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Zareen

Zareen
Level 40 Boss
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Hoth
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Zareen
Other Sites:

Conversation:

  • 152. - Phew! Been a while since I had a good scrap like that. I'm glad you stopped by.
    Progresses:
    • 154. - Your piece of junk is right over there. Hopefully it didn't get shot up too much. Now hand over my credits.
      • 155. Option - Here you go.Player - Just as we agreed, Zareen.
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 162. - Ah, credits, killing... I don't think this day could get any better.
          • 163. <Non-dialogue segment.>
      • 159. Option - Fine, nutjob.Player - You're sick!
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 160. - Whatever pays the bills, my friend.
          • 161. <Non-dialogue segment.>
            • 165. - Watch out for yourself, army girl. Maybe we'll bump into each other again sometime.
            • 164. - Take care of yourself, soldier boy. Maybe I'll see you around.
              • 168. <Conversation Exit>
      • 157. Option - I changed my mind.Player - Mm. I think I'll keep my credits after all.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 171. - You murdered good men, Zareen. Time to pay for it.
        • 158. - What? Nobody double-crosses me! Get over here!
          • 170. <Conversation Exit>
  • 151. - This is my favorite part!
  • 150. - Die!
  • 1. - My, my, my. I can't for the life of me figure out what you might be after.
    Progresses:
    • 3. - I'm Zareen. I take care of... targeted acquisitions, let's say--like that little trinket you came here for. I get the impression that you want it pretty bad.
      • 4. Option - We can work this out.Player - Surely we can come to a peaceful agreement?
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 7. - Peaceful agreements are boring. Unless, of course, they're profitable.
      • 5. Option - Why are you involved in this?Player - How do you know about the Umbra encrypter?
        • 9. - Listening in on people's conversations can teach you all sorts of interesting things, my friend.
      • 6. Option - Cooperate or else!Player - Hand over that component! Now!
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 11. - Just because you think you're the biggest killing machine ever to set foot on this frozen rock doesn't make it true.
          • 13. - That piece of junk is worth a lot to you, isn't it? So--make me an offer. If it's high enough, maybe you'll walk out of here.
            • 16. Option - You want credits, take some.Player - You want money, you can have it.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 213. <Non-dialogue segment.>
                • 178. - Sir! These are the scumbags who killed Yuun's team--we can't just cut a deal with them!
                  • 181. Option - No one asked you.Player - I'm still in charge here, Lieutenant.
                    +50 Influence : disapproves.
                • 174. - Are you serious? These scumbags killed Republic soldiers, and you actually want to pay them?
                  • 176. Option - You're right, Jorgan.Player - I don't think I'll be cutting any deals with you, Zareen.
                    +200 Influence : approves.
                  • 175. Option - Paying avoids a fight.Player - If we can get the parts we need without combat, all the better.
                    +50 Influence : disapproves.
                    • 185. - Then our fellow soldiers died for nothing. Understood, sir.
                      +50 Influence : disapproves.
                  • 177. Option - No one asked you.Player - I make the decisions, Sergeant. Not you.
                    +50 Influence : disapproves.
                    • 180. - Fine. You're the boss. Sir.
                      • 188. - Are you done arguing? Because I think you can make me a better offer.
                        • 190. <Non-dialogue segment.>
              • 29. - Hmm. Respectable, but I bet you can do better.
                • 30. <Non-dialogue segment.>
                  • 32. - Last chance, army girl. How much is that hunk of scrap really worth?
                  • 31. - One more chance, soldier boy. What's that thing really worth to you?
                    • 33. Option - Fine, take more.Player - This is all I'm willing to part with, Zareen.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 215. <Non-dialogue segment.>
                        • 36. - It's a deal, army girl. Just hand over the credits.
                        • 35. - You've got yourself a deal, soldier boy. Just give me the credits.
                    • 43. Option - Original offer, or nothing.Player - You heard my offer. I'm not changing it.
                      +200 Influence : approves.
                      • 45. - Hmm. You drive a hard bargain--I like that. It's a deal.
                        • 48. - Now, just hand over the credits, and we'll all part as friends.
                    • 44. Option - Shut up and hand it over!Player - I'm through negotiating! Give me the Umbra component!
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
            • 18. Option - I'm not scared of you.Player - I won't cave in to your demands, Zareen.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 20. - Hmm. I should've known there was only one way you'd entertain me.
            • 19. Option - Shut up and do what I say.Player - You can give me what I want, or I can kill you and take it.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 54. - Got some fight in you, huh? Good.
                • 22. - Nice knowing you, pal.
                  • 24. - Halt! I am Major Artano of the Imperial military. Drop your weapons and surrender immediately!
                    • 25. Option - Everyone stay calm!Player - Nobody be too hasty, here. I'm sure we can work this out.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      • 61. - There is nothing to "work out."
                    • 62. Option - Can't talk now, Major.Player - We're right in the middle of a business transaction. Come back later.
                      +200 Influence : approves.
                      • 71. - Quiet, scum! I will deal with you presently.
                        • 66. - You--the mangy one. You are in possession of stolen Imperial property. Hand it over now, and I will consider sparing your life.
                          • 67. <Non-dialogue segment.>
                            • 68. - My new friend just made me a nice offer for that item. Unless you can top it, I'll have to pass.
                            • 69. - Yeah, yeah. Shut up and make me an offer. If I like it, you can have what you want. If I don't, my boys and I kill everyone here.
                              • 105. - Treacherous, sub-human scum! Open fire, men! Get that component!
                    • 78. Option - Forget that! [Shoot Artano]Player - I'm done negotiating!
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 85. - Ack! Take cover! Return fire!
                        • 89. <Non-dialogue segment.>
                          • 255. <Conversation Exit>
                          • 254. <Conversation Exit>
  • 240. <Non-dialogue segment.>
    • 17. Option - I don't have much on me.Player - I don't exactly carry a fortune in credits around with me.
      • 26. - Aww. Too bad. Guess I'll just have to have my fun some other way.
    • 63. Option - You first!Player - If you like breathing, drop the guns!
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 64. - I was hoping I'd find you here, Captain. You have many noble lives to answer for.
        • 65. <Conversation Exit>
    • 77. Option - You can't trust this man.Player - The Imps would rather kill us all than pay out.
      • 81. - Well, Imp? Is my new friend right?
        • 82. <Non-dialogue segment.>
          • 83. - I--I'll double it! Whatever this scum has offered, the Empire will pay twice over.
            • 90. <Non-dialogue segment.>
              • 91. - Well, that is tempting. What do you say? Care to top that offer?
                • 92. Option - Sure--2500 credits.Player - Double, plus extra.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 101. Option - I can't.Player - I don't have that kind of money.
                • 99. Option - Stick with me.Player - The Imperials will betray you. Take my offer, and I'll help you deal with them.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
              • 206. - That's quite a counter-offer. Think you can top that?
                • 98. Option - Sure--4500 credits.Player - Double it is. Plus a little extra.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 100. Option - I can't.Player - I can't pay you that much, Zareen.
                  • 110. - Then we're done here. Boys, take care of this freeloader, would you?
                • 106. Option - Stick with me.Player - You can't trust Imperials, Zareen. Take my offer--we can handle Artano together.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 126. - Hmm. Why not? Sounds like fun.
                • 109. Option - I'll top it. [Shoot Zareen]Player - Here's my offer!
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
          • 108. - Fine! I'll pay you whatever you want--just give me the part.
            • 116. - Sounds like you're out of luck, friend. So sorry.
              • 117. Option - I'll give you 4500 credits.Player - This is my final offer, Zareen.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 102. - We have our winner. Sorry, Major.
                  • 104. <Conversation Exit>
              • 118. Option - We can still work this out.Player - It doesn't have to end like this, Zareen.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                • 144. - Boys, could you please deal with this boring chattering noise I keep hearing?
              • 119. Option - You're making a mistake.Player - The Imperials will betray you.
                +200 Influence : approves.
                +200 Influence : approves.
                • 132. - You're just jealous. Shut this freeloader up, would you, boys?
                  • 124. - Your rabble won't stand a chance alone. Assist them, men--open fire!
              • 120. Option - Oh, well. [Shoot Zareen]Player - I was tired of all this conversation anyway.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 223. <Non-dialogue segment.>
                  • 138. - Ack! Kill her! Gun her down!
                  • 137. - Ack! Kill him! Kill him now!
                    • 141. - Take cover, men! Return fire!
                      • 125. <Conversation Exit>
    • 76. Option - He won't make an offer.Player - Imperials take what they want--at gunpoint.
    • 70. Option - He won't make an offer.Player - The major told me before--he doesn't negotiate.
      • 79. - So, the part goes to you, then.
        • 80. <Non-dialogue segment.>
    • 42. Option - Forget it.Player - I guess we won't be coming to an arrangement after all.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 51. - Well, you can't say I didn't try.
    • 88. - Kill 'em all, boys! Kill 'em all!
NameCooldownRangeAI Use PriorityLevel
Npc15 seconds30m12011.0.0
Npc6 seconds30m10011.0.0
Npc40 seconds30m9011.0.0
Npc60 seconds4m5011.0.0
Npc30 seconds30m4011.0.0
Npc15 seconds6m3011.0.0
Npc12 seconds10m30m2011.0.0
Npc3 seconds30m1011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.hoth.class.trooper.multi.zareen
Appearance FQNnpp.location.hoth.class.trooper.multi.zareen
ID16140904951502577293
Appearance ID16141021445553156378
Body Typebfa
GenderNPC_GENDER_FEMALE_PROPER
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    "ParentSpecB62Id": "nqoIzs0",
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    "LocalizedName": {
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        "deFemale": "Zareen"
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    "MinLevel": 40,
    "MaxLevel": 40,
    "Faction": 17,
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        "ImperialReaction": "cbtAttitudeHostile",
        "NameId": "1173582633762818",
        "LocalizedName": {
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            "frMale": "R\u00e9publique",
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        "FactionString": "Scripted_Rep_Support_NoKill",
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    "Toughness": "Strong",
    "ToughnessId": "0",
    "LocalizedToughness": {
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        "deMale": "Stark",
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    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.hoth.class.trooper.zareen",
    "CnvB62": "MxQINIA",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
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            "SpeciesScale": 0
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    "CharRef": "chr.zareen",
    "Gender": "NPC_GENDER_FEMALE_PROPER",
    "FqnCategory": "location",
    "FqnSubCategory": "hoth",
    "CommandXP": 40,
    "Id": "16140904951502577293",
    "Base62Id": "ZPwd0u9",
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    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "3126854002",
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        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0",
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}