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Sergeant Rusk

Sergeant Rusk
Level 40 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Hoth
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Sergeant Rusk
Other Sites:

Conversation:

  • 284. - It's an honor to serve a Jedi--especially one on a mission like yours. Victory or death.
  • 288. - I'll requisition my gear and meet you at your ship.
    • 289. Option - See you there.Player - Grab a bunk and make yourself at home.
    • 290. Option - Wait. [Change companion]Player - I still have business here. You should come with me.
      • 291. - Fine by me. I'm ready to thaw out.
      • 292. - Aw, gee. I was hoping to see more snow and ice. Maybe next time.
      • 293. - T7 = using ship de-icers to thaw servomotors
      • 294. - I'll just have my gear delivered to your ship, then. Lead on, Master Jedi.
    • 295. Option - You're dismissed.Player - Get going, Sergeant. I'll be leaving soon.
  • 283. - Good to see you. I was just finishing my mission report.
  • 341. <Non-dialogue segment.>
  • 285. <Non-dialogue segment.>
    • 286. - I'll have my new squad in position ASAP. We won't let you down.
    • 287. - We'll keep our target busy as long as we have to. Good luck, Master Jedi.
  • 244. - Hope this isn't a bad time, Master Jedi.
    • 246. - We took out the other reactor--but General Grayne just alerted me to a secondary objective.
      • 248. - The White Maw has a series of munitions dumps here. Scouts report those weapons are headed for the dreadnaught.
        • 250. - General Grayne believes the pirates are reinforcing. He ordered me to hit those munitions dumps. Thought you might want to join in.
          • 251. Option - Wouldn't miss it.Player - I don't want the enemy well-armed when we assault that dreadnaught.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 252. Option - You only take orders from me.Player - You're not under General Grayne's authority until my mission is complete. Understood?
            +50 Influence : disapproves.
            • 254. - General Grayne is supreme commander here. Ignoring a direct order from him would be highly irregular.
              • 277. - Cutting off the weapon supplies before they reach that dreadnaught makes your mission easier.
                • 258. - I estimate my squad can destroy the munitions dumps with minimal casualties. Two or three men, tops.
                  • 259. Option - I'll join you.Player - I'm sure the casualties will be fewer if I help.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 270. - Transmitting coordinates to you now. If you can hit at least half, my men will handle the rest.
                      • 272. - We'll rendezvous with you at the outpost when this mission's complete. Sergeant Rusk out....
                        • 273. <Conversation Exit>
                  • 260. Option - Do not obey General Grayne.Player - I want your squad intact for the assault on that dreadnaught. Leave those munitions dumps alone.
                    • 276. Player - General Grayne doesn't understand the bigger picture. I'll explain everything to him later. Clear?
                      • 266. - Yes, Master Jedi. We'll meet you at the outpost shortly. Rusk out....
                  • 261. Option - Go, then. [Refuse quest]Player - Just make sure you have enough men left to assault that dreadnaught.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
          • 253. Option - I'm busy. [Refuse quest]Player - You handle the pirates. I need to rendezvous with my fellow Jedi.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 257. - Understood. I'll double-time the men through this and meet you ASAP. Rusk out....
              • 262. <Conversation Exit>
  • 281. - We'll have our target down in no time. Count on it.
  • 120. - Got here soon as we could. Had to engage some Imperial patrols in our way, but nothing serious.
    • 119. - Nothing serious? Privates Vanth and Edder don't know what day it is. We're lucky to all be alive!
      • 124. - Shut it down, Private! I don't tolerate insubordination.
        • 128. Option - Everyone calm down.Player - All of you, please listen. I know you've been through a lot. I understand your frustration.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 134. Player - But a good Jedi--a good soldier--puts emotions aside to do what's necessary.
            • 138. Player - To say the fate of the galaxy depends on us is no exaggeration. We must hold together.
              • 141. - You should run for the Senate.
              • 142. - Keep that up, the Republic might make you a general.
              • 143. - T7 = served many battlefield commanders // Jedi = the best
              • 154. - Let's honor this Jedi by giving our all.
        • 129. Option - I'll restore discipline.Player - Listen up. You signed your lives away when you joined the Republic Army. Complaining won't change that.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 132. Player - The Empire wants us dead. You can run, or kill them first.
            • 150. Player - If you're frustrated, take it out on the enemy--not your commander.
              • 151. - Appealing to hatred. That's one way to inspire the troops....
              • 152. - Guess that was better than mind-tricking them....
              • 153. - Jedi = persuasive // Destroy Empire = best plan
              • 155. - I don't want any of you throwing your lives away--unless you take ten times as many Imperials with you.
        • 130. Option - [Force Persuade] Obey him.Player - You men will follow Sergeant Rusk's orders to the letter. You will not complain.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 144. - We'll follow Sergeant Rusk's orders to the letter. We won't complain.
            • 145. <Non-dialogue segment.>
              • 146. - Was that your version of a pep talk?
              • 147. - Mind-tricking our own people. Not sure I'm on board with that.
              • 148. - Jedi = removing free will? // T7 = worried
              • 156. - Thank you, Master Jedi. I appreciate the vote of confidence.
                • 240. - Here... found this on an Imperial major. Might be useful.
                  • 158. - This is the scientist's vessel. And look what I found hiding under a dead Imperial officer....
                    • 180. - The rest of your unit is dead, Imperial. Start talking, or you'll join them.
                      • 184. - Please, I don't know anything. I'm just a computer tech.
                        • 186. Option - You know something.Player - The Empire sent you here for a reason. Let's start with that.
                        • 187. Option - I promise you won't be harmed.Player - We won't hurt you--but the more you help us, the more we can help you.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 190. - When I said I didn't know anything, that wasn't completely true....
                        • 188. Option - Then we don't need you alive.Player - You're a soon-to-be-dead computer tech, unless you become useful.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 189. - What my friend means is, we'd appreciate your full cooperation.
                            • 197. - My job was to slice the databanks of this old starship, but the White Maw beat us to them. They lifted the whole network.
                              • 199. - The pirates stole the ship's databanks?
                                • 201. - They took everything valuable--but they missed the computer decryption file. They can't read the databanks without this.
                                  • 203. - I'll be taking that.
                                    • 207. - The White Maw maintains a depot inside a crashed dreadnaught. Everything they loot goes there.
                                      • 208. Option - That's our next stop.Player - At least our objective is clear.
                                      • 210. Option - What else do you know?Player - Sounds like you've dealt with these pirates before. Tell me about them.
                                        • 215. - Before the Empire arrived, I was fighting the White Maw. They're well-armed, heavily fortified, clever scum.
                                      • 209. Option - Is the vessel theirs?Player - White Maw has its own dreadnaught?
                                        • 211. - It was a Republic flagship during the war. The White Maw moved in but doesn't control all of it.
                                          • 213. - The pirates secure their depot with ray shields. We'll have to find some way past them to reach those databanks.
                                            • 219. - The Meedees scouted White Maw territory. They located two reactors buried beneath the ice.
                                              • 225. - They're no doubt powering the ray shields. If we destroy the reactors, we can enter the pirate depot.
                                                • 221. - Sergeant Rusk, head for these coordinates and destroy the reactor there. My friend will destroy the one at these coordinates.
                                                  • 222. Option - Take care, Sergeant.Player - If your squad runs into trouble, contact me.
                                                    +200 Influence : approves.
                                                    +200 Influence : approves.
                                                    +200 Influence : approves.
                                                  • 223. Option - Splitting up seems unwise.Player - Won't we have better odds if we combine our forces?
                                                    • 227. - We need to strike the reactors simultaneously. Otherwise, we risk giving the pirates a chance to fortify the second one.
                                                      • 235. - My men are up to the task, Master Jedi. We won't let you down.
                                                  • 224. Option - You're not coming?Player - Are you planning to sit this one out?
                                                    • 228. - We can't leave the Imperial here, and he's a liability on a combat mission. You're twice the warrior I am.
                                                      • 230. - I'll escort our prisoner to the Republic outpost near the starship graveyard. The Meedees will perform reconnaissance on the dreadnaught.
                                                        • 232. - When both pirate reactors are destroyed, meet me at the outpost and we'll plan our assault. May the Force be with us.
                                                          • 233. <Conversation Exit>
  • 280. - I'll re-constitute my squad and join you shortly. You should take those maps to Leeha Narezz.
  • 77. <Non-dialogue segment.>
    • 78. - That all of them, Private?
      • 93. - Yes, sir. Did they cut the lights, or....
        • 84. - Squad fatalities: eighty-three point three percent.
          • 85. Option - That poor man.Player - I shouldn't have put him in this fight.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 110. - He died saving the galaxy. We should all be so lucky.
          • 86. Option - Let's get out of here.Player - We'd better move out before more reinforcements arrive.
            • 107. - I'll take the private's identichip. Don't want him reported MIA.
          • 87. Option - He served his purpose.Player - At least he was useful before he died.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
    • 79. - Enemy fatalities: one hundred percent. You can come out now, Private.
      • 89. - Yes, sir. Thank you, sir.
        • 91. - Thank this Jedi for doing your job, soldier.
          • 95. Option - Get the private to safety.Player - Sergeant, evacuate your man to a medical facility.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 94. Option - Thanks aren't necessary.Player - I'm just glad you're safe, Private.
            +200 Influence : approves.
            +200 Influence : approves.
            • 98. - Any soldier trashing the Jedi gets a punch in the mouth from me. That's a promise.
          • 96. Option - You owe me your life, Private.Player - If I hadn't been here, you'd be dead.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 97. - I'm not cut out for this. Maybe I can transfer to the waste disposal corps.
              • 100. - These are the Imperial survey maps of the starship graveyard. Leeha Narezz wants to see them.
                • 102. - I'll return to base and re-constitute my squad. We'll meet you at her coordinates ASAP. Stay sharp out there.
                  • 103. <Conversation Exit>
  • 313. <Conversation Exit>
  • 2. Player - Leeha Narezz sent me. Looks like I got here just in time.
    • 3. - No worries, Master Jedi. I was prepared to hold this position indefinitely.
      • 5. - Sergeant Fideltin Rusk, 301st Infantry. My squad's at your service.
        • 7. - There's no more squad. We're all that's left!
          • 30. - We're a squad until I say otherwise, Private. Now on your feet.
            • 31. Option - He can barely stand.Player - Your man's in need of a kolto tank.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 43. - For starters. He's got third-degree burns and shrapnel wounds.
              • 60. - You're a squad of one, Sergeant.
              • 59. - Bio-sensors = indicate high trauma // Surgery droid = required
              • 34. - He can hold a rifle. That's all the mission requires.
            • 32. Option - Tell me your mission.Player - Leeha said you're working with us. How did you get trapped here?
            • 33. Option - You heard the sergeant.Player - No time for R & R. Imperial forces are everywhere.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 46. - Take it easy. That soldier needs medical attention.
              • 65. - R & R? He needs a kolto tank.
              • 66. - Solider = wounded // Bio-sensors = detecting high trauma
              • 36. - Reload your weapons, Private. The mission isn't complete.
                • 51. - Our objective was to secure Imperial survey maps of the starship graveyard. Target achieved.
                  • 53. - Imperial counter-attackers pursued us here. Squad fatalities: sixty-six point four percent. Enemy fatalities: one hundred percent.
                    • 38. - Hang on... I'm picking up a fresh wave of probe droids outside. They're headed this way!
                      • 11. Option - Find some cover, Private.Player - The sergeant and I will handle this. Keep your head down.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 12. Option - Protect your man, Sergeant.Player - Keep him alive. I'll handle the droids myself.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 14. Option - Everyone prepare for battle!Player - Make those droids sorry they ever came here. +50
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
  • 279. - Sergeant Rusk, 301st Infantry.
  • 245. Player - I just destroyed one of the White Maw's reactors. What's your status, Sergeant?
  • 118. - Nothing serious? You should've sent Privates Vanth and Edder back to base. Those blasted turrets killed them both!
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
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