dialogue segment.>
                                • 98. - Let's get this one done on the double, Sergeant. We've got the seps on the run, and I want to keep it that way.
                                  • 107. <Non-dialogue segment.>
                                    • 102. Option - Yes, sir.Player - You're right.
                                    • 59. Option - This will be a breeze.Player - After Mannett Point, an op like this will be nothing.
                                      • 60. - Best stay alert regardless, Sergeant.
                                    • 63. Option - Let's hope this isn't a waste.Player - If Zak doesn't lead us in the right direction, we're in trouble.
                                      • 64. - I'm confident that Zak will be quite useful, Sergeant.
                                        • 66. - Nothing fancy on this one, Sergeant. Just get the ingredients, get the intel from Zak, and then get back. Dismissed.
                                          • 67. <Conversation Exit>
  • 2. - Sergeant, you've returned. Masterful work, eliminating the separatist officers. The beast has been beheaded.
    • 4. - I'll get the officers' data out to the rest of Havoc right away. As for you, Lieutenant Dorant here has a special op already planned out.
      • 103. <Non-dialogue segment.>
        • 104. <Non-dialogue segment.>
          • 5. Option - As you wish, sir.Player - I'm ready for duty. Just tell me what needs to be done.
          • 11. Option - What, no time off?Player - Some leave wouldn't be bad right about now.
            • 12. - There's no time for rest now, Sergeant.
          • 15. Option - I should be out searching.Player - All due respect, sir, but we ought to be tracking down the ZR-57 right now.
            • 16. - If my mission for you goes as I believe it will, the search for the ZR-57 will be narrowed significantly. Let me explain.
  • 68. - Good luck on your mission, Sergeant. I'm sure you'll find that this task offers little challenge to someone of such extensive capabilities.
  • 69. - Greetings, Sergeant.
  • 70. - You and I have nothing to discuss. Move along.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.ord_mantell.class.trooper.multi.needles_ryler_dorant
Appearance FQNnpp.location.ord_mantell.class.trooper.multi.needles_ryler_dorant
ID16140977007991634754
Appearance ID16141154927952427655
Body Typebma
Gender0x00
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    },
    "ParentSpecId": "16141011844563356871",
    "ParentSpecB62Id": "nqoIzs0",
    "Name": "Needles",
    "NameId": "291924632141824",
    "LocalizedName": {
        "enMale": "Needles",
        "frMale": "Scalpel",
        "frFemale": "Scalpel",
        "deMale": "Tupfer",
        "deFemale": "Tupfer"
    },
    "ClassId": "16140963006707226272",
    "ClassB62Id": "e5Q12r6",
    "AbilityPackageB62Id": "jyqqLr4",
    "MinLevel": 20,
    "MaxLevel": 20,
    "Faction": 39,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762818",
        "LocalizedName": {
            "enMale": "Republic",
            "frMale": "R\u00e9publique",
            "frFemale": "R\u00e9publique",
            "deMale": "Republik",
            "deFemale": "Republik"
        },
        "DefendedFactionIds": [],
        "FactionId": "-878620586690540766",
        "FactionString": "republic_utility_npc",
        "OpposingFactionIds": [],
        "Id": "-878620586690540766",
        "Base62Id": "8WltHJB"
    },
    "Toughness": "Strong",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Strong",
        "frMale": "Fort",
        "frFemale": "Fort",
        "deMale": "Stark",
        "deFemale": "Stark"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.ord_mantell.class.trooper.needles",
    "CnvB62": "g52Fy50",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.npc.regular",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bma",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141166261790294400",
            "MeleeWepB62Id": "WC673Z2",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16141065598699752252",
            "RangedWepB62Id": "FCl6cg4",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141154927952427655",
            "AppearanceFqn": "npp.location.ord_mantell.class.trooper.multi.needles_ryler_dorant",
            "SpeciesScale": 0
        }
    ],
    "CharRef": "chr.needles",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "ord_mantell",
    "CommandXP": 40,
    "Id": "16140977007991634754",
    "Base62Id": "GhiMz8H",
    "Fqn": "npc.location.ord_mantell.class.trooper.multi.needles_ryler_dorant",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "1632346758",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}