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Lieutenant Coria

Lieutenant Coria
Level 43 Assault Trooper
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Lieutenant Coria
Other Sites:

Conversation:

  • 292. <Conversation Exit>
  • 172. Player - Report. What's the status of our forces?
    • 173. - Havoc's good to go, Major. No casualties.
      • 175. <Non-dialogue segment.>
    • 174. - Havoc Squad is at full operating status. Zero casualties.
      • 176. <Non-dialogue segment.>
        • 177. - The walkers hit us pretty hard, but thanks to the Eighty-first, we pushed through with minimal losses.
          • 203. - Same for us. Minimal casualties.
            • 204. <Non-dialogue segment.>
        • 178. - The walkers put up a tough fight. We lost some good people, but the Safecrackers are still in fighting shape.
          • 190. <Non-dialogue segment.>
        • 179. - Enemy infantry was a breeze. Captain Marshall's men gave us cover, and we did what we do best--puncture and purge.
          • 205. - The Safecrackers made my men feel lazy by comparison. They'll have to save more Imps for us next time.
            • 206. <Non-dialogue segment.>
        • 181. - Enemy infantry was dug in good, but not good enough. We punched through without too many casualties.
          • 188. <Non-dialogue segment.>
        • 180. - Disabling the defenses was slow going, but straightforward enough. No losses.
          • 187. <Non-dialogue segment.>
            • 192. - Two crews fell in our charge, but all enemy armor was destroyed. Our defensive perimeter is established.
            • 193. - Enemy infantry only managed to disable one of our walkers before we routed them. All other walkers now defend this point.
            • 194. - We blasted through the enemy turrets and mines with minimal difficulty. All crews functional. They now defend this point in all directions.
              • 209. Option - Good work, everyone.Player - We've made a major advance against the Empire's best. You should all be proud.
                • 225. Player - Now you just have to hold this position until we get the man we came for. Stay sharp!
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 226. - We will not fail you, Major!
                    • 227. <Non-dialogue segment.>
              • 212. Option - Kick back and relax.Player - We've just captured one of the most heavily entrenched fortresses in the entire Republic.
                • 263. Player - Everyone take a breather, check your gear, and make sure you're ready if things get crazy again.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 264. - You got it, Major.
                    • 265. <Non-dialogue segment.>
              • 213. Option - This was only the beginning.Player - We've got a lot left to do, people. Don't go patting yourselves on the back just yet.
                • 229. Player - There's no telling what else the Imps might have in store. So stay sharp and hold this ground no matter what!
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 214. - Yes, sir, Major!
                    • 215. <Non-dialogue segment.>
                      • 216. - If Rakton's anywhere, he's in the command center. Here are the coordinates.
                        • 242. <Non-dialogue segment.>
                          • 260. - Good luck, Major. We'll be here if you need us.
                      • 217. - In all likelihood, General Rakton is directing his forces from the command center. It can be found at these coordinates.
                        • 241. <Non-dialogue segment.>
                          • 243. - I'm ready to move when you are, Major.
                          • 244. - I am ready to proceed when you are, Major.
                          • 245. - I am prepared to proceed with our historic mission at your command, Major!
                          • 246. - Let's go earn some fortune, fame and medals.
                          • 247. - Yuun is ready to proceed when you are, Major.
                          • 248. - Good luck, Major. We're all counting on you.
                            • 249. <Conversation Exit>
  • 290. <Conversation Exit>
  • 23. <Non-dialogue segment.>
    • 24. - Major. Everyone's assembled and ready for action.
    • 25. - Major. All personnel and equipment are up to protocol and ready to begin operations.
      • 1. - Good of you to invite the Safecrackers out for the main event this time, Major. This will be the biggest fortress we've busted yet.
        • 2. <Non-dialogue segment.>
          • 3. - The Eighty-first couldn't be happier to be here. Between this op and Voss, your face will end up as our unit emblem.
          • 4. - Major. I am Lesher, commander of the Fifty-third Armored Platoon. We march at your command.
            • 7. Option - Let's get to work.Player - What's our intel on Rakton's defenses?
              • 63. - Heavy, and on full alert. They're holding position for now, so it's our move.
            • 8. Option - Welcome, everyone.Player - It's a pleasure to have you all here.
              • 11. - Being here is the highest of honors, Major.
            • 9. Option - Time to bust some heads!Player - Everybody ready to take out some Imps?
              • 14. - Yes, sir!
                • 10. - Intel shows three routes to the Bastion's main complex. Aerial scans confirm--and Rakton has different defenses set up on each route.
                  • 65. - First approach, we've got walkers and war droids. On the second, a full infantry company. And the last one has all the fun toys--mines, turrets, you name it.
                    • 19. Option - Rakton is trying to steer us.Player - It's a ruse. Rakton wants us to think we can focus our attack on a single route.
                      • 269. Player - Then he folds in his other forces behind us. We need to hit on every front at once--completely overwhelm Rakton's defenses.
                        • 82. - Sounds like a good plan to me, Major--let's make it happen.
                    • 20. Option - What do you think, Jorgan?Player - How do you think we should go at this, Captain?
                      • 31. - Ordinarily, the spread of Rakton's defenses would leave him weak to a combined assault down one approach. But that's just a ploy.
                        • 71. - The approaches are too narrow for walkers and infantry to operate together. We should attack from all three routes simultaneously.
                    • 21. Option - What do you think, Dorne?Player - Captain, any thoughts on how to proceed?
                      • 30. - Imperial doctrine teaches that Republic tactics favor combined, directed assaults rather than the broader tactics favored by the Empire.
                        • 73. - We should use their expectations to our advantage and surprise them by attacking all three routes at once.
                    • 29. Option - Let's just charge in!Player - We'll pick the weakest defenses, round up all of our forces and blast straight through to Rakton!
                      • 56. - Unfortunately, a combined charge will not be possible in the relative narrowness of the approach routes. We must divide our forces amongst all three.
                        • 35. - The first route, guarded by walkers and war droids, is most dangerous. I suggest matching strength with strength--my armor against theirs.
                          • 36. <Non-dialogue segment.>
                            • 79. - I say we mix it up. The Safecrackers aren't afraid of a few walkers--what about your guys, Captain?
                              • 81. - It'll be tough, but the Eighty-first came equipped for anything. Plus, if we go, you can save Lesher's walkers to flatten the Imp infantry.
                                • 38. Option - The infantry gets this route.Player - Coria, Marshall, you're taking on the walkers.
                            • 34. - We could mix it up. My boys can handle walkers and war droids--not easy, but doable. Leave Lesher's walkers to trounce their infantry.
                              • 37. Option - Our walkers will fight theirs.Player - Captain Lesher, I want your platoon to take on the Imp armor.
                                • 91. - We will carve through them easily, Major!
                              • 78. Option - The Safecrackers get this one.Player - Lieutenant Coria, the walkers are all yours.
                              • 39. Option - Leave the walkers to me.Player - I'll deal with the enemy armor myself.
                                • 40. - You must be crazy. Suit yourself, Major.
                                  • 42. - Route two is all infantry--a full company. They're dug in and ready to fight.
                                    • 43. <Non-dialogue segment.>
                                      • 44. - Will Havoc be taking on all of those soldiers, or do you want us to handle it, sir?
                                        • 98. Option - Their infantry is all yours.Player - Coria, Marshall--you're up for this one.
                                        • 47. Option - Their infantry is all yours.Player - This part's on you, Lieutenant.
                                        • 48. Option - Havoc will handle this.Player - Leave the infantry to me.
                                          • 99. - Have fun. You'll have your work cut out for you, sir.
                                        • 49. Option - Your choice.Player - I'll leave it up to you, Lieutenant.
                                          • 111. - This seems like a job for numbers. We'll handle it.
                                      • 45. - Would you like my walkers to engage these defenses? Or do you wish to do so yourself?
                                        • 50. Option - You can handle them.Player - Take your walkers and push straight through.
                                        • 51. Option - Havoc is on this.Player - My team can handle the infantry.
                                        • 52. Option - Your choice.Player - I'll leave that up to you, Captain.
                                          • 127. - The Fifty-third will gladly accept this assignment, Major!
                                      • 46. - Since you're handling the big guys, that leaves infantry and armor for this. Who do you want to take on their infantry?
                                        • 53. Option - Lesher and his walkers.Player - The Fifty-third should handle the infantry.
                                        • 137. Option - Infantry against infantry.Player - The Safecrackers and the Eighty-first can handle these guys.
                                        • 54. Option - Infantry against infantry.Player - The Safecrackers should be more than a match for these Imps.
                                        • 55. Option - Decide for yourselves.Player - I'll let the two of you settle it.
                                          • 59. - Please leave this matter to us. We can engage infantry with far less risk of loss.
                                            • 60. <Non-dialogue segment.>
                                              • 61. - That leaves the walkers for the automated defenses. Sounds like we're all set.
                                                • 143. <Non-dialogue segment.>
                                              • 142. - The Safecrackers and the Eighty-first can handle the automated defenses. Sound good to you, Captain?
                                                • 145. - Whatever it takes, Lieutenant.
                                                  • 146. <Non-dialogue segment.>
                                              • 102. - The Safecrackers will burn through those automated defenses like cheap flimsiplast. Are we set to go?
                                                • 147. <Non-dialogue segment.>
                                              • 103. - I guess that leaves the automated defenses for you, Major. Enjoy.
                                                • 148. <Non-dialogue segment.>
                                                  • 149. - If Rakton's half the commander they say, he'll send speeders full of commandos to flank us as soon as we commit to the assault.
                                                    • 152. - We'd better keep most of Havoc back here to cover the main assault forces. We'll regroup once we're inside the main complex.
                                                  • 150. - One of General Rakton's most celebrated victories involved sending elite commandos behind his attackers via speeder to flank and disorient them.
                                                    • 154. - I suggest holding most of Havoc Squad back in case he tries a similar tactic here. All units can then regroup upon breaching the main complex.
                                                      • 155. Option - Time to get to work.Player - All right--you all know your jobs, and you know what's at stake.
                                                      • 156. Option - Everyone ready for glory?Player - Today, we take down the Empire's greatest general.
                                                        • 168. Player - If we succeed, we become the most famous soldiers in Republic history. Sound good?
                                                          +200 Influence : approves.
                                                          +200 Influence : approves.
                                                      • 157. Option - Let's kill 'em all!Player - In the middle of that fortress, the most dangerous Imperial alive is planning our destruction!
                                                        • 239. Player - It's our job to blast everything and everyone who gets between us and that man. Is that clear?
                                                          +200 Influence : approves.
                                                          +200 Influence : approves.
                                                          +200 Influence : approves.
                                                          • 236. - Sir, yes, sir!
                                                            • 233. Player - Move out!
                                                              • 294. <Non-dialogue segment.>
                                                              • 296. <Non-dialogue segment.>
                                                              • 298. <Non-dialogue segment.>
                                                              • 300. <Non-dialogue segment.>
                                                              • 317. <Non-dialogue segment.>
                                                              • 303. <Non-dialogue segment.>
                                                                • 235. <Conversation Exit>
                                                                • 282. <Conversation Exit>
                                                                • 283. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc45 seconds30m1011.0.0
Npc9 seconds4m011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
01.0.0a
AttributeValue
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