Bioware Developer Forum Posts

3.3 Final PTS Update Notes + Comments

Originally Posted by TaitWatson ( Original Post ) | 26.06.2015 09:20AM
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Sage
  • Vindicate now makes you Weary, reducing your Force regeneration rate by 2 for 10 seconds. This effect can stack up to 4 times. http://binaryget.drromedental.com/sitemap1 binaryget.drromedental.com Following community and internal feedback, we found that the previous iteration of Vindicate led to an overly simplified resource management scheme. By adding the debuff of Weary to Vindicate, we promote Force management awareness and avoid supporting overuse of Vindicate.
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  • The Vindicate effect of Resplendence has been expanded: Using Vindicate with a charge of Resplendence does not make you Weary. binary options rbc This change encourages Seer Sages to utilize Vindicate with a charge of Resplendence to prevent Weary. We want to maintain a synergy between Vindicate and Resplendence charges, and this design assists in maintaining a positive Force regeneration when the two are used in sync.
  • Amnesty has been redesigned to incorporate the new Weary debuff: Spending a charge of Resplendence on Vindicate grants Amnesty, increasing your Force regeneration rate by 2 for up to 10 seconds if you are not Weary or removing a single stack of Weary otherwise. The Amnesty effect will be lost early if Vindicate is activated without a charge of Resplendence. optionsbinary.allstarkidsfootball.net This design supports focused Force management, rewarding players who use their Vindicate wisely. By properly timing the use of Resplendence charges with Vindicate, Seer Sages will have identical HPS output and potential to that witnessed in the previous PTS patch.

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Sorcerer
  • Consuming Darkness now makes you Weary, reducing your Force regeneration rate by 2 for 10 seconds. This effect can stack up to 4 times. Following community and internal feedback, we found that the previous iteration of Consuming Darkness led to an overly simplified resource management scheme. By adding the debuff of Weary to Consuming Darkness, we promote Force management awareness and avoid supporting overuse of Consuming Darkness.
Corruption
  • The Consuming Darkness effect of Force Surge has been expanded: Using Consuming Darkness with a charge of Force Surge does not make you Weary. This change encourages Corruption Sorcerers to utilize Consuming Darkness with a charge of Force Surge to prevent Weary. We want to maintain a synergy between Consuming Darkness and Force Surge charges, and this design assists in maintaining a positive Force regeneration when the two are used in sync.
  • Reverse Corruptions has been redesigned to incorporate the new Weary debuff: Spending a charge of Force Surge on Consuming Darkness grants Reverse Corruptions, increasing your Force regeneration rate by 2 for up to 10 seconds if you are not Weary or removing a single stack of Weary otherwise. The Reverse Corruptions effect will be lost early if Consuming Darkness is activated without a charge of Force Surge. This design supports focused Force management, rewarding players who use their Consuming Darkness wisely. By properly timing the use of Forge Surge charges with Consuming Darkness, Corruption Sorcerers will have identical HPS output and potential to that witnessed in the previous PTS patch.
Lightning
  • Thundering Blast now has a travel time to match the Turbulence ability of the Telekinetics Sage. We fixed a bug that caused Thundering Blast to not have a travel time, thus allowing for advantages in certain scenarios.

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