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Commander Tritan

Commander Tritan
Level 45 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Hoth
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Commander Tritan
Other Sites:

Conversation:

  • 857. <Non-dialogue segment.>
    • 597. Player - Here. Let it not be said that carrying such a load through wampas is impossible.
    • 598. Player - Your cargo, Captain Yudrass. In one piece, as am I.
      • 610. - Yes, my lord. You will be pleased to know that we have kept up our end of the plan.
        • 612. - The base is prepared for war. We have security fields, sensors, anti-personnel guns... we'll obliterate any Talz that dares approach.
    • 599. Player - Here you are. Watch out, the Talz will want this back.
    • 600. Player - I believe you requested Talz supplies, Captain Yudrass.
      • 634. - Excellent. I will search through this once the coming battle is over.
        • 636. - Which won't be long. Our sensors will catch the Talz, and our anti-personnel guns will obliterate them.
  • 544. <Non-dialogue segment.>
    • 601. Player - It is done. Everything the Talz owns is burnt or broken.
    • 602. Player - It is done. Nothing remains in the Talz cave but ice and debris.
    • 603. Player - The Talz will come home to find nothing but ashes.
      • 607. - Good. They will have no choice but to strike, and we are ready for them.
    • 604. Player - The Talz supplies are destroyed. Get ready for some angry payback.
      • 605. - We are more than ready. They will find us armed and deadly.
        • 556. - Commander! Commander! There's reports of a Talz attack.
          • 558. - Excellent! What wing are they headed for?
            • 560. - No wing, sir. They're at the power station. They're overrunning the guards. They brought bombs!
              • 563. - These Talz have no fear. Even when their army is at its last breath, they want to take us down with them.
                • 775. - If they kill the power station, we'll have no heat. We'll have to evacuate, or we won't last past nightfall.
                  • 561. Option - Now we find this out?Player - Don't tell me you didn't think of this.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 654. - The station's guards won't be able to hold off the entire Talz force.
                  • 564. Option - I'll stop them.Player - I'm on my way.
                  • 565. Option - Send in the troops!Player - Every available gun needs to be saving that station.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    • 648. - We can't send everyone. What if they expect that and surprise us here?
                      • 650. - I'll call for reinforcements from Adamas Orbital. They should be able to land within the hour.
                        • 652. - Just get to that power station, and quickly!
                          • 657. <Conversation Exit>
  • 251. <Non-dialogue segment.>
    • 451. - Yudrass is here... ah, sir! The reprisal was successful. Look to the holocom.
      • 227. - Good work. Has the base been informed? How is morale there?
        • 851. - Gentlemen, the commander wants to know how we feel about the Talz being struck down.
          • 852. - Excellent. That's a sound I have not heard in some time.
            • 231. - And I understand one of our patrols spotted Talz that fled rather than fight. The tides of war are with us.
              • 235. Option - They are frightened.Player - Without the advantage of surprise, the Talz are showing their true colors.
                • 236. - Yes, we'll let them panic for a while as they try to figure out which body is which.
              • 411. Option - Next moves?Player - So what happens now?
              • 232. Option - We will bury the Republic.Player - Your men smell blood. Time to deliver it to them.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                • 403. - I couldn't agree more.
                  • 247. - We have devised a plan to put the Talz in position for a killing blow.
                    • 481. - Their supplies--weapons, medical equipment and the high-calorie food they require--all of it is stored in one central location.
                      • 483. - They may be adapted to the cold, but without their supplies, they wouldn't last a week. So we will destroy their cache.
                        • 583. Option - This is beneath me.Player - I crush foes and souls, not crates and barrels.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 589. - Hear me out, my lord. With supplies cut off, all the Talz will be forced to gather and unite on a course of action.
                        • 584. Option - Forcing a miserable choice.Player - They will choose between retreating home or starvation.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          • 590. - That, or one other option that we think the more likely.
                        • 585. Option - Why not kill them directly?Player - Blaster fire works faster than starvation.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 586. - We'd have to stalk them through the snow. But without supplies, all the Talz will come together to plan retribution.
                        • 484. Option - The Talz would hit back.Player - What about their inevitable retaliation?
                          +200 Influence : approves.
                          • 525. - We expect it. No Talz commando will give up easily.
                        • 486. Option - And then what?Player - Tell me more.
                          • 528. - We want them to panic and launch an all-out, last-ditch attack on us. And we'll be waiting.
                        • 487. Option - That won't stop them long.Player - So instead of fighting Talz, you want us to fight hungry, angry Talz.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 488. - They should be able to mount one counterattack before hunger weakens them.
                            • 490. - If I were them, and suddenly without food, I would raid this base. So we will amplify our defenses here and spring the trap shut.
                              • 492. - Unfortunately, getting at their supplies may be difficult--they are in a series of ice caves overrun by wampas.
                                • 493. Option - How do the Talz survive?Player - That sounds like a pretty unforgiving security system.
                                  • 513. - Wampas can be fooled. A combination of synthetic pheromones and body language could make them think a Talz is part of their pack.
                                • 496. Option - Good. A proper fight.Player - I like a challenge.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  • 497. - If that is the case, I suggest an alternative.
                                    • 499. - We are desperately short on supplies here.
                                      • 501. - If you could bring back all you find, it could make a valuable difference.
                                        • 503. - But we'd need over a hundred kilos of food alone. How would anyone carry that and still fight?
                                • 494. Option - More ice and more caves?Player - Is there anything important on this planet that isn't in some snow creature's freezer?
                                  +200 Influence : approves.
    • 238. - Good to hear from you. We've been receiving the feed from the data arrays, and what we learned is quite interesting.
      • 240. - We had assumed there were one, perhaps two groups of Talz out there. We found six.
        • 242. - Had we attacked earlier, we would have gotten one group and the other five would have gone to ground.
          • 245. Option - They cannot run now.Player - Now that we've tracked them, it is time to exterminate them.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 248. - Commander Tritan and I believe we have the answer.
          • 244. Option - I did well... again.Player - What can I say? I'm good at what I do.
            • 399. - Hmm. I will not underestimate the Talz. Complacency is what got the colonel killed.
          • 243. Option - Let this be a lesson, Tritan.Player - Planning makes the victory greater.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 396. - It certainly paid off in this case. Unfortunately, we have one more step to take.
              • 250. - The good part is, we know how many Talz there are. The bad part is, we don't have enough forces to hit all six groups at once.
    • 450. - Yes? Yes, you're coming in loud and clear. Good to see you're all accounted for.
    • 448. - Hello? Good to see you, my lord, we feared the worst.
  • 1. [This holocommunicator is currently switched off.]
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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ID16140917535830540506
Appearance ID16141140416450342410
Body Typebmn
Gender0x00
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    "CoverPackage": "pkg.cover.none",
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