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(Life Day) Wookie Hugging Achievement??

Originally Posted by CommunityTeam ( Original Post ) | 17.12.2020 10:13AM
Hi folks,

As mentioned in the following thread: Hugged Wookies from last year don't count for new Hug 1500 Wookies achievement?, this is working as intended.

We have passed along your feedback regarding this Achievement.
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Cartel Luxury and Hutt Cantina Skiff as Deco -- Graphical Glitch

Originally Posted by CommunityTeam ( Original Post ) | 17.12.2020 11:23AM
Hi Xina_LA and DarkTergon,

Thanks for the report concerning the bug with the different Cartel Skiff decorations.

I've transferred the information to our team. I'll let you know when I have more information.
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New Wookiee achievement

Originally Posted by JackieKo ( Original Post ) | 17.12.2020 12:54PM
Quote:
Originally Posted by GuigeekRhadamant View Post
The achievement is bugged, the counter starts with 0 while the previous one remained unchanged (thank goodness!). I add the odd situation of having hugged 800 wookiees / 1000 and 300 / 2500...
As Nee-Elder pointed out, discussion regarding this topic lives on another thread, so I will be locking this one.
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Sienar Drexl Mount

Originally Posted by JackieKo ( Original Post ) | 17.12.2020 02:18PM
Hello everyone,

We wanted to address the Sienar Drexl Mount that some players may have obtained. The Mount was not intended to be available at this time. We wanted to communicate the following:

- The Mount in its current state is visually broken, and we are applying a fix today to prevent more from being obtained.
- While you can use the Mount item in order to unlock the ability, you will not be able to summon the Mount, so we advise players not to use it for now.
- Players who have the Mount will not be able to trade it.

We are currently investigating this issue and will update the community when we have more to share.
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#2 Quick Play issue workarounds

Originally Posted by CommunityTeam ( Original Post ) | 16.12.2020 11:27AM
Hi folks,

For those who are still encountering the Quick Play issue, we have an additional workaround to fix this issue. It was added in the main post of this conversation: Quick Play issue workarounds.
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#3 Stuck in "quick play mode" after patch. Download done, but I can't play my characters

Originally Posted by CommunityTeam ( Original Post ) | 16.12.2020 11:31AM
Hi all,

If you still encounter the Quick Play issue, I invite you to follow the additional workaround I just added to the existing workarounds post of this thread: Stuck in "quick play mode" after patch. Download done, but I can't play my characters
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Rass Ordo Companion Level?

Originally Posted by CommunityTeam ( Original Post ) | 16.12.2020 12:39PM
Hi folks,

You're right, Rass Ordo's companion influence should be at 25 in the Spirit of Vengeance Flashpoint.

I've transferred the information concerning this issue to our team. I'll update you when I have more information.
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Login Reward "Claim-Button" Bug after 6.2a

Originally Posted by CommunityTeam ( Original Post ) | 16.12.2020 12:51PM
Hi all,

Thanks for your feedback concerning the Login Rewards window. Our team is currently looking into it.

To give more visibility to the workaround, I will also post it here:
  • If the claim button is not clickable, use the arrow to go back to the first page (Tier 1) to claim the rewards.
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#2 Payday Blaster Pistol. Royally pissed off.

Originally Posted by JackieKo ( Original Post ) | 16.12.2020 01:11PM
Quote:
Originally Posted by hillerbees View Post
Well, I see I was wrong the guy got a a gold post to his rant - more than I ever got!! - Too nice for my own good!

As you were.


Your original sentiment remains true. Outside of posting in a forum setting, people in general respond to healthy interactions more often. This thread as whole did benefit with the information Dan responded with. We do moderate posts and enforce the Rules of Conduct when needed, and we encourage people to follow them so we have a healthy community here.

Bottom line, always continue to offer constructive feedback. It's greatly appreciated!

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Upcoming Changes to Login Reward Stims

Originally Posted by DavidStaats ( Original Post ) | 16.12.2020 02:02PM
Hi all!

I wanted to take a moment and let you know we are making an adjustment to the Stims offered in the Login Rewards.

The current stims will be replaced with new Expansive stims and adrenals. These new Expansive stims will provide benefit based on the level of the player at the time of application rather than a flat benefit, and persist through defeat. In addition, their vendor sale value has been increased. Once this update goes live, your existing stims from the Login Reward system should convert to their new functionality.
  • The Basic Battle Versatile Stim will become an Expansive Versatile Stim.
  • The Basic Command Stim will become an Expansive Command Stim.
  • The Prototype Battle Versatile Stim will become an Expansive Attack Adrenal.

This change will be available in a coming update.

Thank you for your continued feedback!
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Organizing Forums

Originally Posted by JackieKo ( Original Post ) | 16.12.2020 02:44PM
Hello everyone,

I can't believe we're in the middle of the week already. What is time?

Wanted to let you all know that I'm going to be working on cleaning up some of the threads here. Some examples of what I and the team will be doing are:

- Moving posts to the appropriate forum such as bug report threads to the Bug Report Forum

- Locking threads that have had no activity in over 6 months

- Locking duplicate threads

This will be a good start to organizing the forums as a whole. Don't worry, we aren't going to change everything overnight. This process will take some time and I have no intention of interrupting the flow of your conversations. I wanted to give you all a heads up of what will be happening so you aren't caught by surprise.

I also want to use this movement to keep threads organized in the future as well! If you have any other suggestions in this arena, feel free to comment or send me a PM.
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#4 Maintenance: December 15, 2020

Originally Posted by CommunityTeam ( Original Post ) | 15.12.2020 05:53AM
Hi Esra,

Our last Game Update 6.2 'Echoes of Vengeance' changed the Conquest reset timer, making it match the Weekly Mission reset timer.

Dan posted more information about that change in the following thread: December In-Game Event Schedule

Quote:
Originally Posted by DanielSteed View Post
Hey everyone!

I wanted to follow-up here with some clarity on a few things. Conquests will begin at 12:00pm GMT, so the previous Conquest week will end at 11:00am GMT to allow for the hour cooldown period between events.

Some of you have been curious why we're making this timing change. We have aspects of SWTOR that reset on a weekly basis - Operations lockouts, Weekly Mission Resets, Conquests, etc. We know that these events are important for players and some modify their playtime based on when these resets happen. Aligning all our reset timers makes things easier for players to keep up to date with SWTOR, provides an expectation for future resets, and helps prevent potential development problems on our end when having multiple systems using different resetting behavior.


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