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sis_contact

sis_contact
Level 1-50 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Test
SubCategory: Charlesb
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: sis_contact
Other Sites:

Conversation:

  • 697. - I'm sure I'll see you around.
  • 559. - ... which is why you shouldn't have tried to hide this from us! How can the SIS do its job if you lie to us?
    Progresses:
    • 561. - You are in no position to demand anything from me, Agent Balkar. I will conduct Special Forces' affairs as I see fit.
      • 563. - Treason? Mass defection? You're covering up a threat to the entire Republic.
        • 564. Player - I'm back. The operation was a success.
          • 578. - Yes, the operation. That's just what we were discussing.
            • 579. <Non-dialogue segment.>
              • 567. - What were you thinking, Lieutenant? I gave you specific orders, and you ignored them.
                • 570. - Not everyone can deceive their allies, General. Some people actually have standards.
                  • 583. Option - Lies don't help anyone.Player - We have a responsibility to be honest with our fellow agencies and departments.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    • 590. - Your responsibility is to follow orders.
                  • 582. Option - I shouldn't have talked.Player - Telling you about the defection had no impact on the operation.
                    • 585. - Showing a modicum of respect for people outside SpecForce counts for something, I think.
              • 568. - You lied to me. You knew all about the traitors, about a direct threat to the Republic, and you helped cover it up.
                • 610. - I had to figure it all out for myself; dig it up like some enemy secret.
                  • 595. - I would think that someone in your line of work would understand the necessity of secrecy, Agent Balkar.
                    • 597. Option - Orders are orders.Player - General Garza told me not to tell you, Jonas. Nothing personal.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                    • 596. Option - I'm sorry, Jonas.Player - I should've told you the truth. It might have helped.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      • 600. - Yeah, well, it's too late for that now, isn't it?
                    • 584. Option - Enough!Player - What's done is done.
                      • 586. - You're absolutely right.
                        • 588. - This discussion is over. Lieutenant, contact me on your ship's holo when everything with M1-4X has been settled. Garza out.
                          • 589. <Non-dialogue segment.>
                            • 609. - Ugh. I don't know how you work with that woman.
                            • 612. - Look... you were just following orders. I know how it is. Let's not talk about it.
                              • 615. - The job got done--and it was no small feat. You've definitely earned your reward.
                                • 617. Option - No reward necessary.Player - I just did my duty, Jonas, nothing more.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 620. - I'm afraid modesty isn't going to get you out of this one.
                                • 618. Option - Reward?Player - What kind of reward are we talking about, here?
                                • 619. Option - This better be good.Player - Make it quick and make it important, Jonas. I have places to be.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  • 623. - I think you'll be suitably impressed.
                                    • 625. - Ahem. "Republic war droid M1-4X is to be repaired and direct control transferred to Havoc Squad's current commanding officer immediately."
                                      • 627. - Want to go meet the newest member of your squad, Lieutenant?
                                        • 630. Option - Yes!Player - Absolutely, Jonas.
                                        • 631. Option - Are you kidding me?Player - M1-4X was destroyed. How is this possible?
                                          • 640. - Apparently you weren't nearly as thorough as you could've been. You really ought to be ashamed of yourself.
                                        • 632. Option - I can't trust that machine!Player - M1-4X is programmed to obey Tavus--how can we be sure he'll be on our side?
                                          • 634. - Our technicians are the best in the Republic. If they say he's clean, then he's clean.
                                            • 636. - Come on--follow me.
                                              • 638. - All right, that should wrap things up. Activating now.
                                                • 644. - Diagnostics... complete. All systems operational. Unit M1-4X, reporting for duty!
                                                  • 646. Option - At ease.Player - Welcome to Havoc Squad, M1-4X.
                                                  • 645. Option - Wow, just like new.Player - You guys are good. There's barely a scratch on him.
                                                    • 650. - Glad you approve. You didn't exactly make it easy on us.
                                                  • 647. Option - This is going to be fun.Player - Finally, my very own killer war droid.
                                                    • 648. - Lieutenant--I'm very pleased to see you again. Your work in disabling me was incredible. Republic soldiers obviously are the best in the galaxy.
                                                      • 654. - It will be an honor to fight alongside such an exceptional servant of the Republic. Together, we'll crush the mindless hedonists of the Sith Empire!
                                                        • 655. Option - Right on!Player - I'm glad to have you back on our side, Forex.
                                                          • 658. - It's a pleasure to return to the service of freedom and democracy, sir.
                                                        • 656. Option - Are you fully operational?Player - Will your shields and weapons be as powerful as they were when we fought?
                                                          • 687. - Unfortunately, no--your skillful assault reduced my power core's charge back to its baseline. But this is only a temporary situation.
                                                            • 689. - Over time, my power core will gradually recharge, increasing my effectiveness until I can once again slay the Republic's depraved enemies with impunity.
                                                        • 657. Option - Just remember who's in charge.Player - You'd better stay in line, Forex. I beat you once--I can do it again.
                                                          • 659. - You are a true servant of the Republic's noble ideals. I will never have cause to question your command.
                                                            • 662. - It's been a pleasure working with you, Lieutenant. Hopefully, the next time we meet will be under more honest circumstances.
                                                              • 665. Option - Good working with you, too.Player - See you around, Jonas.
                                                              • 664. Option - I'd be up for that.Player - We make a good team, Balkar.
                                                                • 679. - You'd make a good SIS agent. If you ever get tired of the soldiering business, drop me a line.
                                                                • 682. - I don't know. After the swath of destruction we burned across Nar Shaddaa, it might be better for the galaxy if we don't work together again.
                                                              • 666. Option - [Flirt.] I'd like that.Player - Maybe more... private circumstances?
                                                                • 668. - Consider it done. I'll be in touch.
                                                              • 667. Option - Don't get your hopes up.Player - You want honesty, maybe you should get an honest job.
                                                                +200 Influence : approves.
                                                                +50 Influence : disapproves.
                                                                • 674. - I do still have all the paperwork for that interior refurbishment company....
                                                                  • 676. - See you around, Lieutenant.
                                                                    • 802. <Conversation Exit>
  • 752. <Non-dialogue segment.>
    • 445. - Lieutenant. It's Jonas.
      • 447. - I saw you talking to the Imps. Nobody shot anybody, so I'm going to take that as a good sign. Did you find out where our missing droid has gone?
        • 482. Option - That's affirmative.Player - The droid is in a facility in Shadow Town. Repeat, Shadow Town.
        • 483. Option - Did you ever doubt me?Player - I can be very persuasive. Our missing friend is in Shadow Town.
          • 486. - Fantastic work! I knew we could count on you.
        • 484. Option - I don't have time to chat.Player - I need to get to Shadow Town. Fast.
          • 487. - Ouch. That's not the best news.
            • 491. - Shadow Town is where the Imps put people who are too useful to kill, but too dangerous to leave roaming around the galaxy.
              • 494. - It's dangerous and heavily secured. Fighting your way in won't be the easiest thing you've ever done.
                • 495. Option - Copy that.Player - I'll be sure to stay on my guard.
                • 498. Option - No problem.Player - This is going to be fun.
                  • 499. - It's up to you to finish this. Get in, trash the droid and get yourself out so we can call it a day.
                • 497. Option - Can I go now?Player - As much as I love our chats, I have work to do.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 501. - Yeah, yeah. Go on, take out the rogue droid and save the Republic. We don't have all day.
    • 762. <Non-dialogue segment.>
      • 448. - We need to move fast. If you aren't gone from there soon, we're going to have a very hard time cleaning up what's happened.
        • 509. - We're going to have to cancel whole operations to bankroll this cover-up. Can't believe those dumb Imps started shooting!
          • 510. Option - I'm sorry this happened.Player - If only I could've talked them down, you wouldn't be in this mess.
            • 513. - I'm sure you tried everything you could.
          • 511. Option - So what now?Player - Do you have a backup plan?
          • 512. Option - What did you expect?Player - I don't know how you could've thought that situation would end without a fight.
            • 514. - We had them caught. I didn't think they'd want to risk causing a situation any more than we would. Clearly that was a mistake.
      • 449. - What were you thinking? Did you hear anything I said about avoiding a shoot-out in there?
        • 453. - It'll take everything the SIS has to cover this up--whole operations shut down because you couldn't keep your finger off the trigger.
          • 454. Option - I'm very sorry.Player - The Imps wouldn't budge, Jonas. I didn't mean for this to happen.
            • 457. - Well, it happened. So we'd better do something about it.
          • 455. Option - Criticize me later.Player - We don't have time for this. What's our next move?
            +200 Influence : approves.
          • 456. Option - I'm trained to kill, not talk.Player - If you wanted negotiations, maybe you should've sent a negotiator.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 458. - Yes, it's all my fault for assuming you were capable of speech.
              • 461. - Power up that computer bank. We shouldn't have trouble slicing in, now that nobody's alive to notice. Let's see where our missing droid's gone.
                • 466. Option - Copy that.Player - I'm powering the computers up now.
                  • 734. - What have we got here... hmm.
                • 468. Option - Let's hope so.Player - If these computers don't have any answers, we're in trouble.
                  • 469. - We're already in trouble... ah. Here we go.
                • 467. Option - This is getting ridiculous.Player - Why don't I rummage through the Imps' uniforms for clues while I'm at it?
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 521. - If it'll give you something to do besides complain, go for it. Let's see now... ah. There we go.
                    • 733. - M1-4X is in Shadow Town--that's where the Empire keeps prisoners that are too useful to execute or enslave. Particularly scientists.
                      • 741. - Those scientists have figured out how to supercharge the war droid's power core with some kind of rare alien tech. If you don't stop them, M1-4X will become invincible.
                        • 540. Option - I'd better get moving.Player - I'll get that droid put down ASAP.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 551. Option - You can't be serious.Player - You could be wrong.
                          • 552. - I doubt the Imperials would lie in their own files. You'd better get moving.
                        • 542. Option - Not if I can help it.Player - M1-4X is about to be nothing but scrap.
                          • 543. - I'll leave that in your capable hands.
                            • 546. - I won't hold you up anymore. Get to Shadow Town and stop this thing so we can all go home.
                              • 549. - Good luck. Jonas out.
                                • 796. <Conversation Exit>
  • 362. - Hey there, soldier. Niall just made it back and told me how much heat you took on covering for him.
    • 364. - You two did great. You're on the safe list, our tracks are covered, and I'm even tapped into all of the casino's security cams.
      • 365. <Non-dialogue segment.>
        • 367. - Now I can keep an eye on you in there. You look good, by the way.
          • 370. Option - Keep it professional, please.Player - We've got a job to do, Jonas. Stick to the op.
            +200 Influence : approves.
            +200 Influence : approves.
          • 368. Option - [Flirt] It's all the exercise.Player - Thanks for noticing; I have been working out lately.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 371. - Ahem. Is this discussion entirely necessary?
            • 372. - Are you kidding me? What is wrong with you people?
              • 387. - Hey, hey, no need for any insubordination, we'll get back to the mission.
            • 373. - Yeah, we've been running you around pretty hard.
          • 369. Option - I'm not interested in you.Player - Skip the charm, Jonas. It won't get you anywhere.
            +200 Influence : approves.
            +200 Influence : approves.
        • 366. - I'll be able to keep an eye on everything; make sure nobody gets the drop on you.
          • 376. Option - Sounds good to me.Player - I appreciate you watching my back.
            • 408. - In there, you'll need all the help you can get.
          • 377. Option - Why not use the armor-cam?Player - My armor has a camera built in for this kind of thing.
            • 378. - The Imps have slicers on Nar Shaddaa, too. Using your armor-cam would just give them lots of chances to crack it.
          • 379. Option - I don't like it.Player - Constant supervision doesn't help me do my job.
            • 380. - Relax, I'm not keeping tabs on you. I'm keeping tabs on everyone else.
              • 392. - You're walking into a hell of a situation here, Lieutenant.
                • 398. - Questioning the Imps about the droid is one thing, but if this comes down to shooting... the Republic can't afford that risk.
                  • 399. Option - Understood.Player - If anyone starts trouble, it won't be me.
                    +200 Influence : approves.
                    • 404. - That's all we can ask of you.
                  • 400. Option - You worry too much.Player - Maybe these Imperials will turn out to be really nice guys.
                    • 411. - I wouldn't bet on it. Let's try to play it safe here.
                  • 401. Option - I won't make any promises.Player - I'm finding out where that droid is, no matter what.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    • 402. - Starting a galactic war over one droid isn't expert strategy. You need to play it safe.
                      • 403. <Non-dialogue segment.>
                        • 406. - One more thing--I ran the images we got from the vault, checking faces against our databases.
                          • 416. - The weird thing is, I didn't find them in our Imperial or criminal databases. I found them in Republic Special Forces personnel records. Weird, huh?
                            • 421. Option - It's news to me.Player - I didn't know anything about that. +50
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                            • 423. Option - I can't believe it!Player - Traitors to the Republic? We've got to do something! +50
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              • 427. - So, you had no idea that a bunch of SpecForce traitors had gone rogue. Hm. Interesting.
                                • 428. <Non-dialogue segment.>
                                  • 417. - All right, I won't hold you any longer. Get up to that penthouse and get us some answers.
                                    • 419. - And don't get yourself killed doing it. Jonas out.
                            • 424. Option - They're all traitors.Player - Commander Tavus defected to the Empire, and a lot of other SpecForce soldiers went with him. +50
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              • 425. - Wow. That's even worse than I had suspected. Is there any particular reason the SIS doesn't know about this? Any reason you chose not to tell me before now?
                                • 426. Option - Orders are orders.Player - General Garza gave me strict instructions not to tell.
                                  • 431. - Ah. Of course she did. Well, I appreciate you telling me now, at least.
                                • 432. Option - Why would we tell SIS?Player - SpecForce problem, SpecForce solution. No reason to bring in anyone else.
                                  • 442. - Defecting soldiers are a threat to the whole Republic. The SIS exists to find and stop people like that.
                                • 433. Option - It's not your concern.Player - SpecForce will handle this. Your people would just get in our way.
                                  • 434. - "Our people" are some of the best Intelligence operatives in the galaxy.
                                    • 436. - We'll talk later. You'd better head up to the penthouse so we can find these traitors before things get any worse.
                                      • 439. - Good luck. Jonas out.
                                        • 420. <Conversation Exit>
  • 361. - Niall knows his stuff. Keep him safe and we'll be in business.
  • 210. - Now, was that fun, or was that fun?
    • 211. <Non-dialogue segment.>
      • 212. - The operation certainly catered to the lieutenant's specialties, at least.
        • 217. <Non-dialogue segment.>
      • 213. - You definitely picked the right squad for the job. This was right up the lieutenant's alley.
        • 215. <Non-dialogue segment.>
      • 241. - I wasn't the only one impressed with your moves, either--the alarm pulled in a very interesting audience.
        • 244. Option - [Flirt.] I aim to please.Player - If you like what you see, maybe you should do something about it.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 248. - Trust me, there's a reason I'm trying to get all of this boring "save the Republic" business out of the way quickly.
            • 249. <Non-dialogue segment.>
              • 251. - Is this entirely necessary? Pointless... fraternization like this is clearly proscribed by our Personnel Interaction Guidelines.
                • 254. Option - I guess that's true.Player - Apologies, Sergeant. We'll keep things professional from now on.
                  +200 Influence : approves.
                • 255. Option - Don't worry so much.Player - We're just talking, Elara. No harm in that.
                  • 268. - You are occupying mission time with non-mission activities.
                • 256. Option - Back off, Elara.Player - This isn't any of your business, Sergeant.
                  +50 Influence : disapproves.
                  • 261. - I'm here for the mission, Lieutenant, and anything impeding the mission is very much my business.
                    • 263. - Well, arguing like this isn't very efficient either; so let's just move on.
              • 252. - Get your priorities straight, Balkar, or I'll straighten them out for you.
                • 258. Option - Take it easy.Player - We're all on the same side here, Jorgan.
                  +200 Influence : approves.
                  • 264. - We'd better be.
                    • 347. - Sergeant, if you'd prefer to discuss mission details, I'm happy to oblige.
                • 257. Option - Are you jealous, Jorgan?Player - Jealousy doesn't suit you, Sergeant.
                  • 277. - What? I don't... I mean... ugh! Am I really the only one who cares about the mission, here?
                    • 279. - Yeah, I'd rather discuss violence against people who aren't me.
                • 259. Option - Fight! Fight!Player - This should be fun to watch.
                  +50 Influence : disapproves.
                  • 273. - Not if I can help it. If Sergeant Jorgan would like to focus on the mission, then let's focus on the mission.
      • 214. - It was quite a performance. And if our signal trackers are accurate, you pulled in a very interesting audience.
        • 219. Option - What have we learned?Player - Were you able to find the Imps our traitors are working for?
        • 224. Option - What have we learned?Player - Did you find out anything more about the droid's accomplices?
        • 220. Option - I'm glad you approve.Player - It's easy to do well when you love what you do.
          • 222. - Yes, you clearly have a passion for your work.
        • 221. Option - So your stupid plan worked?Player - I didn't think this op would bring in anything but posthumous decorations.
          • 223. - Guess you'll have to wait a little longer for that highly decorated coffin.
            • 226. - The alarm signal from the arms factory led to a surprising place: a penthouse at the Club Vertica Casino.
              • 229. <Non-dialogue segment.>
                • 230. - The slicers tell me that the computer systems at the other end of the alarm signal were definitely Imperial. Apparently our friends are overseeing this operation in style.
                • 231. - Our slicers took a pass at the computers in the penthouse--all Imperial tech. Our rogue droid's Republic, but the Imps are giving the orders.
                  • 232. Option - Let's take them out.Player - I'll breach the casino penthouse and eliminate all Imperials present.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 292. Option - Imperials in a penthouse?Player - Are you sure?
                    • 293. - Yes. And it would seem that Imperial expense accounts are much more generous than ours.
                  • 235. Option - What are we going to do now?Player - I take it you have a brilliant plan?
                    • 238. - That's my job.
                      • 282. - Club Vertica is an extremely public place. We have to get you through the casino and up to the penthouse without any bloodshed.
                        • 284. - That's where my friend Niall Piv comes in. Niall's our top slicer here. He'll make sure nobody hassles you on the way to the penthouse.
                          • 285. Option - Hello there.Player - Pleasure to meet you, Niall.
                            • 286. - Hm... oh, yes, thanks. It's nice to meet you, too.
                          • 288. Option - Your best slicer, huh?Player - Nice to know I'm worthy of your top talent.
                            • 350. - Of course. The best for the best.
                            • 351. - SpecForce gave us their best, so it's the least we can do.
                          • 289. Option - This runt is protecting me?Player - How's a slicer supposed to get me past armed guards?
                            • 298. - Club Vertica has a "safe list"--a list of people allowed to go in and out of the penthouse at any time.
                              • 300. - It's Niall's job to get you added to that safe list. But he needs your help.
                                • 308. - Hm? Oh, yes, Club Vertica's systems are highly secured. The only way to add you to the safe list is from inside the system.
                                  • 312. - There's a substation down in the Lower Industrial Sector. It belongs to the casino, so its computers are tied into the casino's systems. We need you to get Niall inside.
                                    • 313. Option - Understood.Player - I'll make it happen.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                    • 314. Option - Will there be guards?Player - What kind of opposition should I expect?
                                      +200 Influence : approves.
                                    • 315. Option - Why me?Player - Sneaking into places is your thing. What do you need me for?
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                      • 325. - Stealth isn't an option on our time frame.
                                        • 316. - Security for the substation is heavy--the casino's contracted some of the priciest mercenaries around.
  • 360. - Have a good time in there.
  • 140. - Hey there. Welcome to Balkar Interior Refurbishments, Incorporated. Be sure you review the new employee manual.
    Progresses:
    • 141. Option - Nice cover.Player - As long as we're holding a position, it's best to stay inconspicuous.
      +200 Influence : approves.
      • 152. - Exactly. You've got a knack for this business.
    • 142. Option - A new job, huh?Player - Giving up the spy business?
      • 146. - Thought I'd like a less conspicuous career than "Republic Intelligence team leader." Although I will miss the benefits.
    • 143. Option - Don't waste my time.Player - Skip the spy nonsense and give me the droid's position.
      +200 Influence : approves.
      +50 Influence : disapproves.
      • 144. - I've got bad news. The droid and his friend gave us the slip just after you and I spoke on the holo.
        • 149. - They jumped into an access tunnel and blew it behind themselves. Tracking them down again is going to take time.
          • 150. Option - So what do we do?Player - Do we have some kind of backup plan?
            +200 Influence : approves.
          • 155. Option - This is bad.Player - Time isn't something we have a lot of, Jonas.
            • 159. - Which is why we need to work with what we've got.
              • 163. <Non-dialogue segment.>
          • 156. Option - I can't believe you lost them!Player - You people are totally useless.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 157. - Too bad you're stuck with us.
              • 160. <Non-dialogue segment.>
                • 162. - If these men are traitors, then they'll have Imperial supervisors. We just need to find out where.
                • 161. - Whoever these guys are, they aren't working alone. Somebody on Nar Shaddaa is helping them, and it's time we found out who.
                  • 729. - I'll bet these guys would call for help if you shot up their arms factory. Then, we trace that call straight to whoever's really in charge.
                    • 183. Option - Pretty clever.Player - That's a good plan. Let's make it happen.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 185. Option - I guess it might work.Player - I'll try not to clear the place out before anyone manages to hit the alarm.
                      • 190. - Try to restrain yourself, just this once. For the good of the mission.
                    • 191. Option - You lost me, there.Player - Run that by me one more time?
                      • 192. - You attack the abandoned arms factory, forcing the droid's accomplices to call for help. We track the call and find out who's in charge.
                        • 194. - First thing's first: You'll need to plant these signal trackers around the arms factory so that we can trace the distress call.
                          • 199. - Then, you kick down the door and do what you do best while we see who gets a call. Sound like a plan?
                            • 200. Option - Affirmative.Player - Time to wreak a little havoc.
                            • 201. Option - What happens when I'm done?Player - Do we move to a new location afterward?
                            • 202. Option - Can't say that I approve.Player - Not much of a plan, but I didn't want to live forever anyway.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 207. - Ha! From what I've heard, this is the kind of op Havoc handles best.
                                • 203. - We'll be waiting for you here when the party's over. Have fun.
                                  • 204. <Conversation Exit>
  • 84. - Well. That was interesting, wasn't it?
    • 85. Option - Are you tracking the droid?Player - Any idea where the droid went?
      • 88. - We've got a pretty solid lead.
    • 114. Option - That wasn't so bad.Player - Nothing disturbs me.
    • 87. Option - What are you trying to say?Player - You think you could've done better, Jonas?
      +200 Influence : approves.
      +50 Influence : disapproves.
      • 89. - No, when I said "interesting," I actually meant "interesting."
        • 91. - Our tap on the vault cams wasn't perfect, but the droid's crew looked like they were packing Republic heat, all standard-issue.
          • 94. - We didn't have audio, though. Any luck finding out who we're dealing with?
            • 96. Option - No, I didn't.Player - Sorry. No solid intel. +50
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 100. - No problem. We'll get the whole story soon enough.
            • 95. Option - It doesn't matter.Player - Enemies of the Republic. That's all we need to know. +50
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 101. - I can see why you chose this line of work.
                • 104. - Our people tracked the droid and his buddy. They just headed into an abandoned arms factory in the Red Light Sector.
            • 97. Option - Our own men turned against us.Player - They were Republic Special Forces soldiers who have defected to the Empire alongside Harron Tavus. +50
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 116. - Defections in SpecForce? That's news. Big news. Any particular reason SIS isn't in the loop on this?
                • 117. Option - Orders are orders.Player - General Garza made it clear that she didn't want SIS involved.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 122. - Ah. So you're taking a pretty big risk, giving me the whole story on this. Thanks.
                • 119. Option - Why would we tell SIS? Player - It's a SpecForce problem. No reason to drag other departments into it.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 123. - Defections are a threat to the whole Republic. The SIS could help.
                • 120. Option - It's not your concern.Player - Your people would just get in the way.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 121. - Our people know what they're doing, just like yours. We could make your lives a lot easier.
                    • 128. - But we'll talk later. Our new traitor friends have holed up in an abandoned arms factory in the Red Light Sector.
                      • 106. - I have a team setting up shop in a warehouse not far from the arms factory. Meet up with us there.
                        • 107. Option - Understood.Player - I'll move out ASAP.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 108. Option - Hope you've got a plan.Player - We need to wrap this up before things get any worse.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                        • 137. Option - Don't tell me what to do.Player - (Class) do not serve
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 138. - I'd send you a written invitation, but we're on a bit of a tight schedule.
                            • 133. - Keep your eyes open--the Red Light Sector isn't exactly the safest place in the galaxy.
  • 83. - Go ahead and see to our friend. We'll watch your back.
  • 1. - Ah. There you are.
    • 3. - Go ahead, take a seat. And keep your voice down.
      • 4. Option - Are you my contact?Player - Jonas Balkar, correct?
      • 6. Option - Why?Player - Are people listening in on us?
      • 11. Option - Don't waste my time.Player - I didn't come here to play your little spy games.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 15. - If you say so.
        • 13. - Suit yourself. You look good from this angle, anyway.
          • 17. - Hope you like the cantina. It's not one of my favorites, but it is conveniently located.
            • 23. - There's a vault, not far from here. It's a merc operation, holds valuables for anybody with the credits to pay. Our mutual friend is about to pay them a visit.
              • 24. Option - What's the plan?Player - Do we have a welcome party arranged?
              • 27. Option - Huh?Player - Mutual friend? Are you talking about the war droid?
              • 31. Option - You can't be sure of that.Player - How could you possibly know the war droid's next move?
                • 32. - Our friend's moves seem random, but we've found a pattern.
                  • 34. - A group of paramilitary-types always shows up on the scene before the droid's attacks. We've already spotted them casing the vault.
                    • 36. - You could head in now, but I don't want to scare them off. We wouldn't want the guest of honor to skip the party, would we?
                      • 39. Option - Whatever you think is best.Player - It's your show, Jonas. When do we make our move?
                        +200 Influence : approves.
                      • 40. Option - I guess not?Player - It would be bad if our party was ruined. Definitely bad.
                      • 37. Option - Speak plainly.Player - Are we going to mince words, or do our jobs?
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 38. - On Nar Shaddaa, they're the same thing.
                          • 43. - I have people with eyes on the vault. Once they spot our target, we'll get the party started.
                            • 47. - So, Havoc Squad, huh? Pretty nice of Garza to loan us her very best. I'm--ah, excuse me.
                              • 56. - Jonas! I just wanted to let you know I made it to Ithor safe and sound.
                                • 58. - That's great! I'll talk to you later, then.
                                  • 60. - That's our cue. The target is in the vault. Are you ready to move out?
                                    • 61. Option - Affirmative.Player - Let's get this party started.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                    • 63. Option - What about you?Player - Are you coming with me, Jonas?
                                      • 69. - Not my area of expertise. This job is all yours.
                                    • 65. Option - It beats talking to you.Player - Anything to get away from here.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      • 66. - I hear you. Like I said, not one of my favorite cantinas.
                                        • 73. - Take care of the droid and we'll have you on your way within the hour. Nice and tidy.
                                          • 81. - Good luck. We'll have our eyes on you.
                                            • 82. <Conversation Exit>
  • 696. - We've got work to do.
  • 698. - Ah, Nar Shaddaa. Gotta love it, right?
  • 731. - Once we're past the security, just keep me covered, and you'll be an official Club Vertica guest in no time.
    • 732. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.test.charlesb.nar_shaddaa.class.trooper.sis_contact
Appearance FQNnpp.npc.default.bmn
ID16140988404188282819
Appearance ID16141168936432784379
Body Typebmn
Gender0x00
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    "_id": {
        "$oid": "5fb3e69433180000cb071b53"
    },
    "ParentSpecId": "16140966305425822495",
    "ParentSpecB62Id": "7vDq5b6",
    "Name": "sis_contact",
    "NameId": "386671610691584",
    "LocalizedName": {
        "enMale": "sis_contact",
        "frMale": "sis_contact",
        "frFemale": "sis_contact",
        "deMale": "sis_contact",
        "deFemale": "sis_contact"
    },
    "ClassId": "16140963006707226272",
    "ClassB62Id": "e5Q12r6",
    "AbilityPackageB62Id": "jyqqLr4",
    "MinLevel": 1,
    "MaxLevel": 50,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
            1702206746723288870
        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.nar_shaddaa.class.trooper.jonas_balkar",
    "CnvB62": "kYyprK4",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.npc.regular",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141173282837695788",
            "MeleeWepB62Id": "B0sHnP4",
            "MeleeOffWepId": "16141173282837695788",
            "MeleeOffWepB62Id": "B0sHnP4",
            "RangedWepId": "16141173282837695788",
            "RangedWepB62Id": "B0sHnP4",
            "RangedOffWepId": "16141173282837695788",
            "RangedOffWepB62Id": "B0sHnP4",
            "AppearanceId": "16141168936432784379",
            "AppearanceFqn": "npp.npc.default.bmn",
            "SpeciesScale": 0
        }
    ],
    "CharRef": "chr.cinematics_placeholder_no_lines",
    "Gender": "0x00",
    "FqnCategory": "test",
    "FqnSubCategory": "charlesb",
    "CommandXP": 16,
    "Id": "16140988404188282819",
    "Base62Id": "mtyhhRF",
    "Fqn": "npc.test.charlesb.nar_shaddaa.class.trooper.sis_contact",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "869968755",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.2.0",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}