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Galactic Command Gearing Roadmap - Coming This Week

Originally Posted by EricMusco ( Original Post ) | 30.01.2017 04:05PM
Hey folks,

In one of my previous posts I highlighted that beyond the changes we made in Game Update 5.1 that there are more coming. By Friday of this week I am going to make a forum post highlighting a roadmap of changes you can expect to address the feedback you have raised around gearing in Galactic Command. These changes will be starting in the next few weeks and will go through to Game Update 5.2. They are intended to address the following:
  • Greatly increase the rate at which you earn Command Crates. Our goal is that you earn one Crate every 30 minutes, or less (on average).
  • Looking at improvements we can make to Unassembled Components and Unassembled Pieces.
  • Make gearing more alt-friendly.
That isn't a comprehensive list, but it gives you an idea of some of the things we are looking to address based on your feedback. Just in case I was quiet about Galactic Command for a few days I want you to know that we are listening and more changes are coming. Look for my post later this week!

Thanks everyone.

-eric
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Galactic Command Gearing Roadmap

Originally Posted by EricMusco ( Original Post ) | 30.01.2017 04:05PM
Hey folks,

In one of my previous posts I highlighted that beyond the changes we made in Game Update 5.1 that there are more coming. By Friday of this week I am going to make a forum post highlighting a roadmap of changes you can expect to address the feedback you have raised around gearing in Galactic Command. These changes will be starting in the next few weeks and will go through to Game Update 5.2. They are intended to address the following:
  • Greatly increase the rate at which you earn Command Crates. Our goal is that you earn one Crate every 30 minutes, or less (on average).
  • Looking at improvements we can make to Unassembled Components and Unassembled Pieces.
  • Make gearing more alt-friendly.
That isn't a comprehensive list, but it gives you an idea of some of the things we are looking to address based on your feedback. Just in case I was quiet about Galactic Command for a few days I want you to know that we are listening and more changes are coming. Look for my post later this week!

Thanks everyone.

-eric
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#6 January 26th Livestream Wrap-up

Originally Posted by EricMusco ( Original Post ) | 27.01.2017 01:29PM
Quote:
Originally Posted by JennyFlynn View Post
A few questions, story/companion related;

- If my Jedi Knight elects to side with the Empire to obtain Quinn and because tbqfh, she's beyond frustrated with the Republic, then according to Charles' this MAY affect future companion recruitment... does that mean she won't be able to get ANY of the future Republic-sided companions, or just some? Iresso was mentioned as an example and it would make sense for him not to wish to join a 'traitor' but Lord Scourge for example, the Jedi Knight's own companion, realistically he wouldn't/shouldn't care. Hell he'd probably rejoice so what of companions like him, will he become off-limits too if my JK sides with the Empire? Perhaps leave the option open in all cases and just have comps like Iresso express a certain disdain with like, 1-2 extra conversational steps to reel him in or convince him.

- What of our already recruited companions such as Theron and Aric Jorgan, if we're Jedi/Smug/Trooper but side with the Empire in 5.2, will we lose them? Or say Pierce in a reversed situation if your Sith chooses the Republic.

- I assume romances with Elara/Quinn will be resumed in this new patch?
- That is a bit of a complicated question so let me work on it. We will get the answer out before 5.2 so you are informed for the choice!
- The choices you make in 5.2 will not impact Companions that you already have.
- Yes, Warriors and Troopers will be able to continue their romance with these Companions. However, note that it is possible that some of your past decisions could come back to impact your relationship

-eric
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#5 January 26th Livestream Wrap-up

Originally Posted by EricMusco ( Original Post ) | 27.01.2017 12:33PM
Quote:
Originally Posted by Psychopyro View Post
Eric I sent you a PM with a couple things... One thing I want to point out on another issue though, if you guys ASK for feedback on the forums, can you PLEASE inform the moderators? One of the things you ASKED for feedback on got moved to the shredder box of the suggestion forum that you guys NEVER read or respond to.
Fear not, they are just doing their part! We absolutely read the suggestion box forum so don't worry about ideas/feedback not being seen there.

-eric
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#4 January 26th Livestream Wrap-up

Originally Posted by EricMusco ( Original Post ) | 27.01.2017 12:17PM
Quote:
Originally Posted by Jerba View Post
My two questions are:
  • Is it required to complete the KotET story/Iokath daily area before doing the Operation? (Primarily asking because players have multiple alts for raiding, but not all characters have done the story)
  • Will the operation be available in both 8-man and 16-man mode? Charles talked about Story/Veteran/Master Mode but didn't mention 16-man.
--I am checking into that now, I will get back to you.
--Yes there will be 8 and 16 man.

-eric
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#10 Suspending Game Logins

Originally Posted by EricMusco ( Original Post ) | 27.01.2017 11:24AM
Hey folks,

Last note on the exploit for today. We fully believe that the issue is resolved at this point. However, parts of it are tricky to verify with absolute certainty. If you happen to notice that you are able to use this exploit at any point going forward, please cease using it and contact me privately, immediately. Reminder, here is what was happening:
Quote:
Originally Posted by EricMusco View Post
Alright friends, let's talk about why we had the emergency maintenance. There was an issue that when someone in certain zones completed a Mission and hit the accept button to complete it, they would receive the rewards but the Mission wouldn't actually complete. This meant someone could infinitely hit the accept button over and over again and reap those rewards.

This created a bad situation for two reasons. First, it was extremely exploitable. Two, someone could get stuck where they couldn't progress because of their Mission not completing.
Thanks everyone!

-eric
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