Bioware Developer Forum Posts
- Details
- Category: Developer Forum Posts
- Published: Wednesday, December 16th, 2020
Originally Posted by DanielSteed ( Original Post ) | 15.12.2020 01:34PM
Hey everyone!
So there are a couple of things at play here that I will try to explain. First off, let's start with specific patch note from Game Update 6.2:
"The sound effect of the following items will now be correctly played:
This was only an internal bug, not something that was ever live. In some of our internal environments certain audio effects were not working, so this internal bug report was created to flag and fix that. Unfortunately this got added in with our actual patch notes for live changes. We have now removed this errant patch note.
Coincidentally, at the same time an actual bug appeared for the Payday Blaster Pistol, changing its audio. These two events happening at once made it look like this was an intended change, which it was not at all. The team is working to have a fix in place in a future update (currently targeting 6.2.1 as of now). For the record, the intended and proper sound for the Payday Blaster Pistol can be found in this article. The team is working to get everything properly sorted out!
So there are a couple of things at play here that I will try to explain. First off, let's start with specific patch note from Game Update 6.2:
"The sound effect of the following items will now be correctly played:
- Basilisk War Mount
- Hoverturret Devastator
- Payday Blaster Pistol
- Amban JP Blaster Rifle
- Sienar Drexl Mount
- Desert Mudhorn Mount"
This was only an internal bug, not something that was ever live. In some of our internal environments certain audio effects were not working, so this internal bug report was created to flag and fix that. Unfortunately this got added in with our actual patch notes for live changes. We have now removed this errant patch note.
Coincidentally, at the same time an actual bug appeared for the Payday Blaster Pistol, changing its audio. These two events happening at once made it look like this was an intended change, which it was not at all. The team is working to have a fix in place in a future update (currently targeting 6.2.1 as of now). For the record, the intended and proper sound for the Payday Blaster Pistol can be found in this article. The team is working to get everything properly sorted out!