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#3 On Tacos and Tattoos

Originally Posted by HazelKelly ( Original Post ) | 08.02.2017 01:17PM
Quote:
Originally Posted by TaitWatson View Post
Hey everyone,

There have been two forum posts in my time at BioWare that have been difficult to write: my introduction, and this one. For those who prefer brevity, I wont bury the lead: February will be my final month on the SWTOR team and, in fact, with BioWare. I have had an amazing few years here, but it is time to sail different seas. I will go ahead and nip a few things in the bud because I know they will come up:

<snip>

And I will miss that the most.

-Tait.

Can I have all your stuff? Or at least the stuff you stole from me back? I miss David Pumpkins

On a serious note (No, really!) Best of luck! You'll be missed around here for sure, jokes about potatoes are all going to be left to Musco now...

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5.1 dvl gear BOLSTER PROBLEM

Originally Posted by EricMusco ( Original Post ) | 08.02.2017 10:21AM
Hey folks,

We are aware of the DvL // Bolster issue. We have a fix currently slated for 5.1.2 and I will let you know if that timing changes.

-eric
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#2 On Tacos and Tattoos

Originally Posted by EricMusco ( Original Post ) | 08.02.2017 10:05AM
In honor of Tait leaving, let me share with you my favorite Tait story from his time here. It's the time that we convinced Tait we were letting him go when we were actually hiring him.

When Tait got hired into his current role, he was hired on as a contractor with the intent we would convert him to be a full-time EA employee in the future. Well when we got approval to "flip" him to full-time, me and Keith (my boss) decided to have a little bit of fun with him.

We brought him into a room and we made sure to both seem pretty somber as we pulled him in. We had to ensure he was on edge thinking something bad was happening. Keith starts the meeting by going into this whole speech about how things are changing around BioWare (they weren't) and that because of that some changes need to be made (they also weren't). Keith then ended this speech with three words, "you've been impacted."

Now, this is the part where I was supposed to jump in and be like "surprise, your hired!" However, I was concentrating so hard on not laughing that I didn't react as fast as I was supposed to. This meant poor Tait was sitting there for like 20 seconds in a dead silent room thinking he just got let go.

Then I handed the folder with his paperwork to him and said "welcome to the team." Tait reacted by turning red and saying lots of four letter words at us while laughing. It was pretty awesome.

TLDR - That one time we convinced Tait we were letting him go while we were hiring him and it was great.

-eric
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On Tacos and Tattoos

Originally Posted by TaitWatson ( Original Post ) | 08.02.2017 09:42AM
Hey everyone,

There have been two forum posts in my time at BioWare that have been difficult to write: my introduction, and this one. For those who prefer brevity, I wont bury the lead: February will be my final month on the SWTOR team and, in fact, with BioWare. I have had an amazing few years here, but it is time to sail different seas. I will go ahead and nip a few things in the bud because I know they will come up:
  1. I havent been fired, and I havent been laid off.
  2. I am leaving BioWare to move to California.

Okay, that out of the way, moving on.

"What are you doing now, Tait?"

An excellent question, me. For now, nothing I can disclose career-wise, but if you follow me on Twitter, I'm sure you'll see soon (It's @pariahloki. Shameless plug). However, I am leaving Austin and moving to San Diego, where I imagine I will spend a lot of time eating tacos*, playing Frank Turner songs on an acoustic guitar, wishing I could afford more tattoos, and generally trying to be more like I was in 2006 - which is basically just skinnier and more emo. Just kidding. Same amount of emo. That never really went away. Have I ever told you the story about the time I saw Fear Before The March of Flames play on a sheet of plywood in a guy's backyard in my hometown? There were like 10 people there--- you know what? Maybe we'll cross paths again someday, and I can tell you all about it over some tacos.

People often ask me what I do, and when I say I work for BioWare the natural follow up is "what do you do at BioWare," and that is a deceptively difficult question to answer. Everyone here sees what I do publicly - primarily maintenance messaging, these days - but the sheer diversity of the things I do behind the scenes is hard to explain. That said, one thing has remained consist between the job titles (three!) I have worn here: advocating for players on a daily basis.

For now, however, I just want to say that, even though there have been rough times, I have never once dreaded coming into work. Not one time in the time I've worked here, and a huge part of that is all of you. Yes, you. If you have somehow come across these words on the internet, I am talking to you. You are the beating heart that keeps this vibrant and unabashedly passionate community going, and for that you don't get enough credit. But I assure you, every single day people come into work and strive to show you just how important you are to us.

And I will miss that the most.

-Tait.

*Okay, but, for real. There is this restaurant/bar in San Diego that has the best fish tacos I've ever had and I can't remember what it is called. Send help. It's on 3rd, 4th, or 5th within a few blocks of Market. I think it had a small stage in it? I went during SDCC one year.
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#2 Update to the 250% CXP Event.

Originally Posted by EricMusco ( Original Post ) | 07.02.2017 11:13AM
Quote:
Originally Posted by teclado View Post
Woohooo!!

Hey Eric, it's just a wording game. You originally called it a "250% increase" to CXP. I am in fact a math savvy person, and that wording means a rate of 3.5x. Here's why:

100% increase ==> base + base ==> 2x
150% increase ==> base + base + 1/2 base ==> 2.5x
200% increase ==> base + base + base ==> 3x
250% increase ==> base + base + base + 1/2 base ==> 3.5x

A "100% increase" to something means that the thing grows by the entirety of itself one time. A "200% increase" means the thing grows by the entirety of itself two times. Et cetera.

So if something increases by 250%, then it is being multiplied by 3.5. It probably would have been much less prone to wording games if you had just called it 2.5x or 3.5x or whatever it was intended to be. If you communicated that you wanted a "250% increase" to your engineers, they would have said "ok, so that means 3.5x" and set their coefficient accordingly.

So, in the interest of clarity, let's just use multipliers rather than semi-ambiguous percent increase / not-increase.
Fair point. It does raise the question of if the % is a bonus or not. I will simplify it based on your own recommendation

Previously the CXP event was meant to be a 2.5x multiplier and it is now a 3.5x multiplier. If you would normally receive 100 CXP, the event would originally grant you 250 CXP and will now grant you 350 CXP.

-eric
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Update to the 250% CXP Event.

Originally Posted by EricMusco ( Original Post ) | 07.02.2017 10:09AM
Hey folks,

The math savvy among you are going to notice the current CXP boost in the game for the event is operating at 350% instead of 250% as we originally stated. Since the Mission buffs are coming in 5.1.2 we decided to make the boost even larger until then! Since this was a last minute change, the in-game tooltip will still state 250% but the bonus is in fact 350%. Note that XP and Requisition are still 250%.

Get in there and enjoy your crazy CXP bonus.

-eric
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#5 Gearing Changes in 5.1.1 and 5.1.2

Originally Posted by EricMusco ( Original Post ) | 03.02.2017 02:46PM
Quote:
Originally Posted by GrandLordMenace View Post
That's a lot more comforting, it was difficult to discern from the wording that both boosts worked only up to 180.

Fair enough, I am glad you asked the question! This way I could make sure it was clear on how it worked. Good choice in smiley

-eric
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#7 Closed PTS Applications

Originally Posted by EricMusco ( Original Post ) | 03.02.2017 02:44PM
Quote:
Originally Posted by auroroavalor View Post
When is the application window closing?
Pretty much as long as Closed PTS is active .

-eric
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#4 Gearing Changes in 5.1.1 and 5.1.2

Originally Posted by EricMusco ( Original Post ) | 03.02.2017 02:31PM
Quote: Originally Posted by Toraak View Post
Eric, I see in your post your looking to increase the number of Unassembled components in ranked, and non ranked PvP matches. Does this include GSF as well, since GSF has the same number per match as ranked warzones?
In the current plan we are not increasing the Unassembled Component gains for GSF.

-eric
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#3 Gearing Changes in 5.1.1 and 5.1.2

Originally Posted by EricMusco ( Original Post ) | 03.02.2017 02:29PM
Quote:
Originally Posted by GrandLordMenace View Post
Do not introduce another boost exclusive to the CM. Make the 100% boost from command tokens usable at any level, just shorter. It's a mark of BWA's greed to have the CM actively be required for optimal gearing. This is pay to win and inexcusable.
Just to clear up any confusion, it actually works very similarly to how you have described it. The boost only works through Tier 1 and 2 and it gives a 100% bonus. The only difference between the MTX and Token version is that the MTX version lasts 1-hour longer, which is in line with the current CXP boosts in game.

MTX Boost
100% CXP bonus up to Command Rank 179
3-hour duration

Token Boost
100%CXP bonus up to Command Rank 179
2-hour duration

Hope that clears up any confusion!

-eric
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Maintenance: 7 February 2017

Originally Posted by TaitWatson ( Original Post ) | 03.02.2017 10:43AM
Hey everyone!

We will be taking the servers offline on February 7 in order to apply Game Update 5.1.1. The website will also be unavailable during this time.

Details:
DATE: 7 February 2017
TIME: 4AM PST - 8AM PST (1200 GMT - 1600 GMT)
VERSION: 5.1.1

Patch Notes will be available on Monday, 6 February.

Thank you for your patience as we maintain Star Wars: The Old Republic!
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