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Tala-Reh

Tala-Reh
Level 47 Duelist
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Voss
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Tala-Reh
Other Sites:

Conversation:

  • 724. - Good luck, Jedi. My thoughts are with you.
  • 399. Player - I have the maps. These should help us find the Dark Heart so we can stop Lord Fulminiss.
    • 401. - You ordered my squad to retreat. Braved the Gormak reinforcements. We owe you our lives.
      • 402. Option - You did your part, too.Player - I wasn't alone. You risked your lives to help me. I appreciate that.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 409. - Gracious. And a great warrior. You killed many Gormak. Like my husband.
          • 416. <Non-dialogue segment.>
      • 407. Option - I knew I could handle it.Player - The Gormak never posed any real threat to me. I didn't see any point in your squad throwing their lives away.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
    • 400. - My squad was slaughtered. It is good their sacrifice was not in vain.
      • 405. Option - I did what I had to.Player - I'm here for one reason: to stop Lord Fulminiss from destroying Voss.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 419. - Many Gormak fell at your hand. You are a great warrior. Like my husband.
          • 420. <Non-dialogue segment.>
      • 403. Option - I'm sorry for your loss.Player - I didn't want your friends to die. But I needed them to hold off the reinforcements.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 410. - I do not blame you. They died serving the will of Valen-Da. Like my husband.
          • 413. <Non-dialogue segment.>
      • 404. Option - Yet somehow you survived. Odd.Player - The rest of your squad gave their lives. But you retreated.
        • 411. - Valen-Da's vision saw us standing together. My fate is to live. Theirs, to die. Like my husband.
          • 412. <Non-dialogue segment.>
            • 514. - You are female. An outsider. Yet you remind me of him. A great warrior. An instrument of Mystic will.
            • 414. - You remind me of him. Strong. Fierce. An instrument of Mystic will.
              • 424. - Behold the patron of glory! Eyes afire with righteous might; skin bathed in the warm blood of the enemy--witness the glory and blazing fury!
                • 425. Option - We should get going.Player - The sooner we get to the Dark Heart, the sooner we can stop Fulminiss.
                • 426. Option - Is that poetry?Player - From the way you normally talk, I would have never guessed your species could be so expressive.
                  • 432. - We know great depth of emotion. We reveal true feelings through poetry.
                • 429. Option - Yep. That sounds like me.Player - Although you didn't see me fighting the Gormak, you've captured it quite nicely.
                  • 430. - This verse honors my husband. Many songs were written celebrating his death.
                    • 437. Option - Words won't stop Fulminiss.Player - The songs will have to wait.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 436. - Agreed. Not the time for poetry. Apologies.
                    • 433. Option - I'd like to hear more.Player - Can you recite another verse?
                      • 440. - His wrath rains down like fire from above. Bodies encircle him like a pyre. His hand never falters; his courage never wanes as the hordes overwhelm him.
                        • 428. - His last thoughts turn to his true love. He feels no fear. No pain. The chill of death cannot cool his passion. The hero burns eternal.
                          • 443. - Sounds better in Voss. Basic lacks nuance.
                            • 453. Option - I'm not into nuance.Player - I prefer the direct approach, myself.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 454. - Of course. Time for action.
                            • 448. Option - That was beautiful.Player - Thank you for sharing that with me.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              • 517. - My honor. We must go. Valen-Da waits.
                              • 449. - I... you are welcome. We must go. Valen-Da waits for us.
                            • 457. Option - That poem celebrates failure.Player - The Mystics want blind obedience. These songs glorify pointless suicide missions.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              • 458. - Outsiders do not understand the Voss.
                    • 431. Option - I don't plan on dying.Player - Will they write a song about me if I live?
                      • 439. - We remember those who are worthy.
                        • 653. - The maps reveal the location described in Valen-Da's vision. We confront Lord Fulminiss there.
                          • 482. - The Dark Heart crawls with predators. We split up. Small groups draw less attention.
                            • 483. Option - Sounds good.Player - Just tell me how to get there.
                            • 467. Option - Have you heard of Sel-Makor?Player - A creature at the Gormak vault spoke to me. It said it was created in the Dark Heart by a being called Sel-Makor.
                            • 512. Option - Have you heard of Sel-Makor?Player - During the purification ritual, I fought a being, the avatar of someone named Sel-Makor. It said he lives inside the Dark Heart.
                              • 470. - I do not know the name. Valen-Da made no mention of this entity. Sel-Makor is not our concern.
                            • 485. Option - That's a bad idea.Player - Splitting up leaves us vulnerable. We should stick together.
                              • 487. - Beasts of the Dark Heart are cunning. Attack in unison. Coordinate their efforts.
                                • 490. - Small groups pose less threat. Monsters attack individually. Seek a quick meal. This we can survive.
                                  • 622. Option - Makes sense.Player - Okay, we'll split up.
                                  • 491. Option - I'm worried about you.Player - You said yourself how dangerous the Dark Heart is. I don't want you to get hurt.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    • 501. - Nor I you. We must both be careful.
                                  • 498. Option - You're too weak for this.Player - You'll never survive the Dark Heart without me watching out for you.
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    • 499. - You underestimate me. I am a commando.
                                      • 484. - I will mark the chamber on your map. Meet there. Valen-Da has foreseen it.
                                        • 505. <Conversation Exit>
  • 362. Player - I've destroyed all the generators. The shields around the king's vault are down.
    • 363. - We suffered many casualties. We will occupy the Gormak as long as possible.
      • 367. Option - You've done enough. Fall back.Player - Get your squad out of there before you lose any more people. +50
        +200 Influence : approves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 372. - No. We leave, you'll fight Gormak reinforcements.
          • 378. Option - You're right. Keep fighting.Player - We can't fail. Buy me as much time as you can then pull out. +50
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
      • 368. Option - Will you be able to make it?Player - How long can you last?
        • 371. - Long enough. We will not let the Gormak send reinforcements.
          • 374. Option - Get your squad to safety.Player - Don't throw your lives away! +100
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 384. - We will begin a fighting retreat. Get the maps. Rendezvous at the Voss camp on the border of the Nightmare Lands.
              • 385. <Conversation Exit>
          • 375. Option - I'll try to hurry.Player - I'm about to enter the king's vault. Hold out as long as you can, then pull out.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 379. Option - This mission can't fail.Player - You have to buy me time. We need those maps to stop Fulminiss. +50
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
      • 369. Option - Just do your job!Player - I don't care how many people you lose - keep fighting! +100
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +200 Influence : greatly approves.
        +200 Influence : greatly approves.
        +50 Influence : disapproves.
        • 370. - We will battle until the end.
          • 383. - Get the maps. Rendezvous at the Voss camp on the border of the Nightmare Lands.
            • 386. <Conversation Exit>
  • 637. - Go to Gorma-Koss. My squad will distract the Gormak. Destroy the shield generators. Get the maps from the vault.
  • 220. - Outsider. I am Commander Phraken-Nal. Tala-Reh told me your mission.
    • 221. Player - It's worse than we thought. Fulminiss used a Sith ritual to drive his apprentices insane. At the shrine, he learned a technique to make it even more powerful.
      • 224. - This is known. We have reports. You killed the priests at the Shrine of Healing.
        • 208. Option - Fulminiss drove them insane.Player - They attacked me. I had no choice.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
        • 209. Option - Your Mystic let this happen.Player - Valen-Da knew I would be at the temple. Their blood is on his hands.
          +200 Influence : greatly approves.
          +200 Influence : greatly approves.
          +200 Influence : greatly approves.
          +200 Influence : greatly approves.
          +200 Influence : greatly approves.
        • 225. Option - They got what they deserved.Player - Anybody who attacks me suffers the same fate.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 227. - We do not blame you. You walk the path of Valen-Da's vision.
            • 241. Option - Valen-Da left you a message.Player - This recording was left behind. It's coded so only you can play it.
            • 233. Option - Fulminiss is using him.Player - The Sith could be twisting Valen-Da's visions to his own dark purpose.
            • 234. Option - I'm not his puppet.Player - You may believe everything is predestined, but I don't.
              • 235. - Denial is not truth.
                • 239. - In time, all will be clear.
                  • 244. Option - I admire your faith.Player - After all that's happened, you still believe. Maybe this message from Valen-Da will help us understand what's going on.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                  • 245. Option - We'll have to wait and see.Player - Valen-Da left a message behind. It's coded so only you can play it.
                  • 246. Option - I'm not holding my breath.Player - I don't put much faith in your Mystics. But Valen-Da did leave a message. It's coded so only you can play it.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 242. - Outsider. Your mission is done. Go now.
                      • 250. <Non-dialogue segment.>
                        • 251. - Wait. He helped us. We may need help again.
                        • 252. - Wait. She helped us. We may need help again.
                          • 255. - Tala-Reh. Know my vision. Lord Fulminiss in a dark cave. Strange symbols adorn the walls. A corrupted ritual unleashes a plague of madness that drowns Voss in blood.
                            • 259. - You and the Jedi stand with us. Against him. Meet us in the Nightmare Lands. The Dark Heart.
                              • 262. Option - Let's not keep them waiting.Player - The Dark Heart! Let's go as soon as possible.
                              • 263. Option - What's the Dark Heart?Player - Do you know this place he's talking about?
                                • 265. - The center of the Nightmare Lands. A legendary place of danger and evil.
                              • 264. Option - Good. This is almost over.Player - I'm sick of chasing after these two. Let's go to the Dark Heart and end this!
                                • 266. - The Dark Heart is hidden. We have no maps. The Voss shun the Nightmare Lands.
                                  • 267. <Non-dialogue segment.>
                                    • 389. - The Gormak know the Nightmare Lands. They have maps. The king is dead. The Gormak are vulnerable.
                                      • 392. Option - They're still dangerous.Player - Even without their king, the Gormak are fierce warriors. We need a plan.
                                    • 271. - The Gormak know the Nightmare Lands. The Gormak king has maps.
                                      • 272. Option - We have to get those maps.Player - I doubt the Gormak will want to share. We need a plan.
                                      • 273. Option - The Gormak have a king?Player - I thought they were primitive savages living in small, warring tribes.
                                        • 275. - The Gormak king explored the Nightmare Lands. It made him strong. Now many tribes follow him.
                                      • 274. Option - Time to slaughter some Gormak!Player - I was just thinking I was in the mood to kill something.
                                        +50 Influence : disapproves.
                                        +50 Influence : disapproves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +50 Influence : disapproves.
                                        • 705. - Scouts watch the Gormak. I will speak with them. Wait here, Outsider.
                                          • 312. - Phraken-Nal is right to be cautious. Gormak are dangerous. They killed my husband.
                                            • 313. Option - I'm sorry. I didn't know.Player - That must make this hard for you.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +50 Influence : disapproves.
                                              +200 Influence : approves.
                                              • 712. - He was a commando. He died serving the will of the Mystics.
                                            • 314. Option - You were married?Player - Was your husband a commando, too?
                                              • 317. - He was. He died serving the will of the Mystics.
                                            • 315. Option - He must have been weak.Player - He wasn't much of a soldier, then.
                                              +50 Influence : disapproves.
                                              +50 Influence : disapproves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +50 Influence : disapproves.
                                              • 316. - He was a great warrior! He sacrificed himself to serve the will of the Mystics!
                                                • 322. Option - Let go of your grief.Player - Your love for your husband musn't impair your judgment on this mission. You have to set your feelings aside.
                                                • 318. Option - What happened?Player - I'd like to hear how he died.
                                                  • 319. - Valen-Da had a vision. He sent my husband to Gorma-Koss. Alone. There he met his fate.
                                                    • 333. - He challenged the Gormak king to a duel. The king refused. A hundred Gormak warriors fell on him.
                                                      • 335. - Twenty died before he fell. The king sent my husband's head back to Voss-Ka. Just as Valen-Da foresaw.
                                                        • 336. Option - Valen-Da should've warned him.Player - If I saw a vision of someone's severed head, I think I'd tell them.
                                                          • 339. - He did. My husband knew his fate.
                                                        • 337. Option - His death seems pointless.Player - Why would someone throw his life away like that?
                                                        • 338. Option - Valen-Da got rid of him.Player - I think your Mystic wanted you all to himself.
                                                          • 341. - You do not understand the Mystics. Valen-Da did not know me then.
                                                            • 340. - His death was honored in song. Poems were written. Many were inspired. The commando ranks swelled.
                                                              • 347. - I enlisted. Now I protect Valen-Da.
                                                                • 350. Option - The vision served its purpose.Player - If your husband hadn't died, you wouldn't be here to help me stop Fulminiss.
                                                                • 348. Option - How can you not hate him?Player - Valen-Da's vision caused your husband to die!
                                                                  +200 Influence : approves.
                                                                  +50 Influence : disapproves.
                                                                  +200 Influence : approves.
                                                                  +50 Influence : disapproves.
                                                                  • 352. - The Gormak killed my husband. Not Valen-Da's vision. They must pay.
                                                                • 349. Option - We don't have time for this.Player - Enough stories of your dead husband. We need to focus on stopping Fulminiss, remember?
                                                                  +50 Influence : disapproves.
                                                                  +50 Influence : disapproves.
                                                                  +200 Influence : approves.
                                                                  +200 Influence : approves.
                                                                  +50 Influence : disapproves.
                                                • 323. Option - I don't care.Player - I'm not interested in your dead husband. I'm trying to stop Fulminiss from destroying Voss. Remember?
                                                  +50 Influence : disapproves.
                                                  +50 Influence : disapproves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +50 Influence : disapproves.
                                                  • 716. - I understand. My husband is of the past.
                                                    • 718. - Tala-Reh. Outsider. I have spoken with the scouts.
                                                      • 708. <Non-dialogue segment.>
                                                        • 395. - The maps are in the king's vault at Gorma-Koss. The king is dead, but an army of Gormak still guard it.
                                                        • 276. - The maps are in the king's vault at Gorma-Koss. The vault is unassailable. An army of Gormak protect it.
                                                          • 285. - Commandos entering Gormak territory would draw them away. Thin their numbers.
                                                            • 286. Option - Sounds like a plan.Player - Commander, send your troops into Gormak territory as a distraction. That will give me a chance to get into the vault and steal those maps.
                                                            • 287. Option - We need to work together.Player - Tala-Reh's right. If you create a distraction, I can get inside the Vault and get those maps.
                                                            • 288. Option - I don't need your help.Player - I don't care how many Gormak are in my way--I'm going to get those maps!
                                                              • 289. - Alone you will fail.
                                                                • 291. - Valen-Da has decreed you must go to the Dark Heart. I must heed his words.
                                                                  • 295. - Tala-Reh will lead a squad of Commandos against the Gormak. You will infiltrate the King's Vault at Gorma-Koss.
                                                                    • 633. Option - That should work.Player - If you can draw away some of the Gormak soldiers, I can get that map.
                                                                      +200 Influence : approves.
                                                                      +200 Influence : approves.
                                                                      +200 Influence : approves.
                                                                      +200 Influence : approves.
                                                                      +200 Influence : approves.
                                                                    • 301. Option - Tala-Reh should come with me.Player - Put someone else in charge of the squad.
                                                                      +200 Influence : approves.
                                                                      +50 Influence : disapproves.
                                                                    • 302. Option - Just do your part.Player - You better not screw this up.
                                                                      +50 Influence : disapproves.
                                                                      +50 Influence : disapproves.
                                                                      +200 Influence : approves.
                                                                      +200 Influence : approves.
                                                                      +50 Influence : disapproves.
                                                                      • 304. - I will assemble the squad. Tala-Reh, explain the details.
                                                                        • 329. - The vault is protected by an impregnable shield. Shield generators are scattered through Gorma-Koss.
                                                                          • 387. - Find all the generators protecting the king's vault. Destroy them. We will speak when it is done.
                                                                            • 388. <Conversation Exit>
  • 650. - Hurry. Go to the Shrine of Healing. I must wait here.
    • 651. <Conversation Exit>
  • 122. Player - I'm here. Ready to enter the Shrine of Healing and stop Lord Fulminiss?
    • 123. - I cannot. The shrine is forbidden to me.
      • 125. - Make the pilgrimage alone. The guardians will open the shrine.
        • 127. Option - What do the Sith want there?Player - If Fulminiss seeks to destroy all life on Voss, what at the Shrine would help him do that?
          • 130. - I do not know. Only those chosen may go to the shrine.
        • 128. Option - So I do all the work?Player - I thought you were sworn to protect your Mystic. Now you're going to sit by and do nothing?
          • 162. - Only the chosen can make the pilgrimage. The Mystics have decreed it. I must wait here.
            • 188. Option - I'll be back when I'm done.Player - Hopefully this won't take long.
            • 140. Option - That doesn't bother you?Player - You're sworn to protect Valen-Da, but all these laws and traditions stand in your way. Doesn't that make you angry?
            • 141. Option - Bend the rules. Come with me.Player - You can't let a law handed down by some Mystic centuries ago stop you from doing your duty!
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 143. - We obey the Mystics.
                • 145. Option - They're not infallible.Player - What if they're wrong?
                • 147. Option - Blind obedience is stupid.Player - You can't just let others control your life like that!
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 146. - The Mystics are never wrong.
                    • 149. Option - There's no point arguing this.Player - It's obvious I can't change your mind. But we can still work together.
                    • 152. Option - Valen-Da trusted the Sith.Player - We've seen what kind of man Lord Fulminiss is. Surely you don't think Valen-Da is right to help him?
                      • 153. - A Mystic is always right.
                    • 154. Option - This whole planet is insane!Player - Are all Voss this stupid, or is it just you?
                      +50 Influence : disapproves.
                      • 155. - All Voss obey the Mystics.
                        • 185. - We will speak when you return from the shrine.
                          • 186. <Non-dialogue segment.>
                            • 672. <Non-dialogue segment.>
                              • 736. <Conversation Exit>
  • 54. - Called us monsters. Mad with terror.
    • 57. Option - You fight well.Player - You know how to handle yourself in combat.
      +200 Influence : approves.
      +200 Influence : approves.
      • 60. - As do you. Your martial skill is impressive.
    • 55. Option - That's the dark side.Player - Lord Fulminiss must have done something to destroy their minds.
      +200 Influence : approves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      • 59. - He may not be to blame. Many who enter the wilds go mad.
    • 56. Option - You're lucky I was here.Player - Those Sith apprentices would have killed you if it wasn't for me.
      • 58. - Doubtful. I am a commando.
        • 64. - Here. A holorecorder.
          • 68. - Welcome back, Lord Fulminiss. The ritual preparations are complete. Is this Voss going to be our first test subject?
            • 70. - Valen-Da is still useful to me. The same cannot be said of you.
              • 72. - No! Please, don't! Ugh! Aaaaah!
                • 76. - The monsters. I see them. They're everywhere. They're all around me. No! No!
                  • 77. Option - Valen-Da is with him.Player - So, your Mystic was still alive when this holo was made.
                  • 74. Option - He turned on his own people?Player - That's grim, even for a Sith Lord.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    • 84. - The dark side's all about grim. I bet the Emperor loves this guy.
                    • 79. - Fulminiss often pleased the Emperor with his ruthless cruelty.
                  • 73. Option - See what the Sith are like?Player - Fulminiss destroyed the minds of his own apprentices. Now do you understand why he has to be stopped?
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    • 78. - There is more.
                      • 88. - We're done here. Take me to the Shrine of Healing.
                        • 90. - The journey is long. We must go now.
                          • 93. Option - We know where they're going.Player - Tell me where I can find the Shrine of Healing, so I can stop Fulminiss.
                          • 94. Option - Where did this holo come from?Player - This clue seems a little too convenient to have been dropped by accident.
                            • 98. - Valen-Da left the holo for me to find.
                          • 95. Option - Your Mystic is a traitor.Player - Valen-Da saw what Fulminiss is capable of, and he's still willing to help him.
                            • 99. - Mystics are beyond reproach.
                              • 97. - Fulminiss is dangerous. We must work together.
                                • 103. Option - Good idea.Player - We'll have a better chance if we team up.
                                • 109. Option - Suddenly you want my help?Player - First you ordered me to leave, now you want to team up?
                                  • 113. - The situation changed.
                                • 110. Option - I don't need you.Player - I can handle this on my own. You'll just get in the way.
                                  • 111. - You will fail without me.
                                    • 701. - The Shrine of Healing is sacred. A place of ancient power. Fulminiss can cause great harm there.
                                      • 112. - The journey to the shrine is arduous. I will make preparations.
                                        • 119. - Here. The location of my supply camp. Meet me there. We will continue our mission.
                                          • 120. <Conversation Exit>
  • 726. - Not during battle!
  • 1. - Outsider. Why are you here?
    • 2. Option - I'm looking for a Sith.Player - I came here in search of a man named Lord Fulminiss.
      • 7. - We have the same goal. This is a problem.
    • 3. Option - Who are you?Player - I'm not going to answer any questions until you tell me your name.
    • 4. Option - None of your business.Player - I'm not going to answer your questions.
      • 6. - You do not trust me. This will not help.
        • 10. - I am Tala-Reh. You wear Jedi garb. Sith's sworn enemy.
          • 15. - We want none of your war. I search for Fulminiss. Do not interfere.
            • 16. Option - We should work together.Player - We both want the same thing. Maybe we should team up.
            • 17. Option - Why are you looking for him?Player - What business do you have with him?
              • 19. - You fear I am his ally. I am not.
            • 18. Option - My mission is more important.Player - If I don't find Fulminiss, all of Voss will be destroyed.
              • 20. - You are Jedi. He is Sith. Say anything to turn the Voss against him.
                • 22. - I seek Valen-Da. He is a powerful Mystic. I am sworn to protect him.
                  • 27. - Three days ago Valen-Da left the Mystic temple with Lord Fulminiss. Neither have been seen since.
                    • 29. Option - They might be in this cave.Player - I tracked a comm signal from Lord Fulminiss to here. He could be hiding deeper inside.
                    • 28. Option - He must be a prisoner.Player - Did Lord Fulminiss take Valen-Da hostage?
                      • 31. - Jedi prejudice. Valen-Da left the temple willingly.
                    • 30. Option - That's not my problem.Player - I don't care about a single Mystic. I'm trying to save the life of everyone on Voss!
                      • 32. - Wild claims. Say anything to disparage Sith.
                        • 34. - You wish violence upon Lord Fulminiss.
                          • 38. Option - Only as a last resort.Player - Fulminiss has one goal - to wipe out all life on Voss. I will do what I must to stop him.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                          • 698. Option - He wishes violence on you.Player - Listen to me: all Voss are in danger. Fulminiss intends to kill everyone on this planet. I won't let that happen.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 697. Option - It's what he deserves.Player - The Sith seek to wipe out all life on this planet. You and your people are dead if I don't stop Fulminiss.
                            +200 Influence : approves.
                            +200 Influence : approves.
  • 519. <Non-dialogue segment.>
    • 523. - You came. I'm glad. We must speak. Alone.
      • 524. Player - Can you give us some privacy?
        • 525. - Remember--you're a Jedi. That comes with certain responsibilities. And certain restrictions.
        • 526. - I'll be right over there if you need me. Just over there... really close by....
        • 527. - Don't do anything I wouldn't do. Actually, I can't think of what that might be.
        • 528. - I'll wait over there.
        • 529. - Is that an order, sir?
        • 530. - T7 = nearby // Jedi = call if needed
    • 522. - You came alone. Good.
      • 532. - This is difficult. You are an Outsider. But you saved me from Sel-Makor. We are connected.
        • 547. Option - A Jedi must resist emotion.Player - My order has rules against this. Personal relationships are forbidden.
          • 552. - Relationships bring healing. My husband died. Inside, I also died. Now feelings are reborn.
        • 546. Option - We make a good team.Player - We stopped Fulminiss together. Destroyed Sel-Makor. You don't go through that without developing some kind of friendship.
          • 551. - This is something more.
        • 545. Option - I feel it too.Player - I know what you mean. There is a bond between us.
          • 548. - My husband died. Inside, I died. Now feelings are reborn. I live again.
            • 554. - Come with me. I need you. You heal the wounds of grief. One night. That is all I ask.
              • 560. Option - What happens after that?Player - Will you leave Voss? Join my quest to stop the Emperor?
                • 563. - I cannot leave. I serve the Mystics. But tonight, I will serve you.
                  • 559. Option - I see your pain, but I can't.Player - You're lonely, I know that. So, it's understandable that our friendship feels like something more than it is.
                    • 572. - You feel only friendship? I thought... no. You are right. I was blinded by grief.
                      • 574. - My husband is gone. I still live. Clinging to the pain does not honor him.
                        • 576. - You are wise. Thank you, Jedi. I will remember you. Always.
                          • 577. <Non-dialogue segment.>
                            • 582. - Can't believe you passed that up. Remind me never to become a Jedi.
                            • 578. - You did the right thing. And what did you say to her? She actually looks happy for a change.
                            • 579. - I know the Jedi like to help others, but we can't waste time like this.
                            • 580. - Helping her wasn't part of our mission, but I guess it didn't hurt. Sir.
                            • 581. - Tala-Reh = happier // Jedi = helped her
                            • 584. <Conversation Exit>
                  • 567. Option - We both need this.Player - You aren't the only one with emotional wounds. We can help each other.
                  • 570. Option - You've convinced me.Player - Sounds good. I'm in.
              • 561. Option - Let's go.Player - Do you have somewhere more private?
                • 562. - I know a place. Come.
                  • 590. - I am sorry you must leave. Last night I was at peace. I am whole.
                    • 593. Option - It was. But I have to go.Player - And now we have to go back to our lives.
                    • 591. Option - Come with me.Player - This doesn't have to end. You could join me.
                      • 598. - I serve the Mystics. My place is here.
                    • 592. Option - I am pretty amazing.Player - I doubt you'll ever meet another man like me.
                      • 595. - That, I am sure of.
                        • 594. - You will be remembered, Jedi. Not just in song.
                          • 603. <Non-dialogue segment.>
                            • 604. - About time! I was waiting here all night. Alone. I guess the Voss only go for you Jedi types.
                            • 606. - I hope that was worth it. The Jedi Code exists for a reason, you know.
                            • 616. - Did you have fun with your little blue friend? I hope it was worth it.
                            • 608. - If you're done satisfying your physical needs, we should get back to stopping the Emperor.
                            • 610. - Sir. Now that you've, uh, "achieved your objective," I suggest we get back to our primary mission.
                            • 612. - T7 = getting worried // Jedi = gone a long time
                            • 615. <Conversation Exit>
  • 740. <Non-dialogue segment.>
    • 486. Option - Is Valen-Da related to Ki-Da?Player - Your Mystic and the Mystic who discovered the purifying ritual have the same last name.
      • 493. - Da is a common Voss name. Valen-Da is defined by his visions, not family history.
        • 495. - He waits for us. Hurry.
          • 625. Option - Let's go.Player - Yes, we shouldn't waste any more time.
    • 479. Player - I've completed the purifying ritual of Ki-Da. I'm ready to enter the Dark Heart.
    • 741. <Non-dialogue segment.>
      • 639. - Talan-De will prepare you to enter the Dark Heart. Speak to me when you are done.
      • 480. - I studied the maps. Found the location described in Valen-Da's vision. We confront Lord Fulminiss there.
        • 481. <Conversation Exit>
      • 445. - The Dark Heart corrupts. Commandos are trained to resist. But you will be driven mad if unprepared.
        • 462. - Speak to Talan-De. Here in the camp. He will prepare you for the journey.
          • 631. Option - The sooner, the better.Player - Every second, Fulminiss gets closer to his goal. I'll go speak with Talan-De right now.
          • 468. Option - I don't need his help.Player - Maybe you don't realize how strong I am.
            +200 Influence : approves.
            +200 Influence : approves.
            • 469. - The Dark Heart is a place of an ancient evil. Its power created the Nightmare Lands. Do not underestimate it.
              • 473. - I will study the Gormak maps. We must find the exact location described in Valen-Da's vision.
                • 476. - Return after Talan-De has prepared you to enter the Dark Heart.
                  • 689. <Non-dialogue segment.>
                    • 694. <Conversation Exit>
                    • 693. <Conversation Exit>
      • 129. - Only those chosen may make the pilgrimage.
        • 132. - The Mystics have decreed it.
          • 135. - Speak to Suva-Rak. He will tell you how to enter the shrine.
      • 139. - Suva-Rak is in the camp. Speak with him to begin your pilgrimage.
      • 730. <Conversation Exit>
      • 635. - Your pilgrimage awaits. Speak with Suva-Rak.
    • 647. Option - I already spoke with him.Player - He told me what I need to do.
    • 138. Option - I'll go see him now.Player - Just tell me where to find him.
    • 126. Option - If that's what I have to do.Player - I will honor your customs. Tell me what to do.
      +200 Influence : approves.
      +200 Influence : approves.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      +200 Influence : approves.
NameCooldownRangeAI Use PriorityLevel
Npc15 seconds4m100011.0.0
Npc4.5 seconds30m99911.0.0
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
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