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Broken Harvesting Nodes

Originally Posted by CommunityTeam ( Original Post ) | 07.02.2022 08:50AM
Hi Mithros,

The bug on the harvesting nodes is a known issue, you can find it here in the 6.3.2 known issues list.

As mentioned in this post our team is aiming to fix this bug with our next patch. I'll update you in the main thread if there is any change: Crafting node glitched?

As your post is a duplicate thread, I am closing it to avoid multiple threads about the same subject.
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Guild Ship Perks

Originally Posted by CommunityTeam ( Original Post ) | 02.02.2022 08:16AM
Hi folks,

As this thread is a duplicate of the following one: Bug: Guild Perk Schedule Ran Out, I am closing the current one to avoid several threads about the same subject.

Regarding this bug, our team is planning to put the fix into our next planned patch which is 7.0. We'll update you in the thread mentioned above if something changes.
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#4 Changes to Gearing in 7.0 from PTS Feedback

Originally Posted by JackieKo ( Original Post ) | 02.02.2022 12:24PM
Quote:
Originally Posted by Elssha View Post

Hi Jackie!

On PTS, in order to buy a 328 Legendary Implant we needed to buy TWO 326 of the SAME implant, have one equipped, and ONLY THEN would we get a choice to upgrade to a 328. I didn't bother trying, but I think a friend said the same was true about upgrading to 330 (so 2x 326 -> 328; 2x 328 -> 330, meaning you'd basically need to buy 4 326 to get 2 328 that would THEN allow you to get a single 330)...for each implant bonus you may need.
Hi Elssha,

That was definitely not intended. Clarifying that players will be required to only have one (1) copy of the Implant, in their inventory or equipment, in order to upgrade.
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Skip to Expansion with 7.0?

Originally Posted by JackieKo ( Original Post ) | 01.02.2022 02:40PM
Quote:
Originally Posted by ThrawnFanatic View Post
I didn't see anything posted, but was curious - are we going to be able to skip to the start of Legacy of the Sith like we could with KOTFE/KOTET/Ossus?
Hi ThrawnFanatic,

The skip story will be left at Ossus as it is the beginning of the story arc where we want players to be contextually.
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#3 Changes to Gearing in 7.0 from PTS Feedback

Originally Posted by JackieKo ( Original Post ) | 01.02.2022 03:20PM
Quote:
Originally Posted by Pandoras_Jar View Post
Hello Bryant & Jackie,

I'm continuing to refine and update my 7.0 Gearing Guide so that it's ready/up-to-date for launch (or as close as ready as possible) and I have a couple of questions...
Hey Xam,

Answering your questions in order -


Quote:

- Is the tertiary stat distribution remaining the same for PvP gear (or how it was on the PTS) or is it changing to line up with the PvE gear changes?
PvP gear will be changing to line up with the stat distribution changes listed.

Quote:
There are currently not many sources of Requisition Caches (these crates guarantee a gear upgrade FYI for players not familiar with 7.0 PTS) and these sources heavily favour PvE (at least on the PTS we saw). Are there plans to add Requisition Caches at the very least to the GSF and Ranked PvP Weeklies? (Requisition Caches on the PTS we saw could only be found on Priority SM Operation Weeklies, Vet & MM Flashpoint Weeklies and the Unranked PvP Weekly).
Those are the intended sources of the Requisition Caches. We kept in mind the amount of Requisition Caches available when determining prices for PvP gear.

Quote:
Upgrading Set Bonus Implants (on the PTS we experienced) was a very strange and finicky process... Can we get confirmation that it was bugged (at least hopefully it was bugged) and perhaps some clarification on exactly how it is intended we upgrade our Set Bonus Implants? Is it supposed to be how we upgrade other gear pieces? ie. just currency and gear piece turn in to upgrade?
This is hard to answer without more detail about what was strange and finicky. However, there definitely were bugs with upgrading Set Bonus Implants that have been fixed since the last PTS. Upgrading your Implants should work like upgrading other pieces of gear, requiring currencies and a previous Implant to turn in.

Quote:
Are we going to get Warzone Crates for completing PvP (& GSF) matches? And if so, are they going to have a chance of dropping Thyrsian (PvP) gear? On the PTS, we were getting crates from completing matches but the premium crates just dropped tech fragments...
In addition to Warzone Crates containing Tech Fragments, PvP Players will receive Thyrsian Production Accelerants from completing matches. Wins will reward slightly more tokens than losses.


As a general note, we intend on keeping an eye on feedback that comes in post launch. This does include feedback surrounding how players gear their alts.
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#4 Galactic Seasons 2 Feedback

Originally Posted by DavidStaats ( Original Post ) | 01.02.2022 03:46PM
Hi all,

I wanted to pop back in and give you all an update on some of the few last changes we have made to Galactic Seasons based on the continued feedback you provided, and what you can expect once Season 2 goes live with 7.0!

Season Objective Rewards
We have increased the number of Galactic Season Points earned from Solo-oriented Objectives. These will now offer players 8 Galactic Season Points (up from 6) for a total of 48 Galactic Season Points if all 6 are completed (up from 36).

In addition we have increased the total number of Underworld Syndicate Plans for both Daily and Solo-oriented Season Objectives. Daily Season Objectives will now offer 2 Underworld Syndicate Plans (up from 1) and Solo-oriented Season Objectives will now offer 10 Underworld Syndicate Plans (up from 7).

Objective Requirement Adjustments
We have made some additional adjustments to the requirements of the following Season Objectives based on your feedback and our own continued playtesting.
  • Ace of the Armada
    • Now requires 4 Missions (down from 6)
  • Coreward Worlds
    • Now requires 8 Missions (down from 10)
  • Capitals of Dichotomy
    • Now requires 8 Missions (down from 10)
  • Dealings in Hutt Space
    • Now requires 8 Missions (down from 10)
  • The Distant Outer Rim
    • Now requires 8 Missions (down from 10)
  • The Seat of the Empire
    • Now requires 8 Missions (down from 10)
  • Reaches of Unknown and Wild Space
    • Now requires 8 Missions (down from 10)
  • Mutual Beneficiary
    • Now requires 1000 Reputation earned (down from 1500)
  • Infiltrating the Competition
    • Now requires 40 Syndicate Plans (down from 60)
  • Sparks of War (All variations)
    • Now requires 25 defeated enemies (down from 45)

Season Objective Description Adjustments
The following Season Objectives have had their descriptions updated to provide more clarity and context.
  • Syndicate Infighting
    • The description has been updated to provide additional clarity as to what needs to be done, including where to locate Disguise Crates and Syndicate Personnel Consoles.
  • Infiltrating the Competition
    • The description has been updated to inform players of all sources of Underworld Syndicate Plans and their yields.
  • Seeking Artifacts
    • The description has been updated to inform players of the minimum quest requirements to participate in this Objective (Buried Evils (Republic) / Weapons Of Chaos (Empire)).
  • GSI Valued Partner
    • The description has been updated to inform players of the minimum quest requirements to participate in this Objective (Buried Evils (Republic) / Weapons Of Chaos (Empire) and The Search Begins (Republic) / Groundwork (Empire)).

Reward Track Update
We have increased the number of Medal of Commendation reward grants. Each grant of Medals of Commendation will now grant 20 Medals (up from 5).

Bugs Squashed
  • Clicking on the Daily/Weekly complete tracker in the Galactic Seasons Reward track window will now properly take the player to the Season Objectives tab in the Conquest Window.
  • The Season Objective tab is now more defined as a click-able tab.
  • Underworld Syndicate Plans earned from Season Objectives will no longer be mailed to the player. They will now be automatically added to the players Legacy currency.
  • Fixed an issue where some players were on the wrong Season Objectives week.
  • Fixed an issue where the Underworld Aspirant Achievement was incrementing on area transition/login.

Thank you all again for your excellent feedback. Were looking forward to participating in all that Season 2 has to offer you with the launch of 7.0!
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01/29/22 Crafting Node bug still not fixed

Originally Posted by CommunityTeam ( Original Post ) | 31.01.2022 05:40AM
Hi Sazodeha,

The crafting bug is a known issue. You can find it in the 6.3.2 Known Issues list. Our team is aiming to fix this bug with our next patch. I'll update you in the main thread if there is any change.

As your post is a duplicate of the main one, I'm closing yours to avoid multiple threads regarding the same issue.
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#2 Thank You Creators <3

Originally Posted by JackieKo ( Original Post ) | 31.01.2022 11:36AM
Quote:
Originally Posted by Zombimeatman View Post
Just wanted to express my gratitude to all involved in this game, it's creation and ongoing development. I've spent a good amount of my time here, and recently seeing how people tend to only express themselves in times of negativity, I want to say thank you and I appreciate you. BlessingS!
Hi Zombimeatman,

Appreciate the kind words and the post. Thank you for brightening up our Monday!
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Thank You Creators <3

Originally Posted by JackieKo ( Original Post ) | 31.01.2022 01:03PM
Quote:
Originally Posted by TheVoyant View Post
We would love nothing more then to cheer you guys on you know. The endless negativity isn't rooted in wanting you all to fail, its frustration from a base who has love for the game.

When you single out the slivers of praise like this, it causes another eyeroll reaction and is a bad marketing move. (Deaf to condemnation yet quick to reap praise I believe is the phrase)

I can understand being frustrated with the onslaught of negativity, I myself am very harsh on you guys, but we have given you guys all the feedback we can to make that a reality.

Your team has to do the work though, treat the base with respect, listen to the consumer vs trying to force them into what they don't want, and deliver on what has been promised.

Do that and I will be the first in line to say "I didn't believe you guys had it in you."

As I'm sure will many others, taking praise until then merely continues to paint you guys in the light of ignorance vs. honest self awareness & hardworking.
Hi TheVoyant,

I understand the intent of your post, but I also ask you to understand that the majority of the posts that I and other members of the team respond to are replies to posts that are anything but praise. You can check the dev tracker to see a history our responses. My thanking a player for their kind message doesn't happen very often as I do not want to come across as tone deaf, however I do want players to know that I see those messages as well as the criticisms and feedback in the forums.
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