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Bioware Developer Forum Posts

Conquest Changes in Fallen Empire

Originally Posted by EricMusco ( Original Post ) | 08.09.2015 10:32AM
Hey folks,

In Fallen Empire we will be making changes to Conquests so I wanted to let you know about what is being adjusted. One thing that we noticed in looking at Conquests is that not as many players as we would hope are completing their personal targets. We feel this may be because the targets are too high, requiring more time to complete than many players may have available. Because of this we are adjusting the target points for rewards in some Conquests:
  • All Conquests which previously required 35,000 target points have had that target number reduced to 20,000.
  • Titans of Industry will remain at 25,000 target points.
  • Total Galactic War will remain at 50,000 target points.
  • Trade Emporium will remain at 25,000 target points.
Note that Guilds will still compete, as normal, for the top 10 on each Planet once these targets have been reached.

In looking at our data and in seeing playing feedback, one thing we have noticed is that many Guilds are primarily using the repeatable Crafting objective to gain points for Conquests. Although we want to include Crafting as an essential part of the Conquest effort, we dont want that objective to be the only best answer to Conquests. Due to this we are making the following changes:
  • The Objective Conquest: War Supplies is no longer repeatable and is set to reward 2,000 Conquest Points for any Conquest that included that objective.
These changes will be reflected in Knights of the Fallen Empire when it launches. Thanks everyone.

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