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Lord Jorad Thul

Lord Jorad Thul
Level 28 Ranged
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Alderaan
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Lord Jorad Thul
Other Sites:

Conversation:

  • 666. - General Stanel Thul is coordinating our efforts near House Alde. Speak to him if you'd like to take a further role in this conquest.
    Grants:
    • 668. - You have saved my house's dream of ruling our world... and taught me much about what that will mean. I will not forget.
      • 671. <Conversation Exit>
  • 554. - We will not forget the role you played in helping us against Organa.
  • 463. - The Killesas just surrendered. My men are returning from the outposts to take them into custody.
    Grants:
    • 466. <Non-dialogue segment.>
      • 467. - The Killesas are speaking of you as people of honor.
      • 470. - When they saw the tunnel explode around their lord, every man among them laid down their arms.
        • 472. - I will tell Moff Sarek of your heroism immediately.
          • 480. Option - You must show strength.Player - Take ten heads for every one traitor, and they will not rebel again.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
          • 481. Option - They will respect you now.Player - I have won your place for you fairly, in a way they understand.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 575. - An unnecessary luxury, but it did not cost us the battle. This time.
          • 479. Option - Him and everyone else.Player - Make sure everyone knows who helped you.
            • 573. - I will make sure of that.
          • 482. Option - Are we done yet?Player - Can you hold your own now or do you still need me to hold your hand?
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 483. - He has learned. I hope.
              • 485. - Yes, sir!
                • 491. - The Thuls need not fear any further rebellion in their ranks.
                  • 493. <Non-dialogue segment.>
                    • 494. - It would be a waste to retain a group of your importance any longer.
                    • 495. - It would be a waste to keep one of our few Sith here any longer.
                    • 496. - It would be a waste to pin down one of our best operatives here any longer.
                    • 497. - If the Empire is to keep you on retainer, our money would better go toward using you elsewhere.
                    • 498. - I will not waste your talents here any longer.
                      • 693. <Non-dialogue segment.>
                        • 709. <Conversation Exit>
      • 468. - The Killesas are saying you are a woman of great honor.
      • 469. - The Killesas are acknowledging you as a man of honor.
  • 587. - The tunnel entrance is just below this room.
  • 318. - I cannot thank you enough for your quick work.
    Grants:
    • 320. - I don't know what the Organas were after, but that attack was long in the planning.
      • 323. Option - Their plan failed.Player - It was a costly defeat for them.
        • 329. - They have deep pockets, but it won't be quick to rebuild such a force.
      • 324. Option - You can count on me.Player - What can I say? I'm good at what I do.
        • 330. - Moff Sarek has done me a greater service than he knows.
        • 331. - Moff Sarek honored me by thinking I was worthy of the attention of a Sith.
        • 332. - Moff Sarek was wise to hire you. No one else on Alderaan acts with your swift brutality.
        • 333. - Moff Sarek has still not told me your position, but I owe you my secrets and my lands.
        • 357. - Moff Sarek honored me to offer me your aid.
      • 325. Option - It should never have happened.Player - It is foolishness to spread your troops so thin.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 326. - We have not had outright war on Alderaan for generations. Our tactics are... somewhat rusty.
          • 349. - Who's the source of these? What were they looking for? And quickly.
            • 351. - The programming signatures point to Lord Cedarik Killesa.
              • 353. - Lord Killesa's my vassal! He swore loyalty to me personally when we returned from exile.
                • 365. Option - Your loyalty system is flawed.Player - Your vassals have too much freedom. Slavery works better.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                • 366. Option - Do not trust so easily.Player - I find the best oath of loyalty is a man's firstborn son in shackles.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 367. Option - Oaths aren't worth much.Player - Bottom line, no one's going to serve you if it doesn't serve them.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 368. Option - You cannot trust to that.Player - The most loyal often bear the most watching.
                  +200 Influence : approves.
                • 363. Option - How naive can you be?Player - Don't be stupid.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 364. Option - What was the target?Player - Were the droids after something in particular?
                  • 362. - The parameters indicate the probes were to join an assault team in a....
                    • 385. - My lord, this program indicates an assault team massing in a tunnel between here and the Killesa estates. I don't find any such tunnel on the blueprints--
                      • 387. - The siege tunnel! Blood of the queen, they're coming through the siege tunnel!
                        • 388. Option - The droids were a distraction.Player - Those attacks were meant to draw your guards away from the palace.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 400. - The wretched traitor! That tunnel connects his lands directly to our estates.
                        • 389. Option - The castle is under attack?Player - Does this "siege tunnel" lead inside?
                          • 598. - Yes. It connects directly to the Killesa estates.
                            • 397. - And I sent the guards to defend the outposts... that was his plan.
                        • 391. Option - Siege tunnel?Player - What are you carrying on about? Speak.
                          • 392. - There's an old tunnel between here and Cedarik's estate. It was the escape route in ancient times, in case of a siege.
                            • 394. - No one's used it in centuries, but... the tunnel opens right under this room! What are we going to do?
                              • 415. Option - This'll cost you extra.Player - Defeating a standing army goes for time and a half.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 428. - Yes, of course, whatever. This is my family's home!
                              • 414. Option - They will not win!Player - I will hold back this army myself if I have to.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                • 438. - You have proven a better friend than I expected.
                              • 413. Option - Any ideas?Player - You know this place better than I do. What's the best defense?
                              • 690. Option - I'll kill them all!Player - I can't wait to kill things.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                • 441. - I would not have guessed your bloodlust would come in so handy.
                                  • 429. - Moff Sarek gave us cartons of thermite explosives. They take time to set up, but they pack a punch.
                                    • 431. - If you take them into the siege tunnel, you could collapse it on Cedarik and his army. Seal the access, so they can't threaten us again.
                                      • 446. Option - A little late now.Player - You should have sealed it off the minute you went to war.
                                        • 454. - You have taught me the importance of taking action.
                                      • 445. Option - Where to?Player - How do I get into this siege tunnel?
                                      • 444. Option - Let's go.Player - Let's do it.
                                        • 451. - I don't know what I'd do without you here.
                                          • 447. - There's an entrance to the tunnel nearby. The storeroom is in the same area.
                                            • 449. - I'll recall my troops to defend the surface, but there is no doubt the real battle will be below. Thank you.
                                              • 717. <Conversation Exit>
  • 702. <Conversation Exit>
  • 128. - Try to find the base. I'll find out what Chrimar knows.
  • 2. - What is--? Who--? Chrimar? Is that Chrimar Noven? That's a free nobleman of Alderaan!
    • 4. - Unhand him! Who are you? What is this about?
      • 719. <Non-dialogue segment.>
        • 8. Option - I am a Sith.Player - If you are to join the Empire, you should take more care to recognize those in power.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 9. Option - I outrank you.Player - I work for the Empire. The Empire you swore to serve.
          +50 Influence : disapproves.
          • 89. - That wasn't exactly the terms of our agreement as I understood....
        • 10. Option - I'm working for the Empire.Player - Moff Sarek sent me to round up these traitors.
          +200 Influence : approves.
          +200 Influence : approves.
          • 16. - I--yes, Moff Sarek had suggested using tactics like--
        • 5. Option - Protect your people better.Player - Keep them from rebelling and the Empire will not have to punish them.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
        • 7. Option - I'm solving your problems.Player - You should do your own dirty work.
          +200 Influence : approves.
          • 20. - I told Moff Sarek this was an internal problem--
            • 13. - All of Alderaan will be thrown into chains because of you!
              • 25. Option - Silence him, Thul.Player - If you cannot rule your own vassals, how will you rule a planet?
                +200 Influence : approves.
                • 29. - You heard that. Be silent if you wish any mercy.
                  • 30. <Non-dialogue segment.>
              • 24. Option - Be still. [Shock him.]Player - Silence, slave. The sooner you see reason, the easier it'll be.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                • 34. - Ahhh!
                  • 35. <Non-dialogue segment.>
                    • 159. - I expressed to Moff Sarek that this sort of heavy-handedness might--
                      • 161. - Might finally have the effect all your feeble negotiations have not?
                    • 158. - I'm not certain that someone of your profession should make this sort of decision--
                      • 166. - I make this decision.
                    • 31. - I've said before that being too harsh might stir greater rebellion--though, of course, that's up to you.
                      • 33. - I believe that's up to me.
              • 170. Option - This is your problem.Player - You two work this out. I've got some credits to claim.
                +200 Influence : approves.
                +200 Influence : approves.
                • 171. - What is the Empire offering? We can match it. Alderaan has wealth. We can--
                  • 173. - You can submit to Imperial rule or find every man, woman and child wearing that collar.
              • 26. Option - Submit and you'll be spared.Player - The Empire asks only your obedience.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 37. - Alderaan has been free for as long as your Empire's existed.
                  • 39. - I've explained to Moff Sarek before, perhaps you'd have more luck trying to lure ants with honey...
                    • 43. - And I explained that honey is quickly eaten and turned to dung.
                        • 46. Option - I did as you asked.Player - Thul vassals will now think twice about rebelling.
                          • 67. - Excellent. I am pleased with your work, very pleased.
                        • 47. Option - Your man is pathetic.Player - This spineless toad will make a poor lord of Alderaan.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 64. - Yes, it will take work to shape him. I hope you will undertake this for me.
                        • 48. Option - I'll leave you two alone.Player - Wish I had time to stay and see the fun / join the party /etc
                          • 49. - Indulge me. I am inspired by the success of your last task.
                            • 50. <Non-dialogue segment.>
                              • 185. - Remain as my representatives in House Thul. Aid Jorad and his men in crushing all resistance to our rule.
                              • 184. - I would like to offer a commission. Be my representative in House Thul. Aid Jorad and his men in crushing all resistance to the Empire.
                              • 51. - I would like to make you the voice of the Empire in House Thul. Aid Jorad and his men in crushing resistance to our rule.
                                • 52. <Non-dialogue segment.>
                                  • 53. - Obey them as you would me, and with the same penalty for defiance. Tell them what you need to secure your hold across Alderaan.
                                    • 59. - Y--yes, sir. Sirs.
                                  • 54. - Obey her as you would me, and with the same penalty for defiance. Tell her what must be done to secure Thul's hold on Alderaan.
                                    • 60. - Y--yes, sir. My lady.
                                  • 55. - Obey him as if he were me, and with the same penalty for defiance. Tell him what you need, and he will ensure Thul's hold on Alderaan.
                                    • 61. - Y--yes, sir. Sir.
                                      • 75. Option - So you're working for me now.Player - "Penalty for defiance." I like the sound of that.
                                      • 77. Option - Let's start planning.Player - What now?
                                      • 76. Option - This must be difficult.Player - I will do my best to make this easy on you.
                                        +50 Influence : disapproves.
                                        +50 Influence : disapproves.
                                        +50 Influence : disapproves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +50 Influence : disapproves.
                                        +50 Influence : disapproves.
                                        • 79. - I... thank you for that.
                                          • 81. - I suppose the Moff expects us to take on House Organa. They're one of our oldest noble houses and loyal to the Republic.
                                            • 555. - Until recently, they've been without an army, but they've got supporters all over the planet. Including here.
                                              • 102. - You'll never find them! They've got top-of-the-line cloaking, better than anything the Empire makes! No probes'll get through, no spy-sats, nothing!
                                                • 113. Option - Where are they?Player - Do you really want to find out what happens if you don't tell me where they are?
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +50 Influence : disapproves.
                                                  +200 Influence : approves.
                                                  +50 Influence : disapproves.
                                                  +200 Influence : approves.
                                                  • 201. - I don't know! Do you think we didn't anticipate this?
                                                  • 200. - I don't know! Do you think we didn't anticipate this? We know what sort of monsters your Empire hires.
                                                  • 117. - I don't know! Do you think we didn't anticipate this? We know what sort of monsters they breed in your Empire.
                                                  • 238. - I don't know! Don't think we didn't guess what sort of monstrous tactics people like you use.
                                                    • 119. - I don't know anything that you could torture out of me.
                                                • 114. Option - I'm not worried.Player - I'm smarter than a probe droid.
                                                  +200 Influence : approves.
                                                • 115. Option - Idiot! [Shock him.]Player - You're an idiot.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +50 Influence : disapproves.
                                                  +200 Influence : approves.
                                                  +50 Influence : disapproves.
                                                  +200 Influence : approves.
                                                  • 116. - Ahhh!
                                                    • 241. - House Organa denied raising an army, claiming it's just "patriots defending their lands." But their attacks are too organized.
                                                      • 243. - We'll never find every group--we need to get inside their planet-wide communications. And that means finding a base with a physical link to slice into.
                                                        • 206. Option - I will find them.Player - They will learn the folly of resisting the Empire.
                                                          +50 Influence : disapproves.
                                                          +200 Influence : approves.
                                                          +200 Influence : approves.
                                                          • 222. - Alderaan is a free world! We will never submit!
                                                        • 207. Option - I'll track down the base.Player - I have some expertise at finding things people don't wish found.
                                                          +200 Influence : approves.
                                                          • 221. - You're a bloodhound, a vicious dog of the Empire!
                                                        • 208. Option - Sure. I'll find the base.Player - Whatever. I'm on the clock.
                                                          +200 Influence : approves.
                                                          +200 Influence : approves.
                                                          • 220. - How can you destroy the culture of an entire world, and call it a mere day of work?
                                                            • 226. - Silence! If you stand with the Organas, you betray a thousand years of loyalty!
                                                        • 688. Option - Where should I start looking?Player - Just point me in the right direction.
                                                        • 210. Option - I'll destroy them.Player - No Organa will leave your lands alive.
                                                          +200 Influence : approves.
                                                          +200 Influence : approves.
                                                          +200 Influence : approves.
                                                          +50 Influence : disapproves.
                                                          +50 Influence : disapproves.
                                                          +50 Influence : disapproves.
                                                          +200 Influence : approves.
                                                          • 211. - That, um, that's very thorough, but not entirely the point.
                                                            • 213. - The Organa guerillas have a base hidden in some cave or other natural camouflage.
                                                              • 230. - There should be a master comlink there, guarded by their best soldiers. If you insert this computer spike, it'll give us a back door into all their communications.
                                                                • 247. Option - Then we'll hunt them down.Player - Once we can hear them, there's nowhere on this world they'll be safe.
                                                                • 589. Option - A wise strategy.Player - If we slice into their command center, we can avoid falling into any traps.
                                                                • 588. Option - Base, soldiers, comm. Got it.Player - Understood.
                                                                  • 217. - House Organa will not make another move without us knowing.
                                                                    • 715. <Conversation Exit>
  • 1. - House Thul is a great friend to the Empire.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
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01.0.0a
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