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Minister Imogh

Minister Imogh
Level 10 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Coruscant
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Minister Imogh
Other Sites:

Conversation:

  • 11. - It is always a pleasure to see you again. I wish I had time to speak, but matters of state cannot wait.
  • 8. <Non-dialogue segment.>
    • 84. - So good to see you all again. It is always a pleasure to serve Senator Kayl's esteemed friends.
    • 85. - How lovely to see you again. Any friend of Senator Kayl's is a friend of mine.
      • 88. - That will be all, Minister. Dismissed.
        • 90. - Captain Winborn contacted me. You thwarted an attack that would've killed thousands. You have my gratitude.
          • 93. - Unfortunately, you also have a holorecording I would like destroyed. Its contents will only cause harm.
            • 94. Option - You dealt with gangsters.Player - You committed a crime, Senator. Do you really expect to get away with it?
              +200 Influence : approves.
              • 105. - There's so much you don't understand about the situation. The Jedi Order left us to rebuild Coruscant alone.
            • 95. Option - You withheld the truth.Player - Do you know how many lives have been lost because of your deception, Senator?
              • 104. - I thought the only life I risked was my own. I expected assassination attempts, not war.
            • 96. Option - This attack was your fault.Player - You've been lying to everyone, Senator. The only reason those gangsters attacked us was to get at you.
              +200 Influence : approves.
              • 103. - I understand your anger, Lieutenant. But you need to understand--things here are complicated.
            • 97. Option - You've been a bad Senator.Player - I don't expect much from my elected officials, but taking credits from gangsters? Seriously?
              • 102. - Many choices only appear foolish in retrospect. At the time, it felt like the right thing to do.
            • 98. Option - Captain Winborn told you?Player - Did your security chief spoil the big surprise?
              • 100. - The Migrant Merchants' Guild warned me. They're courting my favor as if bargaining were still an option. It never was.
            • 99. Option - Everything is negotiable.Player - How much is your reputation worth to you?
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 101. - Despite what you must think, I'm not wealthy. Everything I've earned has been invested in Coruscant.
                • 107. - My opponent in the elections was a vile man: lazy, stupid and corrupt. He wasn't interested in building, only taking. I had to win.
                  • 184. - But I didn't possess as much wealth as he did. When those gangsters approached me, I accepted their "donation"--and I'd do it again.
                    • 185. Option - You've learned nothing.Player - Do you hear yourself? After everything that's happened, you still won't admit to being wrong.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 188. - I'm not wrong. If you'd witnessed the suffering on this world--the poverty and despair--you'd know that.
                    • 186. Option - Why was wealth important?Player - The people choose their leaders by popular vote. What difference did it make how many credits you had?
                      • 189. - Don't be naive. Wealth can purchase influence--and influence sways popular opinion. My opponent understood that too well.
                    • 187. Option - I don't blame you at all.Player - There's nothing I wouldn't do to stop my enemies. Sometimes you have to break the rules.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      • 190. - I regret nothing, but I've worked hard to atone for my compromises.
                        • 194. - I stole from those criminals to rebuild Coruscant for its people. Set things right. I'll bring the Migrant Merchants' Guild to justice.
                          • 196. - You hold the power to ensure my success. Let me finish healing this world. Please destroy that recording.
                            • 199. Option - No, the truth must come out.Player - If you really love the people of Coruscant, you'll admit what you've done. Let them decide whether or not to forgive you. +100
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 201. - You think I'm dishonest? I'm just a realist--but there's no point arguing it with you.
                                • 203. - I won't force you to go public. I'll call an emergency meeting in the Senate. Tell them the truth. Let them decide.
                                  • 205. Option - That's for the best.Player - Coruscant will be rebuilt, with or without you. I promise to help finish what you've started.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                  • 206. Option - I'll keep this recording.Player - I'll hang onto the proof, just in case you get cold feet about confessing.
                                  • 207. Option - You deserve a harsh sentence.Player - I hope they send you to prison for a long time. Can't believe I liked you....
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                            • 200. Option - All right. [Destroy recording]Player - You're all clear, Senator. +100
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              • 204. - Thank you. I won't forget what you've done for me--for Coruscant.
                                • 217. Option - I'll help with the rebuilding.Player - If you need help making this world strong, I'll always be here.
                                • 219. Option - Don't make me regret this.Player - I'm not sure if I did the right thing. I'm counting on you to convince me.
                                  • 232. - I swore to uphold the people's faith when I was elected. That hasn't changed. It won't.
                                • 220. Option - [Flirt] For us?Player - It was my pleasure. I hope we'll continue working closely.
                                  • 225. - I promise you won't only hear from me when there's a crisis.
                                • 221. Option - For compensation.Player - Since you're feeling generous, how about a donation to my favorite cause?
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  • 226. - Certainly. Take it in the spirit of friendship--and discretion.
                                    • 210. - I'll see to it you're properly recognized for your heroism in the old Galactic Market. Farewell.
                                      • 227. <Conversation Exit>
  • 14. - We haven't heard from Captain Winborn since he and his men entered the old Galactic Market. I hope they're safe.
  • 307. - Ah, at last! One moment, please... Senator? Your special appointment has arrived.
    • 306. - Thank you for coming on short notice. I'm Senator Vanara Kayl. Forgive my abruptness, but time is a luxury I don't possess.
      • 245. - As you may have heard, Coruscant is overwhelmed with refugees fleeing Imperial tyranny. Many have been here since the war.
        • 281. - The refugees took over the old Galactic Market sector, huddling in shops and warehouses that were abandoned during the Sacking of Coruscant. They refuse to leave.
          • 282. Option - Sounds bad.Player - There has to be a better place for these refugees to live.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 295. - We've offered to resettle them offworld, but they're demanding to remain here.
          • 283. Option - What's being done to help?Player - Is the Republic doing anything to provide for these refugees?
            +50 Influence : disapproves.
          • 284. Option - At least they have homes.Player - They should be thankful. If this were the Empire, they'd be slaves--or worse.
            +200 Influence : approves.
            • 287. - I fear their current situation is little better.
              • 289. - As so often happens when fear and poverty dominate, a criminal element has risen to take advantage of the situation.
                • 253. - The Migrant Merchants' Guild began as a political advocacy group for refugees. Over the years, it transformed into a ruthless and murderous criminal syndicate.
                  • 257. Option - The poor refugees.Player - As if these people didn't have enough problems, now they're being controlled by gangsters.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 263. - These criminals exploit the very people their guild allegedly protects. They rule through intimidation and extortion.
                  • 258. Option - Who's in charge of it?Player - Do the gangsters have a power structure? A leader?
                    +200 Influence : approves.
                    • 264. - It's a consortium of powerful crime lords. When one falls, another takes his place. It makes them difficult to defeat.
                  • 259. Option - Just evict them all.Player - Why haven't you forced all the refugees out? Once they're gone, the gang goes with them.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 265. - Past attempts to forcibly relocate refugees ended poorly. The criminals helped the people resist, and came away looking like heroes.
                      • 267. - The Migrant Merchants' Guild has grown increasingly hostile and violent. Their criminal enforcers have acquired military-grade weaponry.
                        • 59. - Earlier today, their thugs took to the streets. They attacked our security personnel, set fires, began rioting. We're facing an armed insurrection.
                          • 60. Option - Jedi aren't police officers.Player - With all due respect, Senator, are you sure this requires Jedi intervention?
                            • 73. - Your order has been away from Coruscant too long. It's time the Jedi took a direct hand in protecting the Republic capital.
                          • 61. Option - Diplomacy is my specialty.Player - I've negotiated with hostile parties before. Put me in touch with these criminals. I'll do what I can.
                            • 72. - Jedi are warriors as well as diplomats. If diplomacy fails, we must use force.
                          • 62. Option - Sounds like Ord Mantell.Player - You just described the last enemy I fought.
                            • 71. - I need your expertise, Lieutenant. We can't rule out the possibility of Imperial influence.
                          • 63. Option - Not sure why we're talking.Player - I don't know what you've heard about me, but I've got nothing to do with criminal activity--promise.
                            • 70. - I'm told you're very good at dealing with armed insurgents. That's my interest in you, Captain.
                          • 121. Option - What do they want?Player - Have these gangsters made any demands?
                          • 122. Option - Send in your army.Player - A battalion or two of the Republic's finest will solve that problem.
                            +50 Influence : disapproves.
                            • 123. - A full-scale military response is out of the question. The collateral damage would be more than we can bear.
                              • 125. - For generations, the old Galactic Market was Coruscant's central trade hub. Its importance isn't merely economic--it's a symbol of the Republic's freedom.
                                • 133. - The comm channels are jammed. We've lost contact with our security forces. I need your help ending this crisis. The criminals must not win.
                                  • 134. Option - I'll do what I can.Player - I'll focus on saving the people caught in the cross fire. Punishing criminals isn't a Jedi's duty.
                                    +200 Influence : approves.
                                  • 135. Option - I'll do what I can.Player - If there's any way to settle this dispute without further violence, I'll find it.
                                    • 145. - Do not restrain yourself too much. These men are thieves and murderers.
                                  • 136. Option - I'll do what I can.Player - I'll push those gangsters to the bottom of Coruscant, if that's what it takes.
                                    +200 Influence : approves.
                                  • 137. Option - I'll do what I can.Player - I'm a pretty good shot. Figure I can take at least half these guys by myself.
                                    +200 Influence : approves.
                                    • 147. - Considering your accomplishments on Ord Mantell, that's no exaggeration.
                                  • 138. Option - They won't.Player - You've hired the best, Senator. Just sit back and relax.
                                  • 139. Option - [Flirt] They won't.Player - You've won me over, Senator. Whatever you need, I'll do my best.
                                  • 140. Option - [Flirt] They won't.Player - You can count on my absolute commitment, Senator. I won't disappoint you.
                                  • 141. Option - [Flirt] They won't.Player - It'll be my pleasure, Senator. You've inspired me.
                                  • 142. Option - [Flirt] They won't.Player - Leave everything to me, gorgeous. When the bad guys are all gone, I'll take you out for dinner.
                                  • 143. Option - Your forces are probably dead.Player - If the situation's as bad as you say, your people didn't survive.
                                    +50 Influence : disapproves.
                                    • 153. - There's still hope. If my security forces were dead, those gangsters couldn't resist letting me know.
                                      • 155. - Do whatever you must to save innocent lives from that criminal filth. Find my security chief, Captain Winborn. He'll help. Good luck.
                                        • 169. <Conversation Exit>
  • 13. - Yes, you'll have to make an appointment. No, I don't know where the administrator is. Now excuse me....
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
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AttributeValue
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