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Bioware Developer Forum Posts

#5 Tier 1 3 Changes Coming in 5.2

Originally Posted by EricMusco ( Original Post ) | 03.03.2017 01:55PM
Quote: Originally Posted by teclado View Post
I really appreciate all this communication.

One concern that I have is that the "devil is in the details" as they say. I know you already covered the questions about actual drop rates. I'm not too concerned about that, since the wording you used gives us a pretty good idea.

My concern is with the above underlined section. Using an extreme example, what if "close to the top of your tier" means e.g. Command Rank 89 / 90? In other words, the drop rates stay flat until you are almost out of your tier. Then of course once you get past that tier, the drop rates go back to the normal low level. If you got unlucky with your one crate, it would be very possible for you to see little to no benefit from this change. So, my opinion on this depends entirely on the numbers, creating a range of opinion anywhere from "YAY" to "ewww."

I know this was an extreme example and I seriously doubt that this will happen, but I'm just trying to get a point across. Thanks!
Fair question! No, it is not that extreme. Using Tier 1 as an example: Command Rank 50 would have better drop rates than 1 and 80 would have better rates than 50, etc.

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