Bioware Developer Forum Posts

6/18 Update - Combat Team Notes

Originally Posted by TaitWatson ( Original Post ) | 18.06.2015 12:10PM
Hey everyone,

Below is the list of 3.3 PTS class and combat updates with supporting information from the team.

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Sage
  • Valiance now reduces the damage taken by the target of your Rescue by 25% (down from 50%) for 6 seconds after you rescue them. Following community and internal feedback, we decided to reduce the damage reduction effect rendered by Valiance to prevent certain exploitative PvE and PvP defensive tactics.
  • The Force-Mystics 4-piece set bonus now restores 5 Force (down from 10) when using Vindicate. Following community and internal feedback, we decided to reduce the Force restoration bonus granted by the Force-Mystics 4-piece set bonus to further promote the tactical management of Sage resources. With this reduction, it will not be quite as easy to pop back from an aggressive/relentless burst of healing without focused resource management.
Shadow
Serenity
  • Prolific Justice now spreads periodic Force Breach and Sever Force effects with Whirling Blow (instead of Force in Balance). We decided to reinforce the Serenity Shadow as a melee combatant and moved their DoT spread to a melee-range ability.

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Sorcerer
  • Dark Resilience now reduces the damage taken by the target of your Extrication by 25% (down from 50%) for 6 seconds after you extricate them. Following community and internal feedback, we decided to reduce the damage reduction effect rendered by Dark Resilience to prevent certain exploitative PvE and PvP defensive tactics.
  • The Force-Mystics 4-piece set bonus now restores 5 Force (down from 10) when using Consuming Darkness. Following community and internal feedback, we decided to reduce the Force restoration bonus granted by the Force-Mystics 4-piece set bonus to further promote the tactical management of Sorcerer resources. With this reduction, it will not be quite as easy to pop back from an aggressive/relentless burst of healing without focused resource management.
Assassin
Hatred
  • Profuse Horror now spreads periodic Creeping Terror and Discharge effects with Lacerate (instead of Death Field). We decided to reinforce the Hatred Assassin as a melee combatant and moved their DoT spread to a melee-range ability.

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Commando
Combat Medic
  • Field Medicine now increases the healing done by Bacta Infusion and Medical Probe by 10%. Following continued internal testing, we found that the Combat Medic had room for a slight HPS increase and decided to give Bacta Infusion and Medical Probe some additional impact for improved burst healing.
  • The Combat Medics 4-piece set bonus now properly increases the duration of Supercharged Cell.
Gunnery
  • Charged Barrel now additionally increases the healing dealt by Medical Probe by 20% per stack. At the temporary sacrifice of DPS, Gunnery Commando can now up to double the potency of their Medical Probe through Charged Barrel. This gives Gunnery Commandos a more powerful heal than they had with the old Advanced Medical Probe, while also allowing them to use a formidable heal with no cooldown at the cost of energy.
Assault Specialist
  • Rapid Recharge now additionally reduces the heat cost of Medical Probe by 5. This change was implemented to ease the cost of healing as a form of survivability for Assault Specialist Commando.
  • Blazing Celerity now additionally makes Medical Probe activate instantly after dealing damage with Mag Bolt. Assault Specialist Commando now have the opportunity to activate Medical Probe instantly to heal without being interrupted in situations where healing might be more advantageous than dealing damage.

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Mercenary
Bodyguard
  • Empowered Scans now increases the healing done by Emergency Scan and Rapid Scan by 10%. Following continued internal testing, we found that the Bodyguard had room for a slight HPS increase and decided to give Emergency Scan and Rapid Scan some additional impact for improved burst healing.
  • The Combat Medics 4-piece set bonus now properly increases the duration of Supercharged Gas.
Arsenal
  • Tracer Lock now additionally increases the healing dealt by Rapid Scan by 20% per stack. At the temporary sacrifice of DPS, Arsenal Mercenaries can now up to double the potency of their Rapid Scan through Tracer Lock. This gives Arsenal Mercenaries a more powerful heal than they had with the old Healing Scan, while also allowing them to use a formidable heal with no cooldown at the cost of heat.
Innovative Ordnance
  • Rapid Venting now additionally reduces the heat cost of Rapid Scan by 5. This change was implemented to ease the cost of healing as a form of survivability for Innovative Ordnance Mercenaries.
  • Speed to Burn now additionally makes Rapid Scan activate instantly after dealing damage with Mag Shot. Innovative Ordnance Mercenaries now have the opportunity to activate Rapid Scan instantly to heal without being interrupted in situations where healing might be more advantageous than dealing damage.

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Scoundrel
  • The healing dealt by Diagnostic Scan has been increased. We discovered an issue that was causing Diagnostic Scan to heal for less than intended, and we fixed it.

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Operative
  • The healing dealt by Diagnostic Scan has been increased. We discovered an issue that was causing Diagnostic Scan to heal for less than intended, and we fixed it.

Cheers, all!

The SWTOR Combat Team

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