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Everything you see here is subject to change and will infact probably go through several iterations before live.

Operative Changes (All Disciplines)

  • Holotraverse
    • Supercharge your stealth generator, quickly moving you to a friendly or enemy target and increasing your movement speed by 75% for 3 seconds. Does not break stealth. Cannot be used against enemy targets in cover.
    • 45 sec cooldown
    • 30 meter range
    • Ignores Alacrity
    • Target must be within 270 degree angle of player.
    • Level 61

  • Utilities:

    • Curbing Shots
      • Overload Shot and Carbine Burst reduce the movement speed of targets they damage by 40% for 6 seconds.
      • Skilful tier

    • Fortified Kolto
      • While your Kolto Probe is active on yourself, your damage reduction is increased by 3% per stack.
      • Masterful tier

    • Circumvention
      • Holotraverse can be used while immobilized and purges movement-impairing effects when used.
      • Heroic tier

    Medicine:

    • Enduring Kolto
      • Increases the duration of Kolto Probe by 3 seconds. Additionally, Stim Boost grants Enduring Kolto when activated, making your next Kolto Infusion activate instantly.

    Concealment:

    • Prey on the Weak
      • Laceration deals 5% more damage to targets affected by your Acid Blade

    Lethality:

    • Acidic Compounds
      • Toxic Blast deals 5% more damage and Corrosive Grenade has a 10% chance to deal its damage twice whenever it harms a target.

    Scoundrel Changes (All Disciplines)

  • Trick Move
    • Override your stealth generator, quickly moving you to a friendly or enemy target and increasing your movement speed by 75% for 3 seconds. Does not break stealth. Cannot be used against enemy targets in cover.
    • 45 sec cooldown
    • 30 meter range
    • Ignores Alacrity
    • Target must be within 270 degree angle of player.
    • Level 61
  • Utilities:

    • Curbing Shots
      • Quick Shot and Blaster Volley reduce the movement speed of targets they damage by 40% for 6 seconds.
      • Skilful tier

    • Supplemented Medpac
      • While your Slow-release Medpac is active on yourself, your damage reduction is increased by 3% per stack.
      • Masterful tier

    • Sleight of Foot
      • Trick Move can be used while immobilized and purges movement-impairing effects when used.
      • Heroic tier

    Sawbones:

    • Prolonged Prescription
      • Increases the duration of Slow-release Medpac by 3 seconds. Additionally, Pugnacity grants Prolonged Prescription when activated, making your next Kolto Infusion activate instantly.

    Concealment:

    • Prey on the Weak
      • Laceration deals 5% more damage to targets affected by your Acid Blade

    Lethality:

    • Pierce and Batter
      • Sucker Punch deals 5% more damage to targets affected by your Flechette Round.

    Sniper Changes (All Disciplines)

  • Imperial Preparation
    • Immediately finishes the active cooldowns on Evasion, Countermeasures, Shield Probe, Cover Pulse, Entrench, and Covered Escape.
    • 3 min cooldown
    • Ignores Alacrity
    • Level 61
  • Utilities:

    • Reestablish Range moved from Skilful to Masterful tier.
    • Calculated Pursuit moved from Masterful to Skilful tier.
    • Pulse Screen:
      • Activating Cover Pulse increases your chance to resist Force and tech attacks by 20% for 6 seconds
      • Skilful tier

    • Lumbering Impact:
      • Shatter Shot reduces the movement speed of the target by 50% for 10 seconds.
      • Masterful tier

    • Over-prepared:
      • Reduces the cooldown of Imperial Preparation by 30 seconds and increases your damage reduction by 10% for 10 seconds after activating Imperial Preparation.
      • Heroic tier

    Marksman:

    • Marksman's Finesse:
      • Snipe grants Marksman's Finesse, increasing the armor penetration and damage dealt by your next Followthrough by 10%. Stacks up to 2 times.
      • Passive
      • Level 64

    Engineering:

    • Field Command:
      • Increases the critical chance of your area attacks by 15%.
      • Passive
      • Level 64

    Virulence:

    • Caustic Substances:
      • Weakening Blast deals 5% more damage and Corrosive Grenade has a 10% chance to deal its damage twice whenever it harms a target.
      • Passive
      • Level 64

    Gunslinger Changes (All Disciplines)

  • Bag of Tricks
    • Immediately finishes the active cooldowns on Dodge, Surrender, Defense Screen, Pulse Detonator, Hunker Down, and Hightail It.
    • 3 min cooldown
    • Ignores Alacrity
    • Level 61
  • Utilities:

    • Reset Engagement moved from Skilful to Masterful tier.
    • Hot Pursuit moved from Masterful to Skilful tier.
    • Pulse Screen:
      • Activating Pulse Detonator increases your chance to resist Force and tech attacks by 20% for 6 seconds
      • Skilful tier

    • Lumbering Impact:
      • Flourish Shot reduces the movement speed of the target by 50% for 10 seconds.
      • Masterful tier

    • Perfect Scheme:
      • Reduces the cooldown of Bag of Tricks by 30 seconds and increases your damage reduction by 10% for 10 seconds after activating Imperial Preparation.
      • Heroic tier

    Sharpshooter:

    • Sharpshooter's Touch:
      • Charged Burst grants Sharpshooter's Touch, increasing the armor penetration and damage dealt by your next Followthrough by 10%. Stacks up to 2 times.
      • Passive
      • Level 64

    Saboteur:

    • Conflagration:
      • Increases the critical chance of your area attacks by 15%.
      • Passive
      • Level 64

    Dirty Fighting:

    • Gushing Wounds:
      • Hemorrhaging Blast deals 5% more damage and Shrap Bomb has a 10% chance to deal its damage twice whenever it harms a target.
      • Passive
      • Level 64

    Notes

    Advanced Targeting and Avoidance Training got removed but I don't think these passive abilities was actually in use on the live server. Please correct me if I am wrong.

    About the Author
    Author: SwtorPotato