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Silas Jarrde

Silas Jarrde
Level 35 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra_republic
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Silas Jarrde
Other Sites:

Conversation:

  • 9. - Fight's on. We win this, the Republic's got my vote. Thanks again.
  • 292. Player - I did what you asked.
    • 39. - Already launched the speeders. With those defenses down, the Empire will never see us coming.
      • 153. - You really came through for us. Just hope the rest of the Republic follows. Thanks again.
        • 42. <Conversation Exit>
  • 5. - What are you doing here? Those control stations are still active!
  • 4. - You want to help? Take down those defenses. Give us a chance.
  • 3. <Non-dialogue segment.>
    • 10. - I see. The Republic's got credits to recruit whole merc squads, but none left for Balmorra.
    • 11. - Oh, look, a Jedi. Like the Republic wasn't hoarding enough of their own resources.
    • 12. - And here comes Havoc Squad. Can't expect the Republic to give Balmorra her best.
    • 13. - Another mercenary. Do you scabs notice anything, or is the galaxy made of credits?
      • 110. - While the Republic's chasing after our best weapons, we're out here fighting to free Balmorra!
        • 233. Option - So am I.Player - I'm no Republic officer, but I'm here to help.
          +200 Influence : approves.
          +200 Influence : approves.
          • 239. - Well, I'm not about to refuse a Jedi Knight. If that's a serious offer, mind.
        • 235. Option - Look at the big picture.Player - We need your weapons to defeat the Empire.
          • 236. - Best in the galaxy. But you're gonna need people to build them, too.
        • 234. Option - That's not true.Player - Every man here's fighting to free Balmorra.
          +200 Influence : approves.
          • 124. - Not from what I've seen. But here's your chance to prove me wrong.
        • 237. Option - Just calm down.Player - You won't change things with that attitude.
          • 238. - Nothing's going to change unless we get help. My attitude included.
        • 209. Option - Who's "we"?Player - Who are you?
        • 287. Option - Go find a suggestion box.Player - What do you expect me to do about it?
          +200 Influence : approves.
          • 97. - Stop following orders and start doing what's right. We need your help.
            • 170. - Silas Jarrde. I'm in charge of the local resistance here. We're going to take back the Balmorran Arms Factory or die trying.
              • 172. - The Arms Factory is the most advanced facility on the planet. Whoever wins here wins it all. Can't be the Empire.
                • 174. Option - You're brave to try.Player - That's a big target for civilians to hit.
                  • 201. - Never stopped us before. We'll do whatever's necessary to free Balmorra.
                • 222. Option - How do we win?Player - Do you have a plan?
                  • 223. - Use our inside knowledge to hit 'em where it hurts. Take control ourselves.
                • 206. Option - No kidding, genius.Player - How did you guess?
                  +200 Influence : approves.
                  • 176. - Go ahead, make fun of me. Just do something to help while you're at it.
                    • 29. - Problem is, the factory's got plenty of defenses. Biggest is the sensor array. We make a move, the Empire sees it.
                      • 165. Option - Sounds dangerous.Player - Including any moves to bring it down.
                        • 161. - And we've made plenty. Every man brave enough to try doesn't come back.
                      • 212. Option - Any way to stop it?Player - What kind of help do you need?
                      • 214. Option - That's your problem.Player - You say that like I should care.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                      • 215. Option - That's your problem.Player - What does this have to do with me?
                        +200 Influence : approves.
                        • 140. - We haven't got the men or the muscle. You've got skills to make up for both.
                          • 288. - You'll need to use communication scramblers to disable the sensors individually. I've got the coordinates.
                            • 104. - When the sensor array goes down, our scouts can get inside the factory and see what's left. If you're willing.
                              • 218. Option - Count me in.Player - I'd be honored to.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                              • 208. Option - Not much choice.Player - The Republic's nothing to you if I don't.
                                • 148. - Just volunteering's more than anyone else has done. Whatever the reason.
                                  • 37. - Once you're through, contact me on the maintenance hangar comm station. Then we'll know where we stand.
                                    • 38. <Conversation Exit>
                              • 43. Option - Not interested. [Refuse quest]Player - Get some battle skills and do it yourself.
                                <Aborts Conversation>
                                • 33. - Same old song. Don't know why I bothered. Every Republic's the same.
                                  • 34. <Conversation Exit>
  • 1. - Go back to your post, Republic. Balmorra's fighting the real war here.
  • 295. <Non-dialogue segment.>
    • 8. Player - Jarrde. The control stations are deactivated. You're free to fly.
    • 102. - You'll need to take out each sensor individually, then shut down the backup generator. I've got the coordinates.
      • 103. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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ID16141179100846195121
Appearance ID16141164017964098984
Body Typebmf
Gender0x00
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    "MinLevel": 35,
    "MaxLevel": 35,
    "Faction": 39,
    "DetFaction": {
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        "ImperialReaction": "cbtAttitudeFriendly",
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        "DefendedFactionIds": [],
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        "FactionString": "republic_utility_npc",
        "OpposingFactionIds": [],
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    "Toughness": "Standard",
    "ToughnessId": "0",
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    "CnvConversationName": "cnv.location.balmorra_rep.bronze.critical_sabotage.silas_jarrde",
    "CnvB62": "hlzIaLM",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.npc.regular",
    "WanderPackage": "pkg.wander.npc.none",
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    "VisualDataList": [
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    "CharRef": "chr.silas_jarrde",
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    "FqnCategory": "location",
    "FqnSubCategory": "balmorra_republic",
    "CommandXP": 16,
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    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "4038639740",
    "removed_in": "",
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        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
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}