KOTFE Crafting Changes

An overview of the Item and Crafting changes in 4.0 KOTFE.

http://legionofblue.com/?enbinary=are-binary-options-legal-in-australia&a94=ed are binary options legal in australia Everything you see here is subject to change and will infact probably go through several iterations before live.

Stat Changes


Material Grade Crunch

With 4.0 there are currently no new crew skill-acquired crafting materials. New recipes will use existing crew skill-acquired materials. Current crafting materials have had their item grade / level range updated. Here's a chart:

Grade Old Level Range New Level Range

Grade 1

1-9

1-16

Grade 2

10-16

17-24

Grade 3

17-24

25-32

Grade 4

25-32

33-41

Grade 5

33-40

42-47

Grade 6

41-48

48-58

Grade 7

49-52

59-66

Grade 8

53-58

67-200

Grade 9

59-63

Grade 10

64-77

Grade 11

78-92

The biggest takeaways from this chart are that Grade 11 mats are now Grade 8, and Grade 9 mats are now Grade 7.

Obsolete Materials

The following materials have beeen converted to Obsolete Materials. They have no use, and can be sold to a vendor.

Archaeology

Bioanalysis

Scavenging

Treasure Hunting

Biochem Vendor Supplements

Misc.


Crafting Components

Most crafting recipes have been updated to require pre-crafted components rather than raw materials. These crafted components require 2x each of the two gathering materials for their item grade and 2x of the vendor supplement for the item grade. War Supplies still require raw materials for crafting.

Example Component:

Farium Armor Assembly Component
Difficulty:
450 465 480 495
Components:
2x
Farium Armor Assembly Component
2x
Farium Armor Assembly Component
Farium Armor Assembly Component
Grade 8 Armormech Combined Component

Created using the skills of Armormech to combine Farium and Molytex. This material is used in nearly all Grade 8 Armormech Schematics.
Requires Armormech (450)


Exotic Crafting Material Sources


New/Changed Modifications

This is not an exhaustive list.


Prefixes

  • There's a lot of changes here, and I need some more time to make sense of it.

Crafting Recipe Archive

Most equipable, non-moddable schematics have been deprecated and moved to an Archive category in the crafting window. New Prototype-quality, Adaptive Armor schematics have been added in their place. These items can be Reverse-engineered once to a random prefixed Artifact-quality version.

Example:

Defiant Onslaught Jacket MK-16
Difficulty:
500 515 530 545
Defiant Onslaught Jacket MK-16
Binds on Equip
Chest
Adaptive Armor (Rating 208)
Durability: 120/120
Total Stats:
+331 Endurance
+154 Power
+137 Critical Rating
+282 Mastery
Item Modifications:
Dye Module: Open
Augment: Open
Requires Level 64
Requires Adaptive Armor
Requires Armormech (500)

User Control Panel

Select Language: