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General Avrun

General Avrun
Level 50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Qtr
SubCategory: 1x4
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.4.0
Last Seen: 6.2.1a
Star Wars Name: General Avrun
Other Sites:

Conversation:

  • 2. - I saw one of the HK units follow you out. The sooner they're all recovered, the sooner I can go home.
  • 257. <Conversation Exit>
  • 216. Player - I found everything we need to repair those HK droids.
    • 217. - Brilliant! And I have a chief engineer on standby. He's a bit twitchy, but knows his way around a droid.
      • 219. - I'll send him in behind you to repair one of the HKs, but I'm afraid a new problem has cropped up in your absence.
        • 221. - Dread Master forces have once again taken over the Fatality. Their leader is a powerful Sith calling himself the Lord of Agony.
          • 222. Option - He is mistaken.Player - There is no Sith more powerful than the Emperor's Wrath.
            • 244. - I tried explaining that to him, but he's not what one would call a brilliant conversationalist.
          • 223. Option - He shouldn't have crossed me.Player - That fool is about to learn the true meaning of agony--in excruciating detail.
            • 241. - I regret I won't be present to witness the lesson.
          • 224. Option - That's a dumb name.Player - If that Sith is as stupid as his fancy title, I'll enjoy torching him.
            • 238. - Indeed. The Fatality could use some flames to brighten up the place.
          • 225. Option - The enemy is cunning.Player - They know we have what's needed to reactivate the droids. They're hoping to take it from our corpses.
            • 235. - I trust you won't permit them that convenience.
          • 226. Option - I'm more worried about the HK.Player - If the droids were stolen by the Dread Masters' apprentice, will they attack us once they're reactivated?
            • 232. - According to the records you recovered, none of the HK units were reprogrammed. They remain loyal Imperial servants. Still... be careful.
          • 227. Option - You failed again!Player - Your only job was to secure that crash site until I returned!
            • 228. - I lost almost a hundred men to that Sith and his followers. We're not equipped to fight anyone like him.
              • 230. - My chief engineer is awaiting word that you've retaken the Fatality. He'll meet you inside when all enemy forces are dead.
                • 247. - Give him everything you've acquired, and he'll repair the HK droid for you. Best of luck.
                  • 256. <Conversation Exit>
  • 3. - Before Hoth, I was stationed on Dromund Kaas. Climate controlled and civilized.
  • 5. Player - Your records, General. Now at least the mystery is solved.
    • 6. - You work well together. I sent three squads in, and they crumpled like a house of pazaak cards. Let's hope it was worth something.
    • 8. - Thank you, my lord. Many an Imperial will sleep easier tonight. Everything looks to be in order.
    • 10. - Excellent! The moment I saw you, I knew you could be relied on. Let's see what all the fuss was about.
      • 188. - Incredible! The Fatality was crewed with fully-functioning HK droids! I'd heard rumors of a project decades back, but never imagined it was real.
        • 183. - No wonder that apprentice stole the Fatality all those years ago. He could've easily freed the Dread Masters with HK droids for his army.
          • 185. Option - How did they fail?Player - It doesn't look like they ever got to leave the ship. What do you think happened?
            • 186. - Clearly, Republic forces shot down the Fatality when it arrived at Belsavis. Why they never recovered the wreck remains a mystery--but no matter.
          • 180. Option - They sound dangerous.Player - Just imagine what our enemy could do with them now.
            • 184. - The Dread Masters must never be allowed to possess those droids--but destroying them is not an option.
          • 17. Option - HK droids?Player - I've never heard of these HK droids.
            • 189. - You'll never find a more lethal assassin. A functioning HK hasn't been seen in the galaxy for centuries.
              • 22. - With one HK droid, the Empire could make fast work of a troublesome Jedi or Republic leader. With an army, we would be unstoppable.
                • 192. - Records indicate the droids were all damaged and deactivated in the crash. To fix them, we need spare parts that may not even exist.
                  • 194. Option - Give me one, and I'll help.Player - If I were to acquire these nonexistent parts, I'd expect one of those droids as payment.
                    • 178. - That seems only fair--and blast High Command if it disagrees.
                  • 195. Option - There must be a way.Player - What does this involve?
                  • 196. Option - You've wasted my time, fool.Player - If you're telling me I just fought my way through that vessel for nothing, the Dread Masters will be the least of your worries.
                    • 193. - I'm not giving up yet.
                      • 177. - I can find a technician to reactivate the droids, but we'll need detailed schematics and suitable repair parts.
                        • 199. - Czerka Corporation created the HK droids. One of their laboratory archives might contain a complete set of schematics. Not much, but it's a start.
                          • 42. Option - I sense things will work out.Player - Sounds like the HKs and I were meant to find each other.
                          • 44. Option - This will be fun.Player - I enjoy discovering new toys.
                          • 46. Option - Good enough.Player - I'll find a way to make it pay off.
                            +200 Influence : approves.
                          • 201. Option - That's all I need.Player - I've accomplished more with less.
                          • 202. Option - Are you planning to help?Player - Our odds of success go up if we work together to find these things.
                            • 213. - My orders are to keep the Fatality under constant surveillance. Believe me, I'd much rather go with you.
                              • 215. - I still have no medic or heat source--but better cold and alive than executed for my failure.
                          • 203. Option - Stay here and guard the wreck.Player - Keep an eye on the Fatality. I don't want the Dread Masters or Republic forces getting in while I'm gone.
                            • 204. - High Command said the same. We'll do our best.
                              • 206. - There's a place you could look that won't involve any negotiations with Czerka. Try there first--and good luck!
                                • 254. <Conversation Exit>
  • 63. - The Fatality's cargo is top secret. Just imagine what kind of weapon might be down there....
  • 64. - It's about time! I requested a heat source and a medic hours ago. Unless you're dying or dead, I--
    • 65. <Non-dialogue segment.>
      • 66. - You're not my reinforcements. Apologies. If you'd been through what we have, you'd be a little jumpy, too.
        • 67. Option - Speak for yourself.Player - Same cold, same ice. Notice us not complaining.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 163. - The elements feel a bit harsher after you've barely escaped the Dread Masters' forces.
      • 131. - My lord! I didn't recognize you. We're wounded, freezing and warding off attacks from the Dread Masters' forces.
        • 74. Option - You're not much of a target.Player - You and your squad of scarecrows don't look worth attacking.
          +200 Influence : approves.
          +200 Influence : approves.
          • 75. - We're lucky to be alive. Half my men are at the bottom of that wreck.
      • 132. - Wait, you can't be my reinforcements. Imperial Intelligence is disbanded... isn't it?
        • 136. Option - Your question is irrelevant.Player - That's on a need-to-know basis, General. The point is, I'm here--and curious why you are.
          • 137. - My mission is to reclaim a death trap. It's going about as well as you'd expect.
      • 133. - No... this isn't right. They wouldn't send a bounty hunter to aid us. Not even a Great Hunt Grand Champion.
        • 88. Option - Doesn't mean I can't help.Player - I'm armed and in a lot better shape than you.
          +200 Influence : approves.
          • 134. - Point taken. I guarantee you'll be compensated for any assistance you provide.
        • 138. Option - Tell me your mission.Player - What's going on?
          • 143. - I'll warn you in advance: my intel is far from complete.
        • 97. Option - Stop whining, or else.Player - I'll put you out of your misery, if you like.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 98. - That won't be necessary. I'd like to live to see what's so special about a crashed ship.
            • 144. - Years ago, when the Dread Masters were first imprisoned here, one of their apprentices stole the Imperial destroyer "Fatality." We never learned why.
              • 146. - The Fatality was believed lost--until we discovered the Dread Masters excavating its wreck from the ice here. High Command sent me to recover the vessel.
                • 147. Option - It shouldn't be on Belsavis.Player - How did a ship lost decades ago crash on a Republic prison planet we only recently learned existed?
                  • 150. - Most likely, the Dread Masters' apprentice was attempting to free them on his own. Apparently, he almost succeeded.
                • 148. Option - What's the point?Player - That's a lot of wasted resources. What's so special about the Fatality?
                  • 151. - Apparently the answer is above my rank.
                • 149. Option - The Dread Masters have a plan.Player - There must be something very special aboard the Fatality if the Dread Masters are throwing forces at it.
                  • 100. - High Command believes the Fatality's cargo is so important, they won't even tell me what it is. I'm just supposed to find it.
                    • 164. - But we weren't prepared for the savages inside that vessel. The Dread Master legions are led by a Houk. He keeps our dead as frozen trophies.
                      • 169. Option - Not for long--I'm going in.Player - The Dread Masters and their servants will learn the price of betraying the Empire. Give me coordinates to the Fatality--I'll handle this.
                        • 170. - While you're in there, access the Fatality's classified records. That should clear up this little mystery.
                      • 251. Option - He's just another alien brute.Player - You're telling me the Empire's best soldiers can't take down a single Houk?
                        • 173. - You're more than welcome to express my embarrassment to that giant Houk.
                      • 250. Option - I have no sympathy.Player - Don't expect me to shed tears for your men. Dying is what soldiers are for.
                        • 249. - Nothing we can do for the dead, but I'd prefer to keep living. I can't do that if the mission fails.
                          • 175. - Getting inside the ship is easy. It's killing everyone there that's giving us trouble.
                            • 116. - The Fatality's classified records will tell us what the cargo is. I don't suppose...?
                              • 117. Option - Yes. You've intrigued me.Player - Cargo worth dying for? This I have to see.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                              • 252. Option - I'm just in it for the fight.Player - I don't care about the cargo--I want that Houk scum dead.
                                • 165. - Then consider acquiring the information a favor--one for which you'll be well-compensated.
                                  • 167. - We'll hold this position. Enter the Fatality, eliminate the enemy forces and their Houk leader, then find out what's inside that ship. Good luck.
                                    • 123. <Conversation Exit>
                              • 124. Option - No chance.Player - Seems like a waste of time.
                                <Aborts Conversation>
                                • 125. - If you reach an Imperial outpost, send reinforcements our way. Or at least a medic.
                                  • 126. <Conversation Exit>
  • 128. - Dread Master legions... only thing worse than this cold....
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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