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#2 Tune in to Twitch on September 30th for Knights of the Fallen Empire Gameplay Livestream

Originally Posted by TaitWatson ( Original Post ) | 24.09.2015 08:05AM
Just to clarify as there seems to be some confusion:

On September 25-26th, there will be streams on and off both days as streamers play through some of Chapter 1 at TwitchCon. The full schedule is as follows:

Friday, September 25:

10:00 AM (PDT): Lulaboo

11:00 AM: Towelliee

12:00 PM: ZombiUnicorn

2:00 PM: LadyInsanity

3:00 PM: OMGitsfirefoxx

Saturday, September 26:

10:00 AM (PDT): LobosJR

12:00 PM: JediConsular

2:00 PM: Aureylian

3:00 PM: JoblessGamers

Then, on September 30th, we will be having a Dev Stream to talk about some of the gameplay changes coming in Game Update 4.0. The details of this can be found at the start of this thread.

Just in case two weeks in a row wasn't enough, on October 8th, we will be streaming the Cosplay Contest from the New York Cantina Tour stop.

-Tait
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#5 Character Transfer Maintenance

Originally Posted by TaitWatson ( Original Post ) | 23.09.2015 08:23AM
Quote:
Originally Posted by Tmeincke View Post
Yet still it says under maintanace D:
If you're still seeing the page as in maintenance, you will need to clear your local cache.
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Commendation Changes in 4.0

Originally Posted by EricMusco ( Original Post ) | 22.09.2015 01:35PM
Hey folks,

I wanted to let you know about what changes are coming to Commendations in Fallen Empire, this way you can plan accordingly. Simply put, only the names of some existing Commendations are changing. There are no conversion rates or anything this time around.
  • Basic Commendations will now be called Common Data Crystals
  • Elite Commendations will now be called Glowing Data Crystals
  • Ultimate Commendations will now be called Radiant Data Crystals
  • All other Commendation names remain the same.
Again, there are no conversion rates pre/post Fallen Empire. Thanks!

-eric
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#3 Conquest Rewards

Originally Posted by EricMusco ( Original Post ) | 22.09.2015 09:38AM
Hey folks,

To clear up any confusion, the grant for Conquests that will be happening throughout the day are for the missed rewards from August. If by the end of the day you feel that there are any Conquest achievements or rewards missing, please let us know.

Thanks!

-eric
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#2 Conquest Rewards

Originally Posted by TaitWatson ( Original Post ) | 22.09.2015 08:34AM
Hey everyone!

We are granting the Conquest rewards today in batches. Some of you may already have them on logging in, and others will get them later today.

-Tait
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#3 Character Transfer Maintenance

Originally Posted by TaitWatson ( Original Post ) | 22.09.2015 08:06AM
Hey all,

We are still aiming to re-open character transfers today, but they will not be available immediately. The current estimate is about 10-12 hours from now, but could slip to tomorrow morning.

Sorry for the inconvenience!

-Tait
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UI killing FPS: This should be priority #1 to fix

Originally Posted by CoryKolek ( Original Post ) | 21.09.2015 09:13AM
I just wanted to chime in here and mention that we're *always* looking at the performance of the game, including the UI. It's never something we push to the side.

One thing to keep in mind though when you turn off the UI with control+U you're not just turning off the UI, you're turning off any logic that has to deal with displaying it, so there will always be some frame gain by doing that.

We have some ideas we're looking into for UI performance improvements now; nothing definite yet. It is something we're always keeping in mind and looking at ways to improve it.
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Game Update 4.0 New Feature: Keybinding Importing and Exporting

Originally Posted by CoryKolek ( Original Post ) | 21.09.2015 09:13AM
One feature I pretty consistently see requested is the ability to copy your keybindings from one character to another, so I'm happy to say with the release of 4.0 you'll be able to do just that.

When 4.0 launches you'll notice a new tab in the preference window labeled "Keybinding Import/Export" from there you'll be able to save out your current keybindings to a file which you can then load on another character. When you save the keybinding they'll show up in a list which you can then select to preview and load those saved bindings. The list of keybindings you can import is shared across all your characters and saved locally on your computer. The keybindings are saved out to an XML format much like the UI Profiles are, so you'll be able to share them with friends and such.
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