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Indigo

Indigo
Level 75 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Exp
SubCategory: 03
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 6.0.0
Last Seen: 6.2.1a
Star Wars Name: Indigo
Other Sites:

Conversation:

  • 262. - Job's done. Good.
    • 264. - The vote's yours. Good luck with your war.
      • 265. Option - Much obliged.Player - It's been a pleasure doing business with you.
        • 323. - Likewise.
      • 321. Option - Sure you won't help the war?Player - If you decide you're interested in mercenary work for the Empire....
        • 324. - If I get that stupid, you'll be the first one I call.
      • 322. Option - Sure you won't help the war?Player - If you decide you're interested in mercenary work for the Republic after all....
        • 326. - Hah. Even if I was interested, no chance the Republic would put somebody like me on the payroll.
          • 328. - See you when I see you.
      • 325. Option - Talk and you're dead.Player - If you tell anyone about this, you won't live to regret it. Understand?
        • 329. - I can keep a secret if you can.
          • 332. <Non-dialogue segment.>
            • 347. <Conversation Exit>
            • 348. <Conversation Exit>
  • 317. - Why would Huttbreaker want to meet here....
    • 319. - Ambush! It's an ambush! Get me out of here!
      • 320. <Conversation Exit>
  • 109. <Non-dialogue segment.>
    • 340. - You sure got some nerve to show up here after ratting me out to Veek.
      • 342. - You think I wouldn't find out? We're done. Get out of my sight.
        • 343. <Conversation Exit>
    • 140. - Offer stands. Change your mind?
      • 202. Option - No.Player - No, I'm still not interested in your plan.
        • 240. - Up to you. You want my vote, you'll be back.
    • 115. - Didn't bring your Mando lapdog with you? Good. Smarter than I thought.
      • 204. Option - I apologize for earlier.Player - I didn't intend to insult you. I was hoping we could work together. Can we talk?
      • 118. Option - Don't insult my friends.Player - I didn't come here to have you insult my friends.
        • 229. - And I don't recall inviting you here in the first place, so get to the point. Now.
      • 203. Option - Forget you. [Leave]Player - I've had enough of your attitude.
        • 292. - Whatever.
          • 293. <Conversation Exit>
    • 110. - Why did you come here?
      • 206. Option - I want to be allies.Player - I get it. You don't like Mandalorians. I still think we can work together.
        • 207. - No, you don't get it. Get to the point or get out.
      • 117. Option - Lose the attitude.Player - I don't like the way you're talking to me.
        • 208. - It's about to be more than talking. You understand me?
          • 211. Option - It's worth your time.Player - Give me a chance. If you help me, I'll help the Dar'manda.
          • 210. Option - Enough threats.Player - Stop the threats. It would be smarter to work with me.
            • 215. - You think I'm going to work with someone like you? You better spit it out fast: what do you want?
      • 279. - Argh...
        • 280. Player - You're going to work with me, or I'll obliterate you and every last one of your Dar'manda.
          • 221. - Guess there is some fire in you. Fine, I'll hear you out. What do you want from me?
    • 116. - Well, well. You showed up. I prefer doing business here. Better drinks, no dress code, industrial waste disposal in the back if there's trouble....
      • 120. Option - Let's talk business.Player - Let's pick up where we left off at the party.
      • 121. Option - You're joking.Player - Are you trying to be funny?
        • 122. - Huh. People usually like that one. Or they immediately turn and run. Both work for me.
      • 119. Option - Is that a threat?Player - If you're threatening me, I'm not impressed.
        • 125. - That was a joke. You can relax here. Sit down and let's continue our little discussion.
          • 127. Option - Sounds good.Player - I'm ready to talk.
          • 126. Option - You seem different.Player - You're in a much better mood than you were at Huttbreaker's.
            • 130. - It's hard to cut loose in a roomful of people who'd flush you out an airlock if it made business sense.
              • 132. - Here, I get to sit in my corner, bartender knows how to make 'em, and people don't pretend to like me. So yeah.
                • 298. - Let's start with what exactly you want from me.
          • 128. Option - Get serious.Player - Can we just get down to business?
            • 141. - Well, let's start here: what exactly do you want from me?
              • 301. Player - The Republic fleet has to get that fuel. I want you to vote to sell it to them.
                • 160. - Oh, I get it. You want to buy my vote. Very upstanding. Well, everything's for sale at the right price.
              • 302. Player - I want you to vote in favor of selling fuel to the Republic.
                • 159. - You want them to refuel? Huh. I don't know what your game is, but I don't need to.
                  • 166. - You know how this works: you do a little something for me first and I'll consider it.
                    • 167. Option - What do you need?Player - What did you have in mind?
                    • 169. Option - I'm not sure I can trust you.Player - How can I be sure you'll hold up your end? Vote first, then we'll discuss payment.
                      • 171. - Or maybe we don't make a deal at all. You're the one who came to me, remember? Here's my situation:
                    • 168. Option - How about I force you instead?Player - Every second you keep breathing, I'm doing you a favor. Don't expect more than that.
                      • 311. - I can't vote your way if you kill me, now can I? Hear me out.
                        • 184. - You know that slimy little Rodian, Veek? Runs the smuggling crew? He's been raising prices on me, and I'm sick of it.
                          • 186. - Profits are thin enough without that bug-eyed scammer butting in. I want him and his bodyguards dead. No witnesses, no chance the Dar'manda catch the blame.
                            • 188. - I know the guy who's next in line. Done business together. He'll hire some of my guys as bodyguards, and I'll be in a nice spot.
                              • 251. - So, there it is. Take out Veek, and the vote's yours.
                                • 189. Option - I'll kill Veek.Player - You can count on me. Veek is as good as dead. +100
                                  • 336. - Take this communicator and get somewhere out of the way. Buzz Veek with it and he'll think Huttbreaker's calling for him.
                                    • 338. - Use it to call me when the job's done. Once I see it with my own eyes, we'll be golden.
                                • 191. Option - Absolutely not.Player - No deal. I won't be your assassin. +100
                                  • 194. - Your call. Good luck getting those votes. I'll be here if you reconsider.
                                    • 195. <Conversation Exit>
  • 2. <Non-dialogue segment.>
    • 50. - Get friendly with someone else. I've got nothing to say to you.
      • 52. Option - Hear me out.Player - Trust me, you'll want to hear what I have to say.
      • 51. Option - I could suggest some things.Player - How about "hello"? That would be a good start.
      • 53. Option - We will talk, or else.Player - If I want to talk, we'll talk.
        • 54. - You're wasting your breath. I don't deal with your kind.
          • 55. Option - My kind?Player - What do you mean, "my kind"?
            • 63. - You know exactly what I mean, Mando. We're done here.
            • 64. - I don't deal with Mandos or their pals. We're done here.
          • 56. Option - Give me a chance.Player - I know we can find some common ground. Let's start over.
            • 61. - No, we can't. And I won't.
          • 57. Option - I don't need you.Player - Then I'll stop wasting it. I don't need the Dar'manda.
            • 60. - Fine by me.
              • 62. <Non-dialogue segment.>
                • 349. - Typical honorless Dar'manda.
                • 90. - Exactly what I'd expect from someone who actually claims the title "Dar'manda" for his crew.
                  • 102. Player - Are they really that bad?
                    • 353. - Even as an outcast, I have upheld the code of my people. Dar'manda like him spit on our ways--they are outcasts without souls or honor.
                    • 103. - Dar'manda are soulless. Honorless. I don't know why he was cast out, but I do know we shouldn't trust him.
                • 89. - We don't need him or his "Dar'manda." He should feel shame bearing that brand, not pride.
                  • 96. Player - Do they all hate Mandalorians that much?
                    • 97. - Depends. Lots of reasons someone might get cast out. Some wish they could become Mando'ade again. Guessing he doesn't.
                      • 99. - Hey! Uh, sorry about that. I knew he was an exile, but he's a lot touchier about Mandalorians than I expected.
                • 65. - So that went well.
                  • 66. Player - You could have warned me.
                    • 68. - And have you miss out on that fun little chat?
                      • 281. - Kidding! A hundred percent honest, we didn't know he hated Mandalorians so much.
                        • 91. - Now that I think about it... I bet he's just trying to keep up his ex-Mando tough guy act in front of everyone here.
                          • 93. - Word is he spends a lot of time brooding in the cantina. If you were to run into him there, he might be less surly. Maybe. Worth a shot!
    • 3. - What do you want?
      • 6. Option - I need your help.Player - To the point. Let me return the favor: I'm looking for some help. Interested?
        • 7. - If you think the Dar'manda want to fight and die in your little war, you're out of your mind. We're doing just fine on Mek-Sha.
      • 4. Option - Hello?Player - Not much for small talk, are you?
        • 5. - No, I'm not, and I've got a hunch you aren't, either. We wouldn't be talking unless you wanted something, so what is it?
          • 19. Option - I'm just mingling.Player - I'm here for the same reason as everyone else--to meet people, establish mutually-beneficial relationships...
          • 17. Option - Watch your tone.Player - First, you'll address me with a little respect. Second, I do have a proposal for you.
      • 8. Option - Careful.Player - You know who you're speaking to, right?
        • 9. - Yeah. And that's got me suspicious. Republic ships show up, you show up, you want to chit-chat with the Dar'manda...
          • 74. - We aren't going to fight in your little war. If that's what you're after, you're wasting your time.
            • 11. Option - I have something else in mind.Player - I'm here to get your help with our operations on Mek-Sha. No fighting needed.
            • 12. Option - The Dar'manda?Player - Who are the Dar'manda anyway? What's your story?
              • 16. - Give me a break. I saw your friends feed you intel on everyone in here earlier. Lots of pointing and whispering. You know who we are.
                • 22. Option - Tell me your side.Player - I'd rather hear what people have to say about themselves.
                  • 285. - Look, you want to talk business, we can do that--but not here. Meet me at the cantina later and we'll see.
                • 33. Option - Humor me.Player - It might be worth your time to make a good impression on me. There are benefits to being my ally.
                  • 35. - Seems to me there'd be just as many downsides. Maybe we can help each other, though.
                • 31. Option - Fine, forget it.Player - You don't want to talk? I'll take my business elsewhere.
                  • 290. - You want to talk business, that's different. Meet me at the cantina later--less ears there. We'll see what we can work out.
            • 10. Option - Shut up and listen.Player - I don't care about your mercenaries. I need your influence here on Mek-Sha.
              • 13. - Interesting... depending on the details.
                • 286. - Look, this isn't a good place to do business. Too many ears. Meet me at the cantina later and we'll see.
                  • 358. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
Ranged WeaponBlaster Pistol16.0.0
Ranged WeaponBlaster Pistol16.0.0
01.0.0a
AttributeValue
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Appearance FQNnpp.exp.03.mek_sha.world_arc.shared.indigo
ID16140926060435511742
Appearance ID16141089204315550991
Body Typebmn
Gender0x00
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