You are not logged in.

English
Database
Site

Class Changes: Rage Juggernaut / Focus Guardian

Originally Posted by EricMusco ( Original Post ) | 21.09.2017 09:46AM
Hey folks,

Below you will find the changes coming to Rage and Focus in Game Update 5.5.

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Juggernaut
  • The damage done by Chilling Scream due to the Piercing Chill utility has been reduced by 60%
Rage
  • Force Lash now deals 100% more damage
  • The bonus critical chance given by Brutality to Vicious Throw and Furious Strike has been increased from 5% to 10%

Guardian
  • The damage done by Freezing Force due to the Persistent Chill utility has been reduced by 60%
Focus
  • Force Lash now deals 100% more damage
  • The bonus critical chance given by Swift Slash to Dispatch and Concentrated Slice has been increased from 5% to 10%

DevNotes: Chilling Scream / Freezing Force was doing too much damage with the Piercing Chill / Persistent Chill utility. It was being used as a single-target rotational ability when its intended use was multi-target AOE, so we reduced the damage it deals with Piercing Chill / Persistent Chill. To make up for the DPS loss, we increased the damage of Force Lash by 100%. Additionally, we increased the critical chance on two key abilities through a passive to give the discipline some additional damage potential and bring them in line with the DPS target.

-eric
Add a comment

#2 Class Changes: Vengeance Juggernaut / Vigilance Guardian

Originally Posted by EricMusco ( Original Post ) | 20.09.2017 02:07PM
Quote:
Originally Posted by kakiaszadba View Post
Does it mean that you gonna nerf Focus spec aswell through Freezing Force?
This change does affect Rage/Focus, but they have other changes as well to compensate. I will be posting those tomorrow.

-eric
Add a comment

Class Changes: Marksmanship Sniper / Sharpshooter Gunslinger

Originally Posted by EricMusco ( Original Post ) | 20.09.2017 12:17PM
Hey folks,

Below you will find the upcoming changes for Marksmanship and Sharpshooter in Game Update 5.5.

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Sniper
Marksmanship
  • Honed Shots now grants a 3% bonus to critical hit chance and damage done by Snipe per stack, down from 5%

Gunslinger
Sharpshooter
  • Honed Shots now grants a 3% bonus to critical hit chance and damage done by Charged Burst per stack, down from 5%

DevNotes: Marksmanship / Gunslinger Sharpshooter was slightly overperforming, so we reduced the critical hit chance and damage of Snipe / Charged Burst by a small amount through a passive, which brought the discipline in line with its DPS target.
-eric
Add a comment

Class Changes: Vengeance Juggernaut / Vigilance Guardian

Originally Posted by EricMusco ( Original Post ) | 20.09.2017 12:10PM
Hey folks,

Below are the changes that are coming to Vengeance and Vigilance in Game Update 5.5:

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Juggernaut
  • The damage done by Chilling Scream due to the Piercing Chill utility has been reduced by 60%
Vengeance
  • Increased the bleed damage bonus given by Bloodmaster per bleeding effect from 3% to 5%, now stacking up to 15%
  • Increased the melee bonus damage given by Ravager from 3% to 5%
  • Draining Scream now deals 45% more damage

Guardian
  • The damage done by Freezing Force due to the Persistent Chill utility has been reduced by 60%
Vigilance
  • Increased the burn damage bonus given by Burnmaster per burning effect from 3% to 5%, now stacking up to 15%
  • Increased the melee bonus damage given by Master Focus from 3% to 5%
  • Burning Blade now deals 45% more damage

DevNotes: Chilling Scream / Freezing Force was doing too much damage with the Piercing Chill / Persistent Chill utility. It was being used as a single-target rotational ability when its intended use was multi-target AOE, so we reduced the damage it deals with Piercing Chill / Persistent Chill. To make up for part of the DPS loss, we increased the damage of Draining Scream / Burning Blade by 45%. Then to make up for the rest of the DPS needed to bring Vengeance / Vigilance in line with its DPS target, we increased periodic damage and overall melee damage through two passive abilities.
-eric
Add a comment

#4 Maintenance: September 19th, 2017

Originally Posted by EricMusco ( Original Post ) | 19.09.2017 10:02AM
Hey folks,

We are currently experiencing an issue with purchases made via SWTOR.com. If you attempt to make a purchase, there may be a delay in delivery of the Cartel Coins or subscription time. You do not need to purchase it again as the order did go through! The exception is if you receive the message An error occurred while trying to process your request. Please try again later. In that case you will need to wait a few minutes and try the order again. To repeat, purchases from SWTOR.com may be delayed, you do not need to place them again, simply wait and monitor your account.

We are working to address this issue as soon as possible. Thank you for your patience.

-eric
Add a comment

Maintenance: September 19th, 2017

Originally Posted by EricMusco ( Original Post ) | 15.09.2017 01:51PM
Hey everyone!

We will be taking the servers offline on Thursday, September 19th for back-end maintenance. The website will also be unavailable during this time.

Details:
DATE: 19 September 2017
TIME: 5:00AM - 9:00AM PDT (1200 - 1600 GMT)
VERSION: N/A

Thank you for your patience as we maintain Star Wars: The Old Republic!

-eric
Add a comment

#2 Any update in the Roadmap? What about 5.5?

Originally Posted by EricMusco ( Original Post ) | 13.09.2017 11:21AM
Quote:
Originally Posted by Andryah View Post
Put "what" out exactly? the next patch, the roadmap, cookies and milk????? Please be more specific and less cryptic with responses. All it does it get people even more worked up.

And one other thing I feel it is appropriate for you to comment on ---> after the serious issues with the last patch, I do feel it would be both prudent and warranted to have Keith come in and give us an outline of what exactly the studio is doing to insure a better rollout result with the next patch. Why and how will the next patch be less troublesome for players exactly? Players deserve to have the broad brush strokes around quality addressed by the games Producer. The absence of this sort of transparency leaves players to foment and create their own negative narratives about what the studio is/is-not doing in terms of new content, quality of content, and timeliness of content release.
I will edit it into my answer, I was talking about Game Update 5.5 (as they asked about in their #2 question). I will get that updated to be more clear, thanks for catching that!

-eric
Add a comment