Bioware Developer Forum Posts
- Details
- Category: Developer Forum Posts
- Published: Thursday, April 5th, 2018
Originally Posted by EricMusco ( Original Post ) | 05.04.2018 01:22PM
Hey folks,
Following the damage adjustments we made last year, we have been monitoring each Class's performance to see where additional changes would be needed. Right now, we are quite close (but not perfect) on the overall damage output of each Class. One thing that has come to forefront after these changes is the lack of survivability for some of our Disciplines.
In Game Update 5.9 we are planning Utility changes which aim to address the survivability concerns for some Disciplines. Here is the detailed breakdown:
Imperial Agent
Sniper
Virulence
Lethality
Smuggler
Gunslinger
Dirty Fighting
Ruffian
Sith Inquisitor
Sorcerer
Lightning
Jedi Consular
Sage
Telekinetics
Bounty Hunter
Mercenary
Innovative Ordnance
Pyrotech
Commando
Assault Specialist
Plasmatech
Sith Warrior
Juggernaut
Jedi Knight
Guardian
Thanks everyone!
-eric
Following the damage adjustments we made last year, we have been monitoring each Class's performance to see where additional changes would be needed. Right now, we are quite close (but not perfect) on the overall damage output of each Class. One thing that has come to forefront after these changes is the lack of survivability for some of our Disciplines.
In Game Update 5.9 we are planning Utility changes which aim to address the survivability concerns for some Disciplines. Here is the detailed breakdown:
Imperial Agent
Sniper
Virulence
- In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires
Lethality
- In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires
Smuggler
Gunslinger
Dirty Fighting
- In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires
Ruffian
- In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires
Sith Inquisitor
Sorcerer
Lightning
- Convection now gives 10% damage reduction while Deionized (up from 5%)
- Fulgurous Fortification now grants 5% damage reduction per stack (up from 3%)
Jedi Consular
Sage
Telekinetics
- Clamoring Force now gives 10% damage reduction while Force-imbalanced (up from 5%)
- Telekinetic Refuge now grants 5% damage reduction per stack (up from 3%)
Bounty Hunter
Mercenary
Innovative Ordnance
- • Degauss now also grants interrupt immunity (Unshakable) for its duration
Pyrotech
- • Flame Suit provides 30% periodic damage reduction (up from 15%)
Commando
Assault Specialist
- Degauss now also grants interrupt immunity (Unshakable) for its duration
Plasmatech
- Assault Frame provides 30% periodic damage reduction (up from 15%)
Sith Warrior
Juggernaut
- Enraged Defense healing now scales better and heals for more at level 70
- Enveloping Rage now grants 10% damage reduction (up from 5%)
Jedi Knight
Guardian
- Focused Defense healing now scales better and heals for more at level 70
- Protective Focus now grants 10% damage reduction (up from 5%)
Thanks everyone!
-eric