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RE-M0

RE-M0
Level 16 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Taris
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: RE-M0
Other Sites:

Conversation:

  • 810. <Conversation Exit>
  • 808. <Conversation Exit>
  • 809. <Conversation Exit>
  • 110. - Hello again. Your ability to survive is impressive, to say the least.
    • 550. - Not my finest performance, but serviceable.
      • 552. - Do not fear, Doctor Godera is unharmed. I painlessly rendered him unconscious and gently carried him to safety.
        • 553. Option - You won't pull that off again.Player - That trick only works once. Next time, I'll be ready.
          • 556. - There doesn't need to be a next time.
        • 554. Option - That was you?Player - How did you make yourself appear to be Rodian?
          • 557. - A good Watcher never gives up his secrets.
        • 555. Option - Your men are dead.Player - I can't say the same for your assassins.
          • 560. - Their loss is regrettable, but they understood what's at stake.
            • 543. - We could continue this chase forever--but what a waste of resources. I suggest a compromise.
              • 112. - Give me time to administer truth serum to Doctor Godera. Once he reveals his secrets, he's yours. We'll both have what we want.
                • 129. Option - You must think I'm stupid.Player - You've already deceived me twice. I'd be a fool to give you another chance.
                  • 130. - My deceptions have failed to produce the desired result. Now, I'm telling the truth.
                • 612. Option - What's in it for me?Player - I don't see what I'm getting out of this.
                • 128. Option - Including your death?Player - I want to end your existence. Is that part of the deal?
                  • 131. - Not as such--but you'll find my counteroffer more than fair.
                    • 133. - I will purchase time for interrogating Doctor Godera by offering you something of great personal interest.
                      • 134. <Non-dialogue segment.>
                        • 148. - Pirates have unearthed powerful artifacts once belonging to the Jedi Covenant. I believe you will find these relics highly useful.
                          • 229. Option - I'm interested.Player - You've done your research. Where will I find these things?
                            • 230. - The pirates aren't far, but you'll have to move quickly. A Sith has already bargained for the artifacts and is on his way there.
                              • 233. <Non-dialogue segment.>
                                • 572. - Can't believe you're letting this guy manipulate you.
                                  • 587. Option - This isn't about him.Player - I won't let these artifacts fall into the wrong hands.
                                  • 590. Option - Silence, Padawan.Player - I don't have to explain myself / justify myself to you.
                                    +50 Influence : disapproves.
                                    • 582. - Your Master recognizes opportunity when she hears it.
                                    • 575. - Your Master recognizes opportunity when he hears it.
                                  • 589. Option - You're way out of line.Player - Question my decisions again, and I'll have you expelled from the order.
                                    +50 Influence : disapproves.
                                    • 595. - I... that won't be necessary, Master.
                                • 573. - T7 = confused // Chasing artifacts = correct choice?
                                  • 599. Option - Yes, I believe so.Player - I've got this under control, Teeseven. Trust me.
                                    • 601. - T7 = trust Jedi always
                                  • 598. Option - It's my decision, not yours.Player - I don't have to explain myself / justify myself to you.
                                    +50 Influence : disapproves.
                                    • 624. - Jedi = in charge // T7 = support Jedi decisions
                                  • 600. Option - Shut up or shut down.Player - If you can't be silent and do as I say, I'll have you deactivated.
                                    +50 Influence : disapproves.
                                    • 610. - T7 = sorry
                          • 228. Option - Jedi Covenant?Player - I've never heard of this "Covenant."
                            • 231. - A secret cabal disbanded centuries ago. Murdered their own Padawans hoping to prevent the Sith's return. They were powerful zealots.
                          • 227. Option - My duty is to stop you.Player - I will not be distracted by lost trinkets.
                            • 234. - A Sith has arranged to acquire these artifacts. Can you risk allowing your enemies the power they contain?
                              • 235. <Non-dialogue segment.>
                                • 271. - He's bluffing. This is a trick.
                                  • 273. - Your Master recognizes the truth. This opportunity won't come again.
                                • 567. - Choice = difficult // Variables = multiple
                                • 236. - The Sith is on his way to the pirate camp even now. You know what you must do.
                                  • 585. Option - Tell me where the camp is.Player - These artifacts belong to the Jedi, not pirates--or Sith.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                  • 241. Option - If you're lying, you're dead.Player - If you try to double-cross me, you're dead.
                                    • 247. - I've already sent the pirate gang's coordinates. Good hunting, Jedi.
                                      • 250. - Once you're finished, come to my location. I'll hand over the doctor as promised.
                                        • 251. <Conversation Exit>
                                  • 242. Option - I won't let you distract me.Player - I'm coming for the doctor. If anything happens to him, you'll pay.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 244. - Hmph. I shall have to revise your profile. You're more unpredictable than we thought.
                        • 149. - A Sith assassin is on Taris preparing to massacre a small Republic settlement. I can tell you where.
                          • 181. Option - Then do it.Player - Tell me how to save my people. +100
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 186. - I can only provide the location. How you stop your enemy is up to you.
                          • 180. Option - Why would you do that?Player - Why would you tell me anything?
                            • 184. - The information Doctor Godera possesses is worth more than terrorizing defenseless colonists.
                          • 182. Option - My mission is to stop you.Player - My only concern is rescuing Doctor Godera. The colonists will have to defend themselves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            • 183. - Colonists against a Sith assassin? At least the battle will be brief....
                              • 223. - I know you won't risk innocent lives. It's not in your nature.
                                • 224. <Non-dialogue segment.>
                                  • 268. - We have to help those people.
                                  • 614. - First Jedi duty = protect life
                                  • 187. - Rescue your settlement. When that's done, come here and you'll receive Doctor Godera unharmed. You have my word.
                                    • 192. Option - I'll go to the settlement.Player - Whether you're lying or not, I can't condemn those people to die. +100
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                    • 193. Option - You'd better not be lying.Player - If you try to double-cross me, you're dead. +100
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 199. - The Republic colonists have a temporary shelter near some ruins. Sending the coordinates now....
                                        • 201. - The Sith assassin is noted for being a master of beasts. She likely won't be alone. I advise caution.
                                          • 628. - Good luck, Jedi....
                                            • 203. <Conversation Exit>
                                    • 194. Option - I won't let you distract me.Player - I'm coming for you now. Prepare to die. +50
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                      • 195. - Your profile needs updating. You're not the hero everyone believes you are, are you?
                                        • 196. <Non-dialogue segment.>
                                          • 618. - We're just letting those people die....
                                          • 619. - Jedi = leave colonists to die? // Logic error
                                          • 703. - Come then, Jedi. I assure you, I will be prepared.
                                            • 779. <Conversation Exit>
  • 100. - Critical damage... circuits failing....
    • 102. - Transmitting my maker's new coordinates to you now. Save him. Do not let my functions end in vain....
      • 763. Option - I'll save your memory core.Player - Your main processor and memory circuits are intact. If there's a way to repair you, I'll find it. +50
        +200 Influence : approves.
      • 103. Option - Goodbye, droid.Player - You served well. I'll take it from here.
        • 106. - Filthy Imps... kill them all.
      • 765. Option - [Destroy RE-M0's remains]Player - Useless pile of junk... this is what happens to droids that don't follow orders. +50
        +50 Influence : disapproves.
        • 751. <Non-dialogue segment.>
          • 752. - Jedi = hates droids? // T7 = worried
          • 754. - Don't let your little Teeseven hear you talking like that.
  • 61. - Why are you still here? Those filthy Imps have my maker!
  • 46. Player - I finished resetting all the tracking relays. Is that central computer online?
    • 47. - Affirmative. Triangulating Doctor Godera's coordinates now....
      • 159. - This facility has outlived its usefulness, and my programming provides no secondary mission. I am uncertain how to proceed.
        • 51. - Serving Republic cowards is unacceptable, but I am not armed to combat Imp scum. Recommendation?
          • 161. Option - Stay put.Player - Don't go anywhere until I find Doctor Godera.
            • 163. - A prudent course of action. Perhaps I can monitor Imp scum from here....
          • 162. Option - Join me.Player - Doctor Godera needs all the help he can get. You should come.
            • 164. - Excellent suggestion. Perhaps I can acquire new mission parameters from my maker.
          • 59. Option - Deactivate yourself.Player - Shut down. Your mission is over.
            • 165. - I am uncertain that is correct, but I will take your suggestion under advisement.
              • 167. - Triangulation complete. Transmitting the coordinates to you now....
                • 396. <Non-dialogue segment.>
                  • 397. - Hurry, Jedi. My maker is too good for those Imp scum.
                  • 398. - I am coming, but do not wait for me. My maker needs you, Jedi.
                  • 399. - Do not permit the Imp scum to harm my maker. I am counting on you, Jedi.
                    • 168. <Conversation Exit>
  • 44. - I am repairing the central computer. You must reset the tracking relays.
  • 1. - Blasted Imps. Death is too good for them.
    • 352. - Thank you for liberating this facility. Good riddance to Imp scum.
      • 339. Option - What are you?Player - Are you one of Doctor Godera's droids? What happened here?
      • 340. Option - That's an awful thing to say.Player - They were living beings. I took no pleasure in their deaths.
        +200 Influence : approves.
        +200 Influence : approves.
        • 345. - The Imps received what they deserved. I will shed no fluids in their memory.
      • 341. Option - You're my kind of droid.Player - Wish my Teeseven had a personality like you.
        +50 Influence : disapproves.
        • 348. - T7 = one-of-a-kind + acquired taste
        • 342. - Teeseven units lack the subroutines to properly appreciate Imp destruction.
          • 3. - My designation is RE-M0. Doctor Godera assigned me to this facility. Primary function: enemy surveillance.
            • 353. - The facility was compromised when Republic cowards arrived on Taris and again by these Imp scum.
              • 354. Option - I need to find Godera.Player - Your maker is in danger. Can you tell me where he is?
              • 355. Option - Republic cowards?Player - Why do you call the Republic cowards? These people died defending you.
                • 357. - Republic cowards surrendered to the Empire many years ago. These deaths do not alter that fact.
                  • 331. - My programming forbids cooperation with non-Godera life-forms, except under extreme circumstances. That criteria is now met.
              • 356. Option - Tell me all you know, or else.Player - You should've cooperated with the Republic. Tell me where Godera is, or I'll use you for spare parts.
                +50 Influence : disapproves.
                • 358. - Coercion is no longer required. Cooperation protocols were unlocked by Imp invasion.
                  • 72. - Watcher One reprogrammed this facility's tracking relays. He traced Doctor Godera's encrypted bioscan to its present location.
                    • 19. Option - Then we'll do the same.Player - If it worked for Watcher One, it'll work for us.
                      • 15. - The Imp scum destroyed the central computer hoping to prevent this. I must repair it while you reset the outdoor tracking relays.
                    • 18. Option - How did he pull that off?Player - How could Watcher One do all that when we couldn't?
                      • 526. - Imperial Intelligence is well funded and highly motivated. Filthy Imps....
                    • 20. Option - Watcher One deserves to win.Player - After all the time we controlled this place, an Imperial finds Godera right away? Pathetic.
                      • 21. - Watcher One displays exceptional intelligence, for Imp scum. He even sabotaged the central computer before leaving.
                        • 25. - Locating my maker requires repairing the central computer and resetting outdoor tracking relays. I am only equipped for computer repairs.
                          • 26. - I will provide you with the tracking relays' coordinates, but be advised: the outdoors are dangerous.
                            • 30. Option - Let's get to work.Player - You fix the computer, and I'll reset the tracking relays.
                            • 31. Option - Sounds time-consuming.Player - There's no better way to find Doctor Godera?
                              • 32. - Negative. The Imp discovered a flaw in my maker's security. In organic euphemism, he got lucky.
                            • 83. Option - Not for me. Player - Anything in my way dies. Get to work fixing that central computer.
                              • 82. - Jedi were never included in Doctor Godera's "Republic coward" designation. Now I comprehend why.
                                • 33. - Commencing computer repairs. Contact me when all tracking relays are reset. Then we can triangulate Doctor Godera's location.
                                  • 369. - If you encounter any Imp scum, please annihilate them. How you handle Republic cowards is your discretion. Good luck, Jedi.
                                    • 36. <Conversation Exit>
  • 62. - The only good Imp is a dead Imp.
  • 713. - Come then, Jedi. I assure you, I will be prepared.
  • 729. <Non-dialogue segment.>
    • 731. - RE-M0 = loyal droid // Jedi = salvage RE-M0 memory core?
      • 733. - Memory core + new chassis = RE-M0 second chance
    • 737. - Maybe you should salvage the memory core. See if you can't fix him up with a new body.
      • 739. - It's worth a shot, after all he did for us.
        • 743. Option - [Salvage RE-M0's memory core]Player - I'll make sure Remo gets an upgrade.
        • 746. Option - [Abandon RE-M0's memory core]Player - I have more important things to do than fix machines.
        • 749. Option - [Destroy RE-M0's memory core]Player - The last thing this galaxy needs is another willful droid.
    • 730. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.taris.class.jedi_knight.multi.re_m0
Appearance FQNnpp.droid.bmf.bmf_gonkdroid_a01
ID16141171170700774557
Appearance ID16141104177299455858
Body Typebmf
GenderNPC_GENDER_NEUTRAL_PROPER
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        "$oid": "5fb3e68c33180000cb06d856"
    },
    "ParentSpecId": "16141147659615549530",
    "ParentSpecB62Id": "MZY3va6",
    "Name": "RE-M0",
    "NameId": "472489352232960",
    "LocalizedName": {
        "enMale": "RE-M0",
        "frMale": "RE-M0",
        "frFemale": "RE-M0",
        "deMale": "RE-M0",
        "deFemale": "RE-M0"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 16,
    "MaxLevel": 16,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
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        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.taris.class.jedi_knight.re_m0",
    "CnvB62": "n7xtrtE",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.standard",
    "VisualDataList": [
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            "CharSpec": "bmf",
            "ScaleAdjustment": 1.2,
            "MeleeWepId": "16141173282837695788",
            "MeleeWepB62Id": "B0sHnP4",
            "MeleeOffWepId": "16141173282837695788",
            "MeleeOffWepB62Id": "B0sHnP4",
            "RangedWepId": "16141173282837695788",
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            "RangedOffWepId": "16141173282837695788",
            "RangedOffWepB62Id": "B0sHnP4",
            "AppearanceId": "16141104177299455858",
            "AppearanceFqn": "npp.droid.bmf.bmf_gonkdroid_a01",
            "SpeciesScale": 0
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    ],
    "CharRef": "chr.re-m0",
    "Gender": "NPC_GENDER_NEUTRAL_PROPER",
    "FqnCategory": "location",
    "FqnSubCategory": "taris",
    "CommandXP": 16,
    "Id": "16141171170700774557",
    "Base62Id": "dKnb0A9",
    "Fqn": "npc.location.taris.class.jedi_knight.multi.re_m0",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "1324425391",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}