- Details
- Category: Cartel Market
- Published: Tuesday, October 13th, 2015
- Written by Geir
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A look at the end game PvE gear in Knights of the Fallen Empire
Add a commentA look at the end game PvP gear in Knights of the Fallen Empire
Add a commentA gallery of all Adaptive Level 65 Armor in Game Update 4.0.
Add a commentAs more information has finally been released regarding Knights of the Fallen Empire, a new and different direction for the game appears to have taken form. The development team at BioWare has decided to listen to feedback and gameplay data, focusing on the part of the game many people wanted from BioWare in the first place going forward:
A Single Player Game.
Add a commentIn Knights of the Fallen Empire, we are making quite a few adjustments to how Crafting will work. In this blog we will cover each of these changes and how they will affect your character in Fallen Empire. Ultimately we had a handful of goals for our crafting changes:
Drawing inspiration from the success of last year's 12x XP boost and the more recent Epic Story XP Boost, in Fallen Empire we've altered the core leveling experience from 1-60 for all players, making it quicker and more story-centric. Our goal is to create a tighter leveling experience that alleviates the fatigue associated with having to complete dozens of Missions per planet and that allows players to focus on the core storylines of their characters and companions amid the backdrop of the Great Galactic War.
Add a commentWith the launch of Knights of Fallen Empire, we are planning quite a few general changes to combat. This includes everything from how some stats work to a new feature called Level Sync. Let's jump in and talk about these changes.
Add a commentHi all!
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