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#15 Queues on East Coast Servers

Originally Posted by KeithKanneg ( Original Post ) | 11.08.2017 05:10AM
The Jedi Covenant server is now be ready for logins. We're still looking at the root issue, but apparently related to a stuck process which caused everything to backup. The queuing you experienced is an automatic/failsafe mechanism to prevent further logins and thus allow the Database to catch up.

We do not know if there will be any rollbacks for the players who were online at the time. My apologies for the inconvenience this caused you.

Regards,

Keith---
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JC Queue problem

Originally Posted by KeithKanneg ( Original Post ) | 11.08.2017 03:51AM
We're looking into what caused the Queuing issue and have taken the Server offline to keep anyone else from attempting to login while we investigate.

---Keith
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#10 "Launcher is being updated. Please wait"

Originally Posted by EricMusco ( Original Post ) | 09.08.2017 10:20AM
Hey folks,

Before we get into the fix we strongly recommend that any users who are on XP or Vista upgrade their OS to Win 7 or newer if at all possible. This will allow you to play SWTOR going forward without any need for this fix. If you upgrade at a later date after using it, additional steps will likely be required to get SWTOR to run. This could even include a full re-install.

Note: Only use the below solution if you are receiving the "Certificate Authentication Failed" error on a Windows XP or Vista PC! Issues on any other OS or any other errors will not be addressed.

Spoiler

This launcher issue has highlighted for us that going forward, we will be unable to support Windows XP and Vista for The Old Republic. Since Microsoft has discontinued support for both of those OS, we will need to follow suit since we cannot reliably fix any issues that could arise.

The fix above will allow you to continue to access SWTOR until October. Beyond that, should any other issues crop up for XP or Vista users we will be unable to provide any assistance.

Thank you for your patience as we worked through this!

-eric
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Class Changes: Fury Marauder / Concentration Sentinel

Originally Posted by EricMusco ( Original Post ) | 08.08.2017 10:36AM
Hey folks,

Here are the changes for Fury and Concentration coming in 5.4.

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Marauder
Fury
  • Increased the damage done by Bloody Slashes by 35%
Sentinel
Concentration
  • Increased the damage done by Burning Slices by 35%
DevNotes: The Fury / Concentration discipline only needed a small boost to bring it up to its target DPS, so increasing the damage dealt by Bloody Slashes / Burning Slices was all it took to do the trick.

-eric
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And again: No title and achievement for conquering a planet

Originally Posted by EricMusco ( Original Post ) | 08.08.2017 10:32AM
Hey folks,

I am passing the information on to the team. We apologize for this happening again, it's not ok that it keeps happening. We are continuing to explore more permanent solutions to prevent this from occurring in the future.

Thank you for your patience.

-eric
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Class Changes: Lethality Operative / Ruffian Scoundrel

Originally Posted by EricMusco ( Original Post ) | 07.08.2017 10:14AM
Hey folks,

Below are the upcoming changes for Lethality and Ruffian along with the notes from the dev team on why they are occurring.

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Operative
Lethality
  • Corrosive Assault weapon damage has been increased by 13.97% but it no longer triggers Toxic Blast damage
  • Corrosive Assault no longer deals additional damage per poison effect. Instead, Corrosive Assault weapon damage now triggers additional damage from your periodic poison effects
  • Toxic Blast now costs 10 Energy and deals 14.29% more damage

Scoundrel
Ruffian
  • Brutal Shots weapon damage has been increased by 13.97% but it no longer triggers Sanguinary Shot damage
  • Brutal Shots no longer deals additional damage per bleed effect. Instead, Brutal Shots weapon damage now triggers additional damage from your periodic bleed effects
  • Sanguinary Shot now costs 10 Energy and deals 14.29% more damage

DevNotes: The Lethality / Ruffian discipline was overperforming, so we made a few changes that lower its DPS down to the appropriate target. Corrosive Assault / Brutal Shots saw the bulk of the changes for Lethality / Ruffian because the ability was responsible for the bulk of the disciplines damage. The triggered damage from Lethality / Ruffian periodic effects is less than the poison / bleed damage from the Corrosive Assault / Brutal Shots ability which it is replacing, causing overall DPS output to go down.

The increase to Toxic Blasts / Sanguinary Shots cost along with the fact that it is no longer triggered by Corrosive Assault / Brutal Shots weapon damage means that its overall effectiveness has been reduced as well. We increased the energy cost of Toxic Blast / Sanguinary Shot because energy management for Lethality / Ruffian was trivial to the point that Adrenaline Probe / Cool Head and Rifle Shot / Flurry of Bolts often never needed to be used by the discipline.
Thanks everyone.

-eric
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#3 Devs gone silent????

Originally Posted by EricMusco ( Original Post ) | 04.08.2017 04:04PM
Alright folks, last update for the week in this thread. No Class change posts today. However, I will have the first change post (Lethality/Ruffian) ready to post early on Monday, so look for it then.

Thanks everyone.

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#8 "Launcher is being updated. Please wait"

Originally Posted by EricMusco ( Original Post ) | 04.08.2017 03:12PM
Alright folks, here is the current status from the team. Since Microsoft has dropped support for both Windows XP and Vista, it has been very challenging for us to work through a solution with them. Separately, the team is working to try to offer a solution for those of you who are still unable to play. Unfortunately, right now that is still not in place.

We apologize to those of you who are in that state, we are trying to arrive at a solution as soon as we can.

-eric
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