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Captain Golah

Captain Golah
Level 35 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Tatooine
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Captain Golah
Other Sites:

Conversation:

  • 1. - You're welcome to stay as a guest for as long as you want.
  • 3. <Non-dialogue segment.>
    • 4. - My lord--you're back. I wasn't expecting you to be so quick.
      • 6. - Your power is impressive even among the Sith.
    • 9. - Well, look who's back. I was afraid we'd lost you to that Czerka tomb.
      • 11. - It's good to see you alive.
        • 13. - I'm sure you want to rest up, but I'd like to hear--did you find the artifacts?
          • 14. Option - This alien box will explain.Player - Inside this device is an alien mind. It was responsible for the destruction of Czerka. It says it wants to work with us.
            • 17. - There's an intelligence stored in there? That's--just incredible. Heh. That's amazing.
              • 19. - We can do an initial study here, but a find like this has to go to Dromund Kaas....
          • 22. Option - Never open this thing.Player - This device was all I found. Lock it away. Don't touch it. Don't think about it.
            • 23. - I appreciate your caution, but it's not my decision to make. I'll pass the advice on to the Science Bureau.
          • 28. Option - One mystery artifact, is all.Player - I found this device, but I don't know what's inside.
            • 29. - Incredible. This is the thing Czerka died for, and now it's ours.
              • 31. - We'll do an initial study here, but the Science Bureau will want it shipped to Dromund Kaas. Still....
                • 33. - You've turned this expedition around. After our losses, I didn't think I'd be filing a mission report--let alone declaring victory.
                  • 35. Option - Be careful.Player - I understand your excitement, but don't take that thing lightly.
                    +200 Influence : approves.
                    • 36. - Given what happened with Czerka... we'll proceed with caution.
                  • 1034. Option - We almost didn't survive.Player - Between the mutations and the desert, I had doubts as well.
                  • 43. Option - All thanks to me.Player - If I hadn't come along, you'd still be searching for Czerka's droids.
                    +200 Influence : approves.
                    • 44. - And maybe we wouldn't have found the Jawas and activated that first artifact. It's hard to say.
          • 47. Option - Along with their alien maker.Player - I found a creature--a "Rakata"--trapped in one of the devices. It's been buried under the desert all this time.
            • 50. - Could you communicate with the creature? Is it--can we talk to it?
              • 51. Option - I'm sorry, but it attacked me.Player - I didn't have any choice. It tried to kill me. I destroyed it.
              • 57. Option - It was insane.Player - Apparently, twenty thousand years of isolation can drive a creature mad. I had to destroy it.
                +200 Influence : approves.
              • 61. Option - Not anymore.Player - The alien was too dangerous to live. I had to destroy it.
                • 62. - I understand. I've heard stories. Service members discover ancient droids, lost colonies... it never ends well.
          • 67. Option - I blew the artifacts up.Player - I found them, but they had to be destroyed.
            • 68. - Blast. Were they really that dangerous? You couldn't have contained them?
          • 75. Option - The base was empty.Player - Looks like Czerka cleaned the place out.
            • 76. - Blast. After all that? We'll have to go in ourselves, take the place apart panel by panel.
              • 80. - Still, we've got one artifact, and there's always Czerka's records. It's a victory, if not one for the history books.
                • 96. - With Darth Silthar gone, I'm in charge. You ever need our help... you know where to find me.
                  • 123. Option - It's good to work with you.Player - I've had an interesting time here, Captain. Maybe we'll do it again some day.
                  • 127. Option - You may be useful to me.Player - You're not without skill, Captain. I'll remember your offer.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                  • 111. Option - And your crew?Player - What about the rest of the team?
                    • 112. - Hael's being reassigned to Korriban--Darth Silthar's last request. I don't know about the others, but we won't be a group anymore.
                  • 115. Option - You're hardly qualified.Player - I'll be surprised if Mos Ila is still standing in a month.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 116. - I'll see what I can do to avoid that.
                      • 134. - Safe journeys out there. And be careful--this galaxy has a lot of old secrets.
                        • 136. - Once you start seeing them... they tend to start looking back.
                          • 137. <Conversation Exit>
  • 139. - Signal the probe droid once you're in the natives' sacred land. Make sure nothing harms it.
  • 198. - Are the power readings stable?
    • 200. - Yes, sir. The stasis field's online.
      • 202. - Keep it that way. I don't want the artifact powering up again.
        • 205. <Non-dialogue segment.>
          • 206. - You're looking alright. You caught up with that monster?
            • 211. Option - Situation is under control.Player - The ghosts of the desert live no more.
            • 942. Option - No problem.Player - The truth is, it was easy.
              • 214. - I'll take that as an affirmative. And--I'm glad you could spare the village. No one deserves that.
            • 213. Option - I saved the settlement.Player - The Sons of Palawa are safe, and the infected have been destroyed. Mission accomplished.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 943. - You don't know how glad I am to hear that.
          • 217. - I heard the explosion--I take it the contamination site's been cleared?
            • 218. Option - That's correct.Player - The Sons of Palawa village is no more.
            • 222. Option - It's all your fault, you know.Player - Be more careful with your artifacts next time.
              +200 Influence : approves.
              +200 Influence : approves.
              • 223. - You have no idea the precautions we took. This is what we do, it just... wasn't enough.
            • 226. Option - It was wonderful!Player - The screams, the fires--beautiful stuff.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 227. - It's a pity. Even tribals don't deserve to be obliterated because of some... alien relic.
                • 229. - Those artifacts Czerka found... they must be capable of infecting people. Transforming them. I don't know why you'd build a device like that.
                  • 231. - But some species did, long before humans lived on Tatooine. And the Reclamation Service has the job of bringing those artifacts home. Are you with us?
                    • 234. Option - I'll show you how it's done.Player - Where Darth Silthar failed, I will succeed.
                      +200 Influence : approves.
                    • 236. Option - I'll show you how it's done.Player - I've recovered more dangerous artifacts than you ever will. This won't be difficult.
                      +200 Influence : approves.
                      • 237. - As you say, my lord. Without a Sith on the expedition, we'd be... at a loss, I'm sure.
                    • 240. Option - It's my duty.Player - Intelligence has an interest in seeing those artifacts recovered. I'm in.
                      • 241. - Right. And so long as Intelligence is looking over our shoulder, the expedition will continue.
                    • 244. Option - Absolutely.Player - I start a job, I see it through.
                      • 245. - I respect that. I could say the same thing, but for different reasons--the Empire kills deserters.
                    • 248. Option - You seem energized.Player - Sounds like you've got your fire back, Captain.
                      +200 Influence : approves.
                      • 249. - I had my moment of doubt. I saw Keighlah, Perrin and Bann die because of it.
                    • 946. Option - And get myself killed?Player - Sounds like a good way to get myself killed.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      • 253. - You've done very well at keeping yourself alive so far.
                        • 255. - What we just experienced--the artifact powering on, the takeover--I'm willing to bet Czerka went through the same thing.
                          • 257. - If we knew where to start looking for Czerka's base, we could scan for the artifact's power signal, track down the laboratory. Too bad Silthar didn't get more data.
                            • 258. Option - I know where to go.Player - The base is in the Sand People's cursed land. These drawings should show the way.
                            • 260. Option - He figured it all out.Player - Before he died, Silthar explained his plans. We have all the data we need.
                            • 264. Option - Who needs Silthar?Player - You give the old man too much credit. You've got me now.
                              • 265. - What are you talking about? What do you have there?
                                • 267. - This--it's primitive, but it looks like a native map. We'll check its age, calculate the geographical changes since its creation....
                                  • 140. - I think we have it, sir. The natives' forbidden zone is in sector 22-G. I can start outfitting a probe immediately.
                                    • 141. <Non-dialogue segment.>
                                      • 158. - To make this work, you'll need to protect a droid during its scanning circuit until it finds the Czerka base.
                                        • 161. Option - I'll fight whatever I must.Player - Anything approaching the droid will die by my hands.
                                        • 163. Option - Oh, I can do that.Player - Make sure your droid works. I'll ensure its protection.
                                          • 164. - I believe you. The word of a Sith isn't something to take lightly.
                                        • 167. Option - How very quaint.Player - Protect a droid? I've done much worse to acquire information.
                                        • 171. Option - Protection? Okay.Player - Bodyguarding isn't my usual line of work--but I'll manage.
                                        • 949. Option - Very well.Player - I can do it.
                                        • 177. Option - Not much of a droid.Player - Remind me to hunt down whoever designed those things.
                                          • 178. - I'm told they're not meant to operate on a sunburnt rock like this. Hard to argue.
                                            • 180. - Once you're in position, use this signal device to call the droid. It'll launch from here.
                                              • 196. - In the meantime, we've got friends to bury.
                                                • 197. <Conversation Exit>
  • 270. - Get to the settlement. We have to stop the contamination before it spreads.
  • 341. - Those creatures--they were my team.
    • 347. - Sir! I think Perrin escaped. He was heading into the desert--toward the tribal settlement.
      • 271. - Blast. We'll mourn later. You remember the Sons of Palawa?
        • 1025. - You hit them hard in Mos Ila, but their main village is just a few klicks out. If that creature reaches them, this could get very ugly.
          • 278. Option - They aren't exactly helpless.Player - The Sons of Palawa can handle themselves.
            • 279. - Not if they don't know what they're facing.
          • 940. Option - Oh?Player - Why do you say that?
          • 282. Option - Not our problem.Player - Let our enemies destroy one another.
            +200 Influence : approves.
            • 283. - Under other circumstances, maybe. Not now.
              • 285. - Basic rule of xenoarchaeology: You don't unleash a foreign technology into a population center, especially one with a man-machine interface.
                • 287. - Worst case, the technology that changed Perrin could replicate--every person in the settlement could be transformed.
                  • 292. Option - That could be quite a fight.Player - At last, a challenge worthy of me.
                    +200 Influence : approves.
                  • 296. Option - You lost control of all this.Player - Fools shouldn't meddle with what they don't understand.
                    +200 Influence : approves.
                    • 297. - With due respect, my lord, we know what we're doing. There are risks to any excavation.
                  • 300. Option - A very useful weapon.Player - Technology like that could be very useful to the Empire.
                    • 301. - That's why we need to find Czerka. But right now, that tech isn't in a form we can study.
                  • 304. Option - That could be quite a fight.Player - Guess I won't worry about running low on targets.
                    • 305. - No. I guess you won't have to worry about that.
                  • 941. Option - That's horrible!Player - No one should suffer like that.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 309. - I can't say I disagree. I'm not optimistic, though.
                  • 312. Option - Let them die.Player - If it transforms them, so be it.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    • 313. - I don't care what your grudge is. We can't let an outbreak occur.
                      • 315. - Reclamation Service protocol for contaminated sites mandates atomic heat-cleansing of everything within a hundred-meter radius.
                        • 317. - We've got a store of baradium explosives for that purpose--enough to obliterate the Sons' cave village. But I hope it won't come to that.
                          • 318. Option - Is there another way?Player - What choice do we have?
                          • 326. Option - Murder isn't an option.Player - I'm not going to blow up a village full of people.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            • 327. - If you're lucky, maybe you can take out Perrin before he reaches the settlement.
                              • 329. - Otherwise, plant the explosives--be careful with them!--around the caves. One way or another, the contamination has to be eliminated.
                          • 322. Option - Oh, I'm using the bombs.Player - We should have destroyed the tribals long ago.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            • 1029. - If you say so. Get to the caves. Maybe you'll catch Perrin before he's transformed a whole army.
                              • 340. <Conversation Exit>
  • 350. - Blast it. Don't let them escape into the desert!
  • 351. - Hael, check on Keighlah and the others. See if they've figured out anything with the artifact.
    • 353. - Sir, I'd like to hear what happened....
      • 355. - Follow orders. I'll brief everyone later.
        • 356. <Non-dialogue segment.>
          • 357. - I've sent for water and kolto, my lord--I'm sure the desert was agonizing.
          • 360. - You look--well, you look like you've been to the Dune Sea and back. I've sent for water and kolto.
            • 362. - But we've been waiting for word. Any sign of Darth Silthar?
              • 363. Option - Silthar is dead.Player - He didn't make it. He fell to the Sand People and their servants.
                +200 Influence : approves.
              • 367. Option - He died bravely.Player - Your master was Sith until the end. It was a good death.
                +50 Influence : disapproves.
                +200 Influence : approves.
              • 369. Option - You're better off without him.Player - Trust me, you don't want that man back.
                • 370. - So. He really didn't make it, then.
                  • 372. - Damn it. We all felt it. But we weren't sure--we're not blasted Sith!
                    • 374. - Without Silthar, we're just archaeologists with guns. Without him, this whole expedition falls apart.
                      • 375. Option - I'm your only hope now.Player - Obey me, and you may yet survive this world.
                      • 377. Option - Not until I'm done with you.Player - Fall to pieces later. First, you'll help me obtain Czerka's secrets.
                        • 378. - Respectfully, my lord, I can't just turn my team over to you.
                      • 381. Option - Hold it together, Captain.Player - We are Imperials. We'll find a way to succeed.
                        • 382. - Inspiring, but not very practical.
                      • 385. Option - Well, get over it.Player - Time you learned some self-reliance.
                      • 391. Option - I have data that'll help.Player - It isn't over yet. I know where to find the Czerka base.
                      • 937. Option - Too bad.Player - Then you're out of luck.
                        • 396. - I guess since Silthar brought you into this, now you're out?
                          • 398. - Captain Golah!
                            • 400. - Blast, Hael--now's not the time.
                              • 402. - The artifact--the one the Jawas found--it's got Keighlah. We disabled the dampeners, and there was a flash....
                                • 416. - What...? Start containment procedures, now!
                                  • 422. - The Imprisoned One will be free. The rebirth has begun.
                                    • 429. Option - What have you people done now?Player - Captain Golah. Care to explain this?
                                      +50 Influence : disapproves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 987. - I don't know. Keighlah? Are you in there?
                                        • 430. - This body is now a vessel for the Imprisoned One. This planet will become a vessel for his power.
                                    • 425. Option - Talk to me, creature.Player - Tell me about the Imprisoned One.
                                      • 426. - The Imprisoned One speaks from the white room. We are the manifestation of his glory.
                                    • 939. Option - Monstrous freak. [Attack]Player - You're going to die now.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 434. - You will fall before us. The expansion will continue.
                                        • 435. <Conversation Exit>
  • 956. - Contact me from a holostation when you get out to the desert. There's something I'd like to follow up on.
  • 521. - All right. Everyone get the equipment packed. Hael, see to the speeders....
    • 526. <Non-dialogue segment.>
      • 527. - My lord! It's good to see you. Were you able to make contact with the Jawas?
      • 533. - Look at you--you're starting to look like Reclamation Service material, covered in dust like that! Did you track down the Jawas?
        • 536. Option - I did.Player - They gave me a lockbox from a Czerka transport.
        • 538. Option - They foolishly resisted.Player - I found the Jawas. It didn't take much to make them give up this.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
        • 542. Option - We made a bargain.Player - I was able to negotiate for what we needed.
          +50 Influence : disapproves.
          +200 Influence : approves.
        • 548. Option - Those creatures are foul.Player - Those things should be exterminated. But I retrieved this.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 551. - Looks like a stasis crate--the sort Czerka used to transport samples.
            • 553. - Won't be easy to unseal, but we can peek inside. Keighlah? Run it through the analysis grid.
              • 555. - On it. We'll keep the sensitivity low--don't want to pulverize any artifacts inside.
                • 557. - Definitely something in there. Alien device of some sort--roughly spherical, contained in a Czerka energy field. Blasted odd.
                  • 558. Option - Is this our goal?Player - This device... is it what your Czerka records talked about?
                    • 559. - It's part of the collection, probably. But I had the sense Czerka found something bigger, too.
                  • 564. Option - Odd?Player - What about it is "odd"?
                  • 930. Option - Should I care?Player - Why should I care?
                    • 571. - First pass shows the artifact as over ten thousand years old. Probably distortion... the energy readings are unstable.
                      • 573. - Give me a few days to pop it open, and we'll run the scan again.
                        • 953. - I won't bore you with the science. Lord Silthar's on a pilgrimage, and we're getting ready to move to the forward research outpost--but we may need you again soon.
                          • 957. Option - Name the place and time.Player - This mission isn't over. I'd like to see it through.
                          • 958. Option - What aren't you telling me?Player - Captain--you're holding something back.
                            • 967. - Nothing actionable. You'll know anything as soon as I do.
                          • 959. Option - No promises.Player - I'll see if I can find the time.
                            • 960. - I wouldn't presume to give orders.
                              • 962. - If you're heading to the desert, contact us at the first station out from Mos Ila. Lord Silthar should have a lead on the Czerka base by then.
                                • 964. - In the meantime, we've got an artifact to study.
                                  • 965. <Conversation Exit>
  • 615. - Be careful when you head out to find the Jawas. This planet's not friendly.
  • 616. - Let's talk to Lord Silthar and get those verbobrains analyzed.
  • 617. - If we're going to find that old Czerka base, we need to start somewhere. Get those droid verbobrains.
  • 618. - Keighlah, I need those water readings. We won't get more supplies without a report.
    • 620. - Sorry, sir. I'll check soon as I can... sand in the gauges.
      • 997. - Blast. Bring in some local technicians, see if they can fix us up while I greet our guests.
        • 625. <Non-dialogue segment.>
          • 998. - Barden Golah, sir. Imperial Reclamation Service.
          • 993. - My lord--Barden Golah, Imperial Reclamation Service.
          • 1002. - Captain Barden Golah, Imperial Reclamation Service.
            • 994. - I've run excavations on Ziost, Malachor Two and Nim Drovis--but add a little heat and dust, and we've got nothing but trouble.
              • 1004. Option - I was told to come here.Player - Your man at the spaceport said this was a "research center."
                • 1009. - Not exactly up to standard, but yes, Mos Ila is our base of operations.
                  • 696. - Why, Captain--you should have alerted me. You know I enjoy guests.
              • 913. Option - I want to talk to your leader.Player - Who's in charge here?
                • 678. - I run the crew's day-to-day activities, but we report... ah.
              • 693. Option - Watch that "friendly" tone.Player - I'm not interested in your complaints. Why are Imperial troops stationed here?
                +50 Influence : disapproves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 694. - You'll have to go through... ah.
                  • 698. - Captain Golah and his crew report to me. I am Darth Silthar. They are my hands, digging and scraping where I cannot.
                    • 700. - We came to Tatooine to solve a mystery--one of dead men and desert secrets. Not for conquest, but for power.
                      • 705. Option - Greetings, my lord.Player - I've come to Tatooine in the name of Darth Baras.
                        +200 Influence : approves.
                        • 706. - I know your master. Perhaps we can find common ground.
                      • 709. Option - I came for a secret, too.Player - I hope we're not in competition, my lord.
                        +50 Influence : disapproves.
                        • 710. - Oh, I very much doubt it. But let us talk, one Sith to another.
                      • 713. Option - Why are there Sith here?Player - I didn't realize this was a Sith operation.
                        +200 Influence : approves.
                      • 715. Option - Wow. Everyone shows up here.Player - First Imperials, now Sith Lords. Not the Tatooine I expected.
                      • 701. Option - Power? On Tatooine?Player - What could the Empire possibly need on this dustball?
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 1011. - I, too, once viewed this world as insignificant. No longer.
                      • 723. Option - Is this some kind of joke?Player - Your team doesn't look like they could last a day in the wastes.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 724. - Careful what you say. We've lost many, yes; the captain's brother died in one of the trapped tombs of Dxun....
                          • 726. - That was Keighlah's brother, my lord. The maalraas ate his body.
                            • 728. - No matter. There is no crew more skilled at this delicate work.
                              • 752. - The Empire recently found a damaged shuttle drifting through deep space. It came from a Czerka Corporation research base on Tatooine.
                                • 782. - Czerka had Tatooinian artifacts they claimed were "the find of the millennium"--mystery devices with the energy throughput of a sun....
                                  • 1040. - ...but a month after the shuttle launch, their research base disappeared. Czerka never came back.
                                    • 1038. - Somewhere in this wasteland is power enough to destroy a world, remake a galaxy.
                                      • 784. - My team is going to find the Czerka base, and these "artifacts" along with it. We will learn their secrets. Will you join us?
                                        • 807. Option - I'll seek might anywhere.Player - If there's such power to be found here, I will claim it.
                                        • 809. Option - It will be mine.Player - Lost artifacts have a certain appeal--when they possess such power.
                                        • 811. Option - Power belongs to the Empire.Player - If these claims prove real, someone must represent the Empire's interests.
                                          +200 Influence : approves.
                                        • 813. Option - If you're paying....Player - For enough credits, I'll find anything you want.
                                          +200 Influence : approves.
                                          • 826. - Ha! Oh, this is wonderful. Our family is growing, Captain.
                                            • 828. - If you say so, my lord. Welcome to the team.
                                        • 1016. Option - What's the Czerka Corporation?Player - Tell me more about Czerka.
                                          • 1017. - Fools who believe that research and technology are a match for true power. They will not interfere.
                                        • 805. Option - I'm suspicious.Player - Why would you want me to join you?
                                          • 919. - Because I sense power in you. And I have need of such power.
                                            • 832. - Now... scattered across the desert, sheltered within caves, live a people called the Sons of Palawa.
                                              • 834. - They are an exacting and ritualistic tribe, come to Tatooine to test themselves against the elements. A settlement nearby has something we need.
                                                • 837. Option - I'm not following you.Player - What does this tribe have to do with your expedition?
                                                  • 924. - They have a clue. What did you call them, Captain?
                                                • 835. Option - "Test themselves"?Player - Test themselves how?
                                                  • 844. - They pound their fists into sand, drill for water instead of using vaporators... what you'd expect.
                                                    • 846. - Most importantly, the Sons of Palawa possess a clue to Czerka's fate. What did you call them, Captain?
                                                • 841. Option - We take what we need.Player - They will cooperate or meet their doom.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +50 Influence : disapproves.
                                                  +50 Influence : disapproves.
                                                  +200 Influence : approves.
                                                  • 842. - Yes--though their might is considerable, especially as they possess--what was it, Captain?
                                                    • 860. - Experimental battle droids armed with turbolasers, shields and who knows what else.
                                                      • 862. - Czerka droids, no doubt rebuilt by the Sons of Palawa. And the tribals... are not inclined to share.
                                                        • 927. Option - All right.Player - I can do it.
                                                        • 867. Option - Can we buy them?Player - Perhaps we can negotiate an exchange.
                                                          +50 Influence : disapproves.
                                                          +200 Influence : approves.
                                                          +200 Influence : approves.
                                                          +200 Influence : approves.
                                                        • 871. Option - Go take them, then.Player - Why can't you claim them yourself?
                                                          • 872. - The captain and his crew are not soldiers, alas.
                                                            • 874. - After the Empire took Mos Ila, the Sons of Palawa decided we were invaders. They'll shoot anyone who gets close.
                                                              • 876. - But why should that stop you? If the droids truly are from Czerka, I want their secrets!
                                                                • 878. - Dissect them. Peel the droids' armor and bring the captain their verbobrains. Then they will lead us to the missing Czerka base.
                                                                  • 903. <Conversation Exit>
  • 909. - Sorry, but we're handling this business ourselves. No outsiders needed.
  • 1117. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.tatooine.world.imperial.czerka_mystery.multi.captain_golah
Appearance FQNnpp.location.tatooine.world.imperial.czerka_mystery.multi.captain_golah
ID16141135984505863588
Appearance ID16141054120137464921
Body Typebmn
Gender0x00
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    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Captain Golah",
    "NameId": "431145997041664",
    "LocalizedName": {
        "enMale": "Captain Golah",
        "frMale": "Capitaine Golah",
        "frFemale": "Capitaine Golah",
        "deMale": "Captain Golah",
        "deFemale": "Captain Golah"
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    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 35,
    "MaxLevel": 35,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
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        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.tatooine.world.imperial.czerka_mystery.captain_golah",
    "CnvB62": "2IcxHe3",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141002306795241901",
            "MeleeWepB62Id": "hO5AJn4",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16141093847137580693",
            "RangedWepB62Id": "bVRWj55",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141054120137464921",
            "AppearanceFqn": "npp.location.tatooine.world.imperial.czerka_mystery.multi.captain_golah",
            "SpeciesScale": 0
        }
    ],
    "CharRef": "chr.captain_golah",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "tatooine",
    "CommandXP": 16,
    "Id": "16141135984505863588",
    "Base62Id": "f3szoT8",
    "Fqn": "npc.location.tatooine.world.imperial.czerka_mystery.multi.captain_golah",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "2001600095",
    "removed_in": "",
    "changed_fields": [
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    "previous_versions": [
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}