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General Garza

General Garza
Level 50 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: General Garza
Other Sites:

Conversation:

  • 1. - You should return immediately to Special Forces Command on Coruscant. It's time we finished this.
    • 2. Option - Copy that.Player - I'll return to base immediately, General.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
    • 6. Option - You mean Tavus?Player - Do we have a lead on Tavus's position?
    • 8. Option - This better be good.Player - I'm only coming back if it means putting a hole in Tavus's head.
      +200 Influence : approves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      • 9. - We'll discuss the relevant intelligence when you arrive, Lieutenant. Do not delay.
  • 103. - Lieutenant, this is General Garza. Report: What is the status of your mission on Alderaan?
    • 104. Option - Mission accomplished, General.Player - Everything's taken care of.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
    • 106. Option - Successful, as always.Player - You're just in time to congratulate me on a job well done, General.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      • 107. - I'm pleased to hear that, Lieutenant. Congratulations.
        • 109. - And what of Gearbox? What is his current status?
          • 110. Option - Objective neutralized.Player - Gearbox has been dealt with, as ordered.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 112. Option - I'm afraid he's dead.Player - Gearbox refused to surrender--I had to kill him.
            • 113. - Understood--if you had no choice, then you had no choice.
          • 116. Option - He was an easy kill.Player - I took that old man out without breaking a sweat.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 117. - If your given task wasn't challenging enough, more difficult ones can easily be found.
    • 120. Option - Another day, another kill.Player - Let's just say you can cross Gearbox off the list.
      +200 Influence : approves.
      • 121. - Excellent, Lieutenant. Top-notch work.
        • 123. - Now, regarding your secondary objective--assisting House Organa wherever possible.
          • 124. <Non-dialogue segment.>
            • 125. - A very angry young man named Pallos claims that you caused House Organa a great deal of trouble. Please elaborate.
              • 126. Option - That's a lie!Player - Pallos repeatedly interfered with my mission, General. I did nothing to provoke him.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                • 128. - Really, Lieutenant? I suspected he wasn't being entirely accurate, but perhaps there was some kernel of truth in what he said...?
              • 131. Option - Just ignore him.Player - Pallos didn't like me cutting deals with his prisoner.
                +200 Influence : approves.
                • 133. - Yes, he made that much quite clear.
              • 136. Option - Pallos is a fool.Player - That idiot impeded my mission from the beginning, General.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                • 137. - You struck him, Lieutenant! An unarmed civilian ally of the Republic!
                • 140. - Perhaps so, Lieutenant, but there are certain niceties to be observed when dealing with our allies.
                  • 142. - You got Gearbox, as ordered. Your success is undisputed.
                    • 144. - But our allies are critical to the war effort. You will be more diplomatic in the future. Understood?
                      • 145. Option - Understood, General.Player - This won't happen again, sir--I promise.
                        +200 Influence : approves.
                        • 146. - I would appreciate that very much.
                      • 150. Option - Take it easy.Player - Cut me a break, all right?
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 151. - The enemy will never "cut us a break," Lieutenant. That is why our allies are so important.
                      • 155. Option - What am I, an ambassador?Player - You want diplomacy, send a diplomat.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 156. - You are an officer in the Army of the Galactic Republic, Lieutenant. You must learn to be more than a simple grunt.
            • 160. - Pallos Organa tells me you conducted yourself with utmost courtesy and were an invaluable operative on his house's behalf.
              • 161. Option - I do my best.Player - I'm glad to hear Pallos was so pleased.
              • 166. Option - We came to an understanding.Player - Pallos is just happy I let him keep his prisoner.
                • 167. - Then doing so was a wise move on your part, Lieutenant. Well done.
              • 171. Option - These nobles were ridiculous.Player - Do me a favor--never make me work with any nobles again.
                • 172. - No promises, Lieutenant. Especially since you seem to be quite good at it.
                  • 716. <Non-dialogue segment.>
                    • 174. - With Gearbox eliminated, you have officially dealt with every Havoc traitor outpost we are aware of. But, as you know, our task is not yet complete.
                    • 177. - I believe there is work to be done elsewhere. I'll not delay you any further.
  • 188. - Lieutenant, thank you for calling. From what I hear, you've been very busy. We have quite a bit to discuss.
    • 190. - First, congratulations on stopping the bombings in Anchorhead. Mayor Klerren was both impressed and grateful. Well done.
      • 191. Option - Thank you, General.Player - Glad I could make a difference.
        • 192. - You've represented the Republic very well in this. Good job.
      • 195. Option - It was no big deal.Player - These Rim-rats are easy to impress.
        • 196. - True. But good work is good work, regardless.
      • 199. Option - The mayor is lucky I was here.Player - This whole town would be gone if not for me.
        • 200. - So I heard.
          • 202. - I also understand that you not only located Fuse, but routed an entire Imperial research facility in the process.
            • 204. - Lieutenant Tasser filed his report only moments ago, actually. I'm sorry he and his men couldn't arrive sooner.
              • 205. Option - No problem.Player - Lieutenant Tasser was very helpful, General.
                • 206. - I'm glad to hear it.
                  • 207. <Non-dialogue segment.>
              • 210. Option - Their help wasn't necessary.Player - I can handle these missions on my own.
                • 211. - That was Lieutenant Tasser's estimation as well. Still, I prefer to have backup available to you whenever possible.
                  • 212. <Non-dialogue segment.>
              • 215. Option - Next time, send real soldiers.Player - Recon punks. Give me real fighting men or don't bother.
                • 216. - The Forty-third are an exemplary squad.
                  • 217. <Non-dialogue segment.>
                    • 237. - Tasser described the Imperial facility as a "flaming graveyard." And I understand Fuse was among the deceased.
                      • 239. - I'll admit, I'm a bit confused by that turn of events. According to Mayor Klerren, Fuse cooperated and was instrumental in your operation.
                        • 240. Option - Fuse sacrificed himself.Player - The Imperial base was rigged to detonate. Fuse insisted I leave him behind to stop Gorik.
                        • 244. Option - He felt awful for his actions.Player - Fuse gave his life so that I could stop Gorik. And... he asked me to tell you he was sorry.
                        • 250. Option - Orders are orders.Player - You didn't send me here to make friends. I did my job--nothing more.
                        • 252. Option - Fuse was too dangerous.Player - I couldn't risk that guy walking around.
                          • 253. - You are permitted to take prisoners, Lieutenant. Fuse might have been useful to have alive.
                        • 256. Option - Klerren was easily duped.Player - You shouldn't take some civi's word over mine.
                          • 257. - I'm not, Lieutenant--and I'd appreciate a more respectful tone. A superior officer is permitted to question her soldiers regarding mission outcomes.
                            • 259. - What about the bomb designs that Fuse created for the Imperials? Were you able to retrieve a copy?
                              • 260. Option - Yes, General.Player - I've got it right here.
                              • 264. Option - These came at a heavy cost.Player - Fuse died to make sure we got these designs.
                                • 265. - Then we'd best make good use of them. I'll download them to Coruscant for review.
                              • 268. Option - Let's put these bombs to use.Player - Fuse's designs are pretty nasty--the Imps won't know what hit them.
                                • 269. - Excellent, Lieutenant. I'll download them to Coruscant for review.
                              • 274. Option - No, General, I couldn't.Player - The Imperials fled with the designs while I was saving Fuse.
                                • 275. - I'm glad you managed to bring Fuse in alive, Lieutenant, but letting those designs slip away will carry a heavy cost.
                              • 278. Option - No, General, I couldn't.Player - The Imperials escaped with the designs.
                                • 279. - Disappointing. Those designs could be devastating in Imperial hands.
                              • 282. Option - My objective was Fuse.Player - You sent me to hunt traitors, not bomb designs.
                                • 283. - Serving the Republic war effort is always a primary objective, Lieutenant.
                              • 286. Option - [Lie.] They were destroyed.Player - The designs took a hit during the fighting.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                • 287. - Try to shoot more carefully in the future, Lieutenant. Those designs would have been very useful.
                                  • 288. <Non-dialogue segment.>
                                    • 746. <Non-dialogue segment.>
                                      • 648. - With Tatooine dealt with, you've now dealt with every Havoc traitor outpost we're aware of. But as you know, the task is still incomplete.
                                      • 289. - Still, you've now successfully dealt with every Havoc traitor outpost we're aware of. But there is still work to be done.
                                    • 292. - I have nothing further for you, Lieutenant. Carry on with your mission, and keep up the good work. Garza out.
                                      • 779. <Conversation Exit>
                                    • 290. - Still, your mission was largely successful; you are to be congratulated.
                    • 218. - Tasser reports that you brought Fuse in alive and without resistance.
                      • 219. <Non-dialogue segment.>
                        • 220. - Kardan will be pleased. He had begun to doubt our commitment to bring the Havoc traitors in safely.
                        • 224. - Fuse's expertise will no doubt be very useful. Taking him alive was a smart move. Expertly done.
                          • 225. Option - Fuse was extremely helpful.Player - I never could've pulled this off without him.
                            • 226. - Yes, Mayor Klerren indicated that as well. I'm pleased that Fuse could see the error of his ways.
                          • 229. Option - The Imps got away, though.Player - I wish I could've nailed that scum Gorik before he ran off.
                            • 230. - Ah. That is troubling, Lieutenant. Still, Fuse was by far the most important objective.
                          • 233. Option - He was just more useful alive.Player - Not much we could've done with his corpse.
  • 880. <Non-dialogue segment.>
    • 13. - Lieutenant! Report--were you able to neutralize Tavus?
      • 14. Option - Negative, General.Player - I'm afraid Tavus wasn't at the coordinates.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 15. - I see. I take it he left you something for your trouble, though.
      • 18. Option - It was all just a setup.Player - No Tavus--just the Shadow Fist.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 19. - Incredible. Ambushed by the Empire's best, and still standing.
      • 22. Option - You got me ambushed!Player - This whole thing was a trap, and you sent me straight into it!
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 23. - I sent you to do your job. Get ahold of yourself.
          • 25. - I'm sorry, Lieutenant. I wouldn't have sent you if I'd known it was a ruse, but there was no way to be sure.
            • 26. Option - No need to apologize, General.Player - Ambushes are just part of the job.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
            • 28. Option - This was a desperate attempt.Player - Tavus should've known his trap wouldn't kill me.
              +200 Influence : approves.
              • 29. - Perhaps so. But the fact that he went to so much trouble to arrange a trap just for you says a great deal.
                • 31. - I don't send people into dangerous situations lightly, Lieutenant. It's a relief to see you survive in spite of the odds against you.
            • 34. Option - I don't want excuses.Player - You'd better be more careful in the future.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 35. - I am your commanding officer, Lieutenant--do not tell me how to do my job.
                • 37. - What about the prototype cloaking device? Were you able to retrieve it, or did Tavus manage to sneak that away from us as well?
                  • 38. Option - I have the package.Player - The prototype is secure, General.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 39. - Excellent work. The people in R & D would never have forgiven us if we hadn't retrieved it.
                  • 42. Option - Can I keep it?Player - This device would be very useful in my missions.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 43. - Forget it. That prototype will be transferred directly to R & D as soon as you land in a Republic-friendly port.
                  • 46. Option - You'd better appreciate this.Player - I almost died to get this stupid hunk of metal.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 47. - You retrieved a military asset of incredible importance in the face of extreme danger. You did well.
                      • 753. <Non-dialogue segment.>
                        • 801. - Our only choice now is to proceed as originally planned. Our technicians have determined your final two target locations: Tatooine and Alderaan.
                          • 805. - I'll give you a full briefing when you arrive at each mission zone. Move out immediately. Garza out.
                            • 847. <Non-dialogue segment.>
                              • 851. <Non-dialogue segment.>
                                • 839. <Conversation Exit>
                        • 783. <Non-dialogue segment.>
                        • 750. - We've found another lead, regarding Tavus. Something very promising.
                        • 49. - At this point, we must carry on with your mission as originally planned. One world remains to be searched--proceed there immediately.
  • 65. - Come in, Lieutenant--this is General Garza. I have a priority one assignment for you. It's Tavus.
    • 67. - He and a team of commandos just raided a Republic research center on Cularin and stole a prototype cloaking device.
      • 69. - But the prototype contains a tracking beacon. We now know the exact location of Tavus's ship. This is it, Lieutenant.
        • 70. Option - I'm ready.Player - I can move on Tavus's position immediately, General.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 72. Option - Tell me about the prototype.Player - Why would Tavus go after this cloaking device?
          • 73. - The device renders an entire capital ship invisible--visually and to sensors. The advantage it would offer the Empire is obvious.
        • 76. Option - I have doubts, sir.Player - Never thought this would be so easy.
          • 77. - Let's hope the situation really is as simple as it appears.
            • 79. - Tavus's ship is currently sitting alone in an empty sector of space--most likely waiting to rendezvous with a larger vessel. You have to get there before that happens, Lieutenant.
              • 80. Option - Understood.Player - I'm on my way.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
              • 82. Option - What if I don't make it?Player - Do we have a backup plan in case I don't reach the coordinates in time?
              • 84. Option - Sounds like an ambush to me.Player - When I hear "lone ship in empty space," I think "trap."
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 85. - We'll deal with that situation if it occurs. But we have to take this chance.
                  • 87. - This is Harron Tavus himself, Lieutenant. Succeed here, and everything else becomes an afterthought.
                    • 88. Option - You can count on me, sir.Player - I will not fail.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 92. Option - You want him alive or dead?Player - What are my orders, General? Capture or neutralize?
                      +200 Influence : approves.
                      • 93. - He could be useful to us alive... but take no chances. We cannot afford to let Tavus escape.
                    • 96. Option - I'd better get recognition.Player - Get my medal ready. This is going to be one for the records.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      • 97. - You can worry about medals after the job is done.
                        • 99. - Be sure to secure the prototype cloaking device after you've dealt with Tavus. If it fell into the Empire's hands, it could be... disastrous.
                          • 101. - I'm transmitting the coordinates to you now. Effect entry to Tavus's ship, then do whatever is necessary to neutralize him and retrieve the prototype. Good hunting--Garza out.
                            • 102. <Conversation Exit>
  • 516. - Ah. Lieutenant. There you are.
    • 517. <Non-dialogue segment.>
      • 518. - Do I need to reiterate my disappointment in your decision to intentionally disobey orders and reveal the SpecForce defections to the SIS? Or has that been made suitably clear?
        • 519. Option - No need to repeat yourself.Player - Clear, General. It won't happen again.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
        • 523. Option - I did the right thing.Player - Jonas needed to know the full situation, General.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 524. - Agent Balkar knew all he needed to assist you.
        • 527. Option - I don't care if you're happy.Player - I accomplished my mission. That should be all that matters.
          +200 Influence : approves.
          • 528. - I give orders for a reason, Lieutenant. Keeping these defections a secret is critical.
            • 530. - As for the mission itself, I am satisfied. You've stopped Tavus's plans for the M1-4X and returned a valuable asset to Republic service. Well done.
      • 534. - I'm pleased that you avoided revealing the defections to Agent Balkar. Hiding information from the SIS is hardly a simple task.
        • 535. Option - It was no problem.Player - Just following orders, General.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
        • 537. Option - I didn't like it.Player - We shouldn't be hiding the facts from our allies.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 538. - I understand, Lieutenant, but I gave the order for a good reason. You'll have to trust me.
        • 541. Option - That spy pushed hard.Player - It wasn't easy stringing Jonas along, but I managed.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 542. - Yes, he was much more clever than I anticipated.
            • 544. - I'm also very pleased with the outcome of the mission itself. M1-4X is back where he belongs--well done.
              • 545. Option - Thank you.Player - I'm glad you approve, General.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
              • 548. Option - This was an easy one.Player - The truth is, it was easy.
                +200 Influence : approves.
              • 551. Option - It's still not Tavus himself.Player - Until I have Tavus in my sights, I won't be satisfied.
                +200 Influence : approves.
                +200 Influence : approves.
                • 552. - Neither will I, Lieutenant. But that's only a matter of time.
                  • 553. <Non-dialogue segment.>
                    • 554. - I understand you also performed some skillful negotiating. Very impressive.
                      • 555. Option - It was a tense situation.Player - I'm just glad we avoided any major incidents.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 559. Option - It was fun!Player - Me and the Imps are all good buddies now.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 560. - Mm. It would be best if you didn't joke about that.
                      • 563. Option - I won't be doing that again.Player - Cutting deals with the enemy isn't what I signed up for.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        • 564. - The circumstances weren't right for a direct attack, so you adapted. That's good soldiering.
                    • 567. - Of course, you did almost plunge the entire galaxy into a war just to accomplish this mission. Please try to avoid that sort of thing in the future.
                      • 568. Option - Understood.Player - I'll try to be more careful from now on.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 570. Option - I don't negotiate.Player - Imperials are the enemy. I shoot the enemy.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                      • 572. Option - It wasn't my fault!Player - The Imperials shot first, General. I had to defend myself.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 573. - Ah. Well, next time, try not to defend yourself so extensively in such a public place.
                      • 576. Option - Aw, you're no fun.Player - I signed up to fight, not to negotiate.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        • 577. - The Treaty of Coruscant still stands, at least nominally. We can't be seen initiating public hostilities.
                          • 877. <Non-dialogue segment.>
                            • 798. - Now--I've just received some intelligence that I want Havoc to act on immediately. It's Tavus.
                            • 582. - That's all I have for you, Lieutenant. You may proceed with your next assignment.
  • 617. - Lieutenant. I assume Sergeant Dorne took the news well?
    • 618. Option - That's right.Player - Sergeant Dorne is honored to be in Havoc Squad.
    • 619. Option - What do you think?Player - She's joining the best unit in the galaxy. She was ecstatic.
      • 626. - Excellent. We'll have the squad fully restaffed in no time.
    • 620. Option - Better than I did, at least.Player - I'm still not thrilled about having an Imp in my squad, General.
      +50 Influence : disapproves.
      • 621. - You don't have to be thrilled. And I think it might go better for you if you avoid calling her an "Imp."
        • 592. - One other detail: Were you able to retrieve a sample of the weaponized rakghoul disease that Needles was developing?
          • 593. Option - I did.Player - I've got it right here.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 594. - Excellent. Just leave it in the secured case beneath the holocommunicator. I'll see that it reaches research division.
          • 597. Option - We won't use this, will we?Player - I'd hate to think of the Republic using it on anyone.
            +200 Influence : approves.
            +200 Influence : approves.
          • 599. Option - It's all yours.Player - Enjoy your horrifying biological weapon, General.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 600. - Research purposes only, I assure you. Just leave it in the secured case beneath the holocommunicator; I'll see it reaches the right people.
          • 605. Option - Negative.Player - No samples were retrieved, General.
            +50 Influence : disapproves.
            +200 Influence : approves.
          • 607. Option - I destroyed the samples.Player - Needles' work was horrifying. No one will ever get their hands on it again.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 608. - That was foolish, Lieutenant. Those samples could've been invaluable for the war effort.
          • 612. Option - It was destroyed in the fight.Player - The last sample took a stray blaster bolt while I was dealing with Needles.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 613. - That's too bad. Research division would've done anything to get their hands on a sample, and I could've used the favors.
              • 614. <Non-dialogue segment.>
                • 795. - Now--a new situation has just developed that requires your immediate intervention. It's Tavus.
                • 615. - That's all for now, Lieutenant. Congratulations once again. Garza out.
                  • 616. <Conversation Exit>
  • 672. <Non-dialogue segment.>
    • 313. - Ah, Lieutenant. I was just speaking with Sergeant Jaxo. Congratulations.
      • 315. - Saving Senator Krasul will certainly help our affairs with the Senate. We needed someone to owe us a favor--well done.
        • 316. Option - Thank you, General.Player - I did nothing noteworthy.
          +200 Influence : approves.
          • 317. - You've accomplished something very important--something beyond even your assignment to hunt down Tavus and the other traitors.
        • 320. Option - Don't get too excited.Player - I'm not sure Krasul will be taking our side on anything.
          • 321. - In the end, he will remember who saved his life--and that's very important for us.
        • 324. Option - Spare me.Player - Don't waste my time with politics.
          • 325. - The politics come with the job--the sooner you get that through your head, the better.
            • 327. - You're in the field, Lieutenant... you see how far the Empire is reaching. A full attack isn't far off, now.
              • 329. - To keep the Empire's forces at bay, we need the Senate's support. We need allies.
                • 330. Option - Allies are good.Player - I'm glad I could help out the cause.
                  +200 Influence : approves.
                  • 331. - Yes, you've done quite well in that regard.
                • 334. Option - That's why I saved him.Player - I only kept Krasul alive to get his support.
                  • 335. - I'm not sure I want to hear that, but I'm glad that you at least understand the situation.
                • 338. Option - I hate politics.Player - Why doesn't the Senate just let us do our job?
                  • 339. - Politicians meddle--it's in their nature. So it's up to us to limit that meddling as best we can.
                    • 341. - One thing, Lieutenant, I was disappointed to learn of Wraith's escape. She's capable of causing great turmoil.
                      • 342. Option - I'm sorry.Player - You have my apologies, General--it won't happen again.
                        +200 Influence : approves.
                      • 346. Option - There was nothing I could do.Player - Catching Wraith would have meant leaving Krasul to die.
                        +200 Influence : approves.
                        • 347. - Then you probably made the best choice. The Senator is certainly more useful alive than dead.
                      • 350. Option - She won't escape long.Player - When I catch Wraith, she's going to wish she had died.
                        +200 Influence : approves.
    • 368. - Lieutenant--I'm glad you called. I'm not sure what to make of Sergeant Jaxo's report.
      • 369. <Non-dialogue segment.>
        • 370. - Taking down Wraith was an important objective, and I'm glad you did so. But how could you fail to save Senator Krasul beforehand?
          • 371. Option - I'm sorry.Player - I made a mistake, General. It won't happen again.
            +200 Influence : approves.
            • 372. - At least Wraith is no longer a threat.
          • 375. Option - I had to sacrifice him.Player - Defusing the bombs around Krasul would've tipped Wraith off and given her a chance to flee.
            +50 Influence : disapproves.
            • 376. - Lieutenant, you let a Senator die just to complete an objective--this is a dangerous path to tread.
          • 379. Option - [Lie.] It was just bad luck.Player - I ran into Wraith before I found the Senator--that's it.
            +50 Influence : disapproves.
            • 380. - I see. That's some very bad luck, indeed, Lieutenant.
        • 383. - While I'm pleased you were able to neutralize Wraith, allowing a Senator to die... this is a very dangerous line to tread.
          • 384. Option - I'm sorry.Player - I've failed you, General.
            +200 Influence : approves.
            • 385. - We'll see. You may have made the right choice, in the long run. It's difficult to know.
          • 388. Option - There was no other choice.Player - Wraith was too dangerous to leave alive.
            +50 Influence : disapproves.
            • 389. - The life of a Senator of the Republic, against the innocent lives Wraith would have taken later. It's a tough call.
          • 392. Option - Just following orders.Player - Kill the Havoc traitors at any cost--that's my mission.
            • 393. - True, but the ultimate purpose of the mission is to safeguard the Republic, and I'm not sure that letting a Senator die is in line with that.
              • 395. - I won't claim to miss Senator Krasul's... involvement, in our affairs. But his death will not be easy to explain away.
                • 396. Option - Why explain it away?Player - Why not tell the truth, General?
                • 398. Option - You always manage.Player - I'm sure you'll do your best.
                  • 399. - Our secrecy is an absolute necessity. Do not dismiss it.
                • 402. Option - I don't care who knows.Player - We're Special Forces. We shouldn't have to explain ourselves, General.
                  • 403. - Politics are a necessary part of our greater goal.
                    • 405. - The Empire will eventually strike at us in force--probably sooner than later.
                      • 407. - SpecForce needs to be operating at its fullest. A large-scale Senate investigation would distract us. Waste resources. Cost lives.
                        • 408. Option - Understood.Player - I'll be more careful in the future.
                          +200 Influence : approves.
                          • 409. - Be careful, but never be afraid to do your job.
                        • 414. Option - I don't need a lecture.Player - I'll do my job, you do yours, General.
                          +50 Influence : disapproves.
                          • 415. - Gladly. Just remember that recklessness on your part can render my job impossible.
                        • 420. Option - You're just covering yourself.Player - It's important to hide the truth, because the truth will get you fired. Isn't that right?
                          +50 Influence : disapproves.
                          • 421. - It might, and it might not. But any time I spend fighting for my position is time I could spend fighting the enemy.
                            • 423. - But this is a theoretical discussion. I still have my job, which means that you will still obey my orders.
                              • 424. <Non-dialogue segment.>
                                • 787. - Now--our technicians have decoded the first two sets of data from the Coruscant relay. Your first two targets are on Taris and Nar Shaddaa.
                                  • 788. Option - Copy that.Player - Taris and Nar Shaddaa--I'll move out right away.
                                    +200 Influence : approves.
                                  • 658. Option - Any details?Player - Can you tell me anything beyond the destinations?
                                    • 660. - Not at this time, I'm afraid. I'll try to collect more intelligence and give you a fuller briefing when you arrive at each location.
                                  • 659. Option - More, already?Player - Don't you think I'm due for some time off?
                                    +50 Influence : disapproves.
                                    • 662. - Our enemies aren't taking time off, so neither can we.
                                      • 665. - Good luck. Garza out.
                                        • 440. <Non-dialogue segment.>
                                          • 820. <Non-dialogue segment.>
                                            • 826. <Conversation Exit>
                                • 425. - Now--our technicians have decoded more data from the Coruscant relay. Your next two targets are on Tatooine and Alderaan.
                                  • 657. Option - Copy that.Player - Tatooine and Alderaan--I'll move out immediately, General.
  • 64. - Proceed to the given coordinates and intercept Tavus immediately, Lieutenant.
  • 443. - A Republic Senator named Krasul has been taken hostage. You may remember Krasul from the "informal hearing" that you attended here on Coruscant.
    • 444. Option - Yes, I remember him.Player - Krasul was the one who doubted everything I said.
      • 445. - Unsurprising. You aren't the first SpecForce operator to have had the pleasure of such a conversation.
    • 448. Option - Not coming to mind.Player - I'm afraid I don't remember him, sir.
      • 449. - Male Cathar. Large, heavyset build. I'll have an image sent to you.
    • 452. Option - One of those jerks, huh?Player - Bureaucrats aren't worth remembering, sir.
      • 453. - Ordinarily, I'd agree, but this bureaucrat is particularly significant.
        • 455. - Senator Krasul and his oversight committee have been involved in the activities of SpecForce Division for years, so his kidnapper's identity comes as no surprise: Wraith.
          • 456. Option - Are you sure?Player - How do you know it's Wraith, sir?
            • 457. - Of all the holocams on Coruscant, only two saw the kidnapping--but Wraith was easily identified.
          • 460. Option - Who?Player - Huh?
            • 461. - Wraith. The former Havoc Squad assassin. One of your targets.
          • 464. Option - Let her have the guy.Player - If you ask me, Wraith is doing us a favor.
            • 465. - Lieutenant, we may not always agree with the Senate, but they're still the sovereign body of the Republic.
              • 467. - Wraith managed to slip Krasul offworld. Tracking her down has been very difficult.
                • 468. <Non-dialogue segment.>
                  • 469. - But luckily, you're still in the area. Wraith is holding the Senator hostage inside a warehouse in the Red Light Sector.
                    • 470. Option - Will I work with the SIS again?Player - Is Jonas going to be my contact for this assignment as well?
                      • 471. - No. A SpecForce team carried out preliminary reconnaissance. They will rendezvous at your ship within a few minutes.
                  • 476. - However, a few moments ago we learned that she is holding the Senator in a warehouse on Nar Shaddaa--an area known as the Red Light Sector.
                    • 477. Option - What are my assets?Player - Will I have any backup in the field? Supplies? Comms?
                      • 478. - A team is already in the field, Lieutenant. You'll be met at the spaceport with further details and support information.
                    • 481. Option - Tell me about the opposition.Player - Is Wraith running solo, or does she have backup?
                      • 482. - Our team on the ground confirmed Imperial troops are guarding the warehouse.
                    • 485. Option - I smell a trap.Player - Sounds to me like Wraith just kidnapped the Senator to use as bait.
                      • 486. - The possibility exists--especially given what we know about the warehouse itself.
                        • 488. - Aside from Wraith and Krasul, scans detected large amounts of baradium explosives inside the warehouse. Use great caution, Lieutenant.
                          • 489. Option - Understood.Player - Thanks for the warning.
                            • 490. - All part of your mission parameters.
                          • 493. Option - I'll be very careful.Player - Of course.
                            • 494. - I knew you'd be the best choice for this mission.
                          • 497. Option - Jorgan can go first!Player - I'm sure Sergeant Jorgan will scout things out thoroughly.
                          • 501. Option - Elara can go first!Player - I'm sure it's nothing Sergeant Dorne can't handle.
                            • 502. - With respect, sir, I lack the T-7A certification required to carry out a bomb defusal.
                          • 505. Option - Forex can go first!Player - This will be the perfect chance for M1-4X to show us what he's made of.
                            • 506. - My layered durasteel-polymer plates are highly resistant to all manner of explosives. I will perform this task with great pride!
                              • 508. - Your subordinates do not exist to be fodder for the enemy, Lieutenant.
                          • 511. Option - Just let me do my job.Player - Leave the op details to me, all right?
                            • 512. - If your mission plan is unaffected by the presence of volatile high explosives, then I have serious doubts about your mission plan.
                              • 514. - Now hurry. Senator Krasul must be rescued before Wraith can complete whatever it is she's hoping to achieve. Garza out.
                                • 515. <Conversation Exit>
  • 872. <Conversation Exit>
  • 883. <Non-dialogue segment.>
    • 776. <Non-dialogue segment.>
      • 777. <Conversation Exit>
      • 778. <Non-dialogue segment.>
        • 293. Option - Copy that.Player - All right, then. Goodbye.
        • 295. Option - It's good to be leaving.Player - Time to get off this worthless rock.
        • 297. Option - Why don't we talk advancement?Player - I'm still waiting for some kind of commendation, Garza.
    • 874. <Non-dialogue segment.>
      • 610. - Nothing further. Try not to be so wasteful of our opportunities in the future. Garza out.
      • 688. <Non-dialogue segment.>
        • 636. - At any rate, another situation has developed on Nar Shaddaa that requires immediate intervention.
        • 623. - In any event, another situation has developed on Nar Shaddaa that requires your immediate intervention.
      • 875. <Conversation Exit>
    • 579. - Unfortunately, Lieutenant, your work on Nar Shaddaa isn't done--another situation has developed.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
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