You are not logged in.

English
Database
Site

Master Sumalee

Master Sumalee
Level 48-50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Master Sumalee
Other Sites:

Conversation:

  • 423. Player - I'm heading for the Voidwolf's flagship now.
    • 424. - That's the only good news I've heard in weeks.
      • 426. - Send me the coordinates, and I'll try to get you backup.
        • 427. Option - You'll "try"?Player - I was kind of hoping for "The Republic will take it from here."
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 428. Option - What do you want me to do?Player - And in the meantime, full speed ahead?
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 445. - We've got over a hundred major offensives around the galaxy, Captain. If you wait until we've got troops free, it'll be too late.
        • 429. Option - I don't need backup.Player - After what he did to me, I'll take the Voidwolf down myself.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 430. - That sounds a lot like revenge, Captain. You may not want to say that to a Jedi.
          • 431. - Shh. Jedi don't like r-e-v-e-n-g-e.
          • 432. - Your gun. My hand.
          • 433. - Don't your Jedi tell people that revenge leads to the dark side?
          • 434. - See, that's the kind of thing I always got wrong in my Jedi trials....
          • 257. - Stop the Voidwolf, Captain, and the Republic will recognize you as one of its greatest heroes.
            • 203. - And I will deal with anyone who questions your methods.
              • 219. <Conversation Exit>
  • 455. - The SIS tells me there is no way Councillor Caicos could have left that house.
  • 166. Player - The Voidwolf has his own fleet, and he's going after Republic shipyards!
    • 167. - That's exactly what Dodonna just confirmed. She begged me to send you against the Voidwolf personally.
    • 172. - How did you--? You found Dodonna? Did she give you anything?
      • 174. - I need recordings, written communications-- wait! Is this Dodonna and the Voidwolf talking?
        • 176. - We're still recovering from Coruscant. If the Voidwolf strikes our shipyards, it'll cripple the navy. They could invade the Core Worlds!
          • 187. - You need to find out where the Voidwolf is now.
            • 190. Option - Dodonna said to find Caicos.Player - Any idea where a certain corrupt Corellian councillor may be hiding?
              • 401. - Ah, yes.
                • 402. <Non-dialogue segment.>
            • 193. Option - I'm yours to command.Player - What kind of help do you need?
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 496. <Non-dialogue segment.>
            • 192. Option - Is this a paying job?Player - Define "need." I need money....
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 194. - Of course. The Republic has already approved an award for apprehending Darmas and Dodonna.
              • 195. - Of course. Let me transfer your reward for apprehending Senator Dodonna.
              • 196. - Of course. Let me transfer your reward for apprehending Darmas Pollaran.
              • 197. - Of course. It's unfortunate neither Darmas nor Dodonna survived for you to collect on those rewards. But here's a small honorarium for what you found.
                • 198. <Non-dialogue segment.>
                  • 213. - Dodonna indicated that Councillor Caicos is the only one on Corellia who has in-person contact with the Voidwolf.
                  • 214. - It seems from your transmission that Councillor Caicos is one of the few people who has in-person contact with the Voidwolf.
                    • 399. - You should be able to get coordinates for the Voidwolf's flagship from him, maybe even piggyback onto the next rendezvous they've planned.
                      • 414. Option - Confront him or sneak around?Player - Are you talking about face-to-face or poking around in his underwear drawer when he's not home?
                        • 415. - Oh, he's home. The whole Corellian council has been holed up since the news came out of their betrayal.
                          • 417. - I can even give you the SIS file on his residence, but you'll need to find your own way in.
                      • 222. Option - Where should I go?Player - Do you know where I can find Caicos?
                      • 221. Option - Nothing will stop me.Player - If Caicos tries to get between me and the Voidwolf, he's going down too.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 223. - The SIS has files on the entire Corellian council. I can send you the address and security specs for Caicos's residence.
                          • 229. - But he was paranoid even before the war.
                            • 231. - The entire perimeter of his estate is lined with cameras and sensors. You'll have to destroy them all to get in unnoticed.
                              • 232. Option - You know a lot for a Jedi.Player - Anything else, oh Mistress of Breaking and Entering?
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 236. - Let's just assume that anything Risha knows how to do, I know how to do.
                                  • 237. <Non-dialogue segment.>
                                    • 483. <Non-dialogue segment.>
                                      • 261. - Careful he doesn't take that the wrong way, Sumalee.
                                      • 262. - The captain's still trying to figure me out, Sumalee.
                                    • 263. - You're not like most Jedi, are you?
                                    • 264. - Haha!
                                    • 265. - You're very open-minded. For a Jedi.
                                    • 266. - Where were you when I was at the Jedi Academy?
                              • 233. Option - Not a problem.Player - That's what I do for a living.
                              • 234. Option - That's "unnoticed"?Player - You don't think he'll be worried if all his cameras die at once?
                                • 235. - At least he won't be able to tell the Voidwolf it's you.
                                  • 238. - Once you're past the perimeter, every entrance is equipped with neural scanners that only admit certain brainwave signatures.
                                    • 240. - If you're not with someone authorized, the house will fry you.
                                      • 244. Option - I'll get a guard to let me in.Player - The scanners won't notice if the authorized user has a blaster to the forehead, right?
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 251. - As long as you don't pull the trigger.
                                      • 245. Option - Any suggestions?Player - You've been full of surprising ideas. Got any for this one?
                                      • 246. Option - I'm not worried.Player - Never been killed by a home security system yet.
                                        • 247. - This is military-spec hardware. Don't taunt it.
                                          • 249. - Perhaps you could... gently persuade... one of his guards to accompany you.
                                            • 253. - Any further discussion might leave me ethically compromised.
                                              • 453. - Good luck, Captain. Call me before you take on the Voidwolf; that's not something you should do alone.
                                                • 254. <Conversation Exit>
  • 584. <Conversation Exit>
  • 501. - Captain, that dossier was incredible. Or all too credible, perhaps.
    • 503. - Unfortunately, Dodonna got wind of the arrest. She's fled to the Voidwolf.
      • 504. Option - Who let her get away?Player - Tell me someone's head is going to roll for this.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 505. - This may shock you, but the Jedi Order doesn't generally encourage decapitation.
          • 506. <Non-dialogue segment.>
            • 507. - Then why all the lightsabers?
      • 511. Option - Then we go after her.Player - No time to waste. Where's she heading?
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
      • 513. Option - That's your problem now.Player - Well, it's your problem now.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 514. - We've traced her to the Museum of Alien History, which the Imperials are using as a POW camp. High Command doesn't want to go any further.
          • 515. <Non-dialogue segment.>
            • 516. - I know she was more than just your employer. Can I ask you to apprehend her now?
            • 519. - It's ironic that it took Dodonna's patronage to turn your loyalties to the Republic. Can I count on you now?
            • 522. - I can give you your reward for bringing in Darmas Pollaran, or triple it if you apprehend Senator Dodonna alive.
            • 525. - Part of the Selonian tunnel network runs under the museum. You're the only one who might be able to sneak in and find Dodonna.
              • 526. Option - I'm not that special.Player - I don't know where you people get this "I'm the only one" thing. I'm just a guy with a ship.
              • 528. Option - I'm not that special.Player - I'm getting tired of your "I'm the only one" thing. I'm just a girl who's quick on the draw.
                • 529. - Perhaps there is more to you than you realize.
              • 532. Option - Where do I go?Player - Fine. Tell me about this museum.
                • 533. - I can do better than that. I can give you a guide.
              • 536. Option - Sneaking's good.Player - For a minute there, I thought you were going to ask me to lead an assault.
                • 537. - We don't have the troops to assault the museum directly. Anyway, isn't this more your style?
                  • 539. - Curske?
                    • 541. - That tunnel's impassable. I told you that. It's been abandoned for centuries.
                      • 542. Option - What's the problem?Player - Impassable how? Imperial minefield? Poisonous gas? Man-eating alien tunnel-beasts?
                      • 544. Option - What kind of alien are you?Player - I take it you're a Selonian?
                      • 546. Option - There's always a way in.Player - Once we're in, it's not abandoned anymore.
                        • 547. - Captain, this is Curske. She's going to help you get into the museum.
                          • 549. - I can give you a map, but that's all. It's suicide. Those tunnels are old. The roofs have caved in. You would need to blast a path through the debris.
                            • 551. - Done. The captain loves blasting.
                              • 554. <Conversation Exit>
  • 123. - I'll send back the coordinates for one of our safe houses. Make sure no one is following, then meet me there.
    • 125. - I don't know what the Republic would do without you.
      • 126. <Conversation Exit>
  • 115. <Non-dialogue segment.>
    • 116. Player - Darmas is dead. I have his file on Dodonna.
      • 117. - I am going to preserve our good working relationship by assuming he shot first.
    • 118. Player - I turned Darmas over to the Republic forces. I have his dossier on Dodonna.
      • 120. - Excellent. I'll have him kept under guard, in isolation.
    • 119. Player - I have Darmas's evidence against Dodonna.
      • 121. - This line is secure. Transmit anything he gave you.
  • 163. - Draw out the Imperial troops. I will make sure you're covered going in.
  • 50. - Looks as if you did need some additional support.
    • 162. - Darmas got away. He's fled back to his Imperial masters.
      • 131. - Nevis Kitt, CorSec. Uh, sorry about that misunderstanding....
        • 52. - These aren't Imperial droids, they're local models. Councillor Caicos's factory.
          • 54. - Caicos was one of the councillors who opened the doors to the Empire. Imperial troops are using his factory as a field hospital.
            • 58. Option - You think they fled there?Player - Maybe I should send Darmas some flowers....
            • 57. Option - An easy target.Player - If they're turning our droids against us, why hasn't the Republic cut them off?
            • 59. Option - Who cares?Player - I'm not part of your army. I'm just after Darmas.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 63. - If Darmas Pollaran retreated with the Imperial troops, that's where he'll be.
                • 60. - We've been trying to blow through the Caicos factory, but they've got it surrounded like you wouldn't believe.
                  • 62. - We've planted a doctor on the inside, but he hasn't found any weakness in their defense.
                    • 69. Option - I'll find a way in.Player - There's got to be an access point. Sewage pipe? Medical waste shipment?
                      • 82. - It's soldiers out and casualties back in. Nothing else with a heartbeat.
                        • 133. - But if we convince them they're under attack... enough to send all their forces out at once....
                    • 67. Option - We can draw out their troops.Player - If there's too many soldiers inside, they just need a good reason to come out....
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      • 71. - Stage a big enough attack and no one will notice one man sneaking in.
                      • 72. - Do you have enough men to cover the captain while he goes in?
                      • 73. - Attack and they will defend their base.
                      • 74. - Imperial troops are predictable. The whole unit will rush to a point of attack. They don't hold back reserves.
                      • 75. - No. No way. I'm not being bait. Not this time.
                      • 76. - A clever plan, but we don't have the manpower for a large-scale attack.
                    • 70. Option - What should we do?Player - Let me guess, you have a plan.
                      +50 Influence : disapproves.
                      +200 Influence : greatly approves.
                      +200 Influence : approves.
                      • 77. - We need to make the Imperials believe we have more troops than we do.
                        • 79. - If you draw them out with staged attacks at multiple locations, we can keep them occupied with hit-and-run tactics. There's minimal risk.
                          • 81. - Then our doctor can sneak you in to the factory to find Darmas.
                            • 98. Option - Just tell me where to go.Player - You want me to target specific locations, or should I just wander around taking pot shots?
                            • 97. Option - I'm confused.Player - Run that by me one more time?
                              • 100. - I'll mark the locations where you need to stage attacks. Once you draw enough Imperial troops out of the factory, you can go in and find Darmas.
                                • 102. - Our men will hold their attention while you rendezvous with Doctor Shi Bata.
                            • 99. Option - Can we trust this doctor?Player - Who is this guy? How's he going to get me inside?
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 108. - Doctor Shi Bata. He's a medic for CorSec. His wife died in the Imperial attack. You can trust him.
                                • 104. - I'll tell him to meet you at the triage station. He can sneak you in along with the Imperial wounded.
                                  • 106. - Enough Corellians are fighting with the Empire that you shouldn't draw immediate attention. Call me when you reach Darmas Pollaran.
                                    • 114. <Conversation Exit>
  • 49. - Hurry. The Empire must not encroach on this sector.
  • 2. Player - Darmas seems to have hooked up with some rebel leader named Nevis Kitt. They're trying to blow open, uh, supply tunnel 26...?
    • 3. - Darmas ingratiated himself quickly, then. Nevis Kitt used to be a captain in CorSec, the Corellian police force.
      • 36. - Now he leads our fiercest squadron of guerilla defenders.
        • 7. - But to open supply tunnel 26... that is lunacy. It's sabotage; it's treachery piled on treason. Clearing the tunnel gives the Imperials a path straight to our hearts!
          • 8. Option - What's supply tunnel 26?Player - Why is this tunnel so important?
          • 38. Option - Give me some background.Player - I never got the whole story--what are we trying to do on Corellia and what's happened so far?
            • 39. - It has always been our quirk, that the Corellian council sells votes and takes bribes. But we believed them to have our best interests at heart.
              • 41. - The councillors sold Corellia to the Empire, never expecting the citizens to rebel.
                • 45. - But supply tunnel 26 is at the heart of the Red Light Sector. If Darmas Pollaran opens it, we could lose the ground it cost so many lives to take.
          • 149. Option - Darmas is trying to help!Player - He's working with your rebels! Against the Empire! Why are you determined to believe the worst of him?
            +50 Influence : disapproves.
          • 10. Option - That's Darmas's plan.Player - He must be working with Nevis Kitt to undermine Corellia's defenses.
            +200 Influence : approves.
            • 13. - The Selonian tunnel network is a labyrinth that connects the underside of every city on the planet.
              • 11. - Supply tunnel 26 is the main artery into what the humans call the "Red Light Sector." It cost many lives to block it so we could claim that ground.
                • 15. - We need to keep that tunnel sealed. The Red Light Sector's one of our only safe zones.
                  • 151. Option - It's all a misunderstanding.Player - I'll talk to Darmas. He wouldn't do this.
                    +50 Influence : disapproves.
                    • 152. - If he agrees to turn Dodonna in, I will offer my apology.
                      • 154. - Tell him that opening this tunnel only serves the Empire. Perhaps he will yet surprise us.
                  • 23. Option - I'll unmask him.Player - Let's show these Corellians the true face of Darmas Pollaran.
                    +200 Influence : approves.
                    • 146. - If Darmas has the trust of Corellia's defenders, he can do great damage.
                  • 21. Option - [Flirt] I'll go stop Darmas.Player - Never thought a beautiful Jedi would be asking me into a red light sector, but I'm happy to oblige.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 31. - From what Risha's said, you should know your way around.
                  • 22. Option - I'll go stop Darmas.Player - Don't worry. That tunnel will stay sealed.
                  • 20. Option - What else do we know?Player - What else do you know about the area?
                    • 24. - Most of the Empire's heavy artillery should be on the far side of the tunnel. As long as it stays sealed.
                      • 141. - Go now, and stop Nevis Kitt from carrying out this mad plan before the Imperials overrun us.
                        • 27. - And bring Darmas back alive. His testimony is worth far more than his head.
                          • 34. <Conversation Exit>
  • 582. <Conversation Exit>
  • 568. <Non-dialogue segment.>
    • 569. <Non-dialogue segment.>
      • 497. - This is a private facility... oh, Captain! Let me tell Master Sumalee you're here.
    • 164. - Clear the tunnels. Curske will meet you at the entrance.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.corellia.class.smuggler.multi.master_sumalee
Appearance FQNnpp.location.corellia.class.smuggler.multi.master_sumalee
ID16141108152211341198
Appearance ID16140918138903452103
Body Typebfn
GenderNPC_GENDER_FEMALE_PROPER
{
    "_id": {
        "$oid": "5fb3e69033180000cb06fc54"
    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Master Sumalee",
    "NameId": "500475359133696",
    "LocalizedName": {
        "enMale": "Master Sumalee",
        "frMale": "Ma\u00eetre Sumalee",
        "frFemale": "Ma\u00eetre Sumalee",
        "deMale": "Meisterin Sumalee",
        "deFemale": "Meisterin Sumalee"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 48,
    "MaxLevel": 50,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
            1702206746723288870
        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.corellia.class.smuggler.master_sumalee",
    "CnvB62": "IytFccG",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bfn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141025691059867247",
            "MeleeWepB62Id": "RyS9y9O",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "0",
            "RangedWepB62Id": "0000000",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16140918138903452103",
            "AppearanceFqn": "npp.location.corellia.class.smuggler.multi.master_sumalee",
            "SpeciesScale": -5386616595063282741
        }
    ],
    "CharRef": "chr.master_sumalee",
    "Gender": "NPC_GENDER_FEMALE_PROPER",
    "FqnCategory": "location",
    "FqnSubCategory": "corellia",
    "CommandXP": 16,
    "Id": "16141108152211341198",
    "Base62Id": "ZlzRhgO",
    "Fqn": "npc.location.corellia.class.smuggler.multi.master_sumalee",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "2407494727",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}