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#2 Temple Chair (Basic) Exploit

Originally Posted by EricMusco ( Original Post ) | 23.06.2015 01:20PM
Quote:
Originally Posted by Sindariel View Post
Eric, are you drunk by any chance? Your post is full of typos.
I definitely had some extra words there! Fixed.

-eric
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Temple Chair (Basic) Exploit

Originally Posted by EricMusco ( Original Post ) | 23.06.2015 01:07PM
Hey folks,

In today's patch, we placed Temple Chair (Basic) onto the Esstran Exports vendor for one credit. After bringing the servers live today we noticed that currently, you can sell the Chair back to the vendor for 100 credits. Obviously, this is not intended. As stated before, when these issues arise we want to make sure we get out in front of it as quickly as possible and are open with you about what is being done.

For the time being, please do not buy and sell the Temple Chair (Basic) in this manner. This behavior is considered an exploit. We will be addressing this issue as soon as we possible. Once fixed, we will investigate and then take appropriate action use of this exploit.

Thanks everyone. I will pass on update as I have them.

-eric
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New stronghold hook limit is way too high

Originally Posted by DavidStaats ( Original Post ) | 23.06.2015 11:01AM
Hi all,

Thank you for the continued feedback regarding the Tatooine Homestead hook increase. We have taken all feedback into account and will be adjusting the hook count to 900 total (down from the 1100 we initially set).

I do not have any updates on Flagship counts as we are still reviewing those potential updates.
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Thank you Bioware, re: 200k comms increase early

Originally Posted by AlexModny ( Original Post ) | 22.06.2015 03:22PM
Thanks goes out to the PTS testers for this feedback. Glad we got this in early and we hope it helps everyone better prepare for the 3.3 PvP changes.

Now I wanna see someone max out 200k Wz Comms on Live before 3.3

Cheers!
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Announcing End Season 5 Gladiatorial Rewards

Originally Posted by TaitWatson ( Original Post ) | 22.06.2015 03:15PM
The finale of Season 5 is fast approaching so we hope you are on top of things! The end of Season 5 will come with Game Update 3.3 and your Highest-earned rating, when the servers come down for the update, will determine which tier you are in and what rewards you receive. The higher your tier the more glorious your rewards!

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Character Transfers Get Together With Your Friends

Originally Posted by EricMusco ( Original Post ) | 22.06.2015 11:16AM
Last week we announced our next Digital Expansion: Knights of the Fallen Empire. Since announcing, we have seen a lot of players coming back and getting into The Old Republic. Whether you are a new player, an old subscriber coming back, or a player who has been around a while, you may have been looking for an opportunity to move to a new server.

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Let's Play Some Warzones - Prizes

Originally Posted by EricMusco ( Original Post ) | 19.06.2015 03:25PM
Hey folks,

First off, we want to extend our thanks to all of you for your participation and feedback for Warzones/Class changes on PTS. As mentioned in the other thread, we would be giving out rewards for participation...and more! Well, I am here to spill the details.

To anyone who played more than 10 Warzones, between Thursday and Saturday, we will be granting you 450 Cartel Coins. This grant will be happening on Tuesday, during maintenance. Separately, we wanted to give an extra little something to those of you who went above and beyond in your testing. So, here are a few special callouts... (the names listed are character names on PTS)
  • Snave - Most matches played (45)
  • Mystery - Second most matches played (42)
  • An'dru - Most matches played during the "fight devs" time
  • Bubble'u - Most damage done in a match (3,783,327)
  • Supercamel - Most healing done in a match (3,744,232)
  • Sayil - Highest protection in a match (1,517,025)
  • Barbarianna - Most kills in a match (97)
  • Healek - Most objective points in a match (23,500)
Each of you will be receiving an additional 450 coins! Again, thank you all for your participation and feedback.

-eric
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Scheduled Maintenance 22 - 23 June 2015

Originally Posted by TaitWatson ( Original Post ) | 19.06.2015 01:44PM
Hey everyone!

I wanted to let you know that we will be performing maintenance for Game Update 3.2.2 starting on Monday, 22 June 2015.

Date: Monday, 22 June 2015 - Tuesday 23 June 2015
Time: 8:00PM PDT, Monday, June 22nd (0300 GMT, June 23rd) - 8:00AM PDT, Tuesday, June 23rd (1500 GMT, June 23rd)
Version: 3.2.2

Patch Notes for 3.2.2 will be posted on Monday, June 22nd. If there are any updates during the maintenance period, they will be posted on the SWTOR Twitter account, as the website will be offline.

Thanks!

-Tait
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KotFE: Why not weekly updates to the players?

Originally Posted by EricMusco ( Original Post ) | 19.06.2015 01:54PM
Although it won't necessarily be a traditional "Friday Update" like you referenced, we are planning to have regular content from now through launch. Everything from blogs to screenshots. We will be sure to keep you intrigued and ready for Fallen Empire.

-eric

PS - Tait and I will continue to consume string cheese throughout this period, for science.
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6/18 Update - Combat Team Notes

Originally Posted by TaitWatson ( Original Post ) | 18.06.2015 12:10PM
Hey everyone,

Below is the list of 3.3 PTS class and combat updates with supporting information from the team.

------------
Jedi Consular
Sage
  • Valiance now reduces the damage taken by the target of your Rescue by 25% (down from 50%) for 6 seconds after you rescue them. Following community and internal feedback, we decided to reduce the damage reduction effect rendered by Valiance to prevent certain exploitative PvE and PvP defensive tactics.
  • The Force-Mystics 4-piece set bonus now restores 5 Force (down from 10) when using Vindicate. Following community and internal feedback, we decided to reduce the Force restoration bonus granted by the Force-Mystics 4-piece set bonus to further promote the tactical management of Sage resources. With this reduction, it will not be quite as easy to pop back from an aggressive/relentless burst of healing without focused resource management.
Shadow
Serenity
  • Prolific Justice now spreads periodic Force Breach and Sever Force effects with Whirling Blow (instead of Force in Balance). We decided to reinforce the Serenity Shadow as a melee combatant and moved their DoT spread to a melee-range ability.

Sith Inquisitor
Sorcerer
  • Dark Resilience now reduces the damage taken by the target of your Extrication by 25% (down from 50%) for 6 seconds after you extricate them. Following community and internal feedback, we decided to reduce the damage reduction effect rendered by Dark Resilience to prevent certain exploitative PvE and PvP defensive tactics.
  • The Force-Mystics 4-piece set bonus now restores 5 Force (down from 10) when using Consuming Darkness. Following community and internal feedback, we decided to reduce the Force restoration bonus granted by the Force-Mystics 4-piece set bonus to further promote the tactical management of Sorcerer resources. With this reduction, it will not be quite as easy to pop back from an aggressive/relentless burst of healing without focused resource management.
Assassin
Hatred
  • Profuse Horror now spreads periodic Creeping Terror and Discharge effects with Lacerate (instead of Death Field). We decided to reinforce the Hatred Assassin as a melee combatant and moved their DoT spread to a melee-range ability.

Trooper
Commando
Combat Medic
  • Field Medicine now increases the healing done by Bacta Infusion and Medical Probe by 10%. Following continued internal testing, we found that the Combat Medic had room for a slight HPS increase and decided to give Bacta Infusion and Medical Probe some additional impact for improved burst healing.
  • The Combat Medics 4-piece set bonus now properly increases the duration of Supercharged Cell.
Gunnery
  • Charged Barrel now additionally increases the healing dealt by Medical Probe by 20% per stack. At the temporary sacrifice of DPS, Gunnery Commando can now up to double the potency of their Medical Probe through Charged Barrel. This gives Gunnery Commandos a more powerful heal than they had with the old Advanced Medical Probe, while also allowing them to use a formidable heal with no cooldown at the cost of energy.
Assault Specialist
  • Rapid Recharge now additionally reduces the heat cost of Medical Probe by 5. This change was implemented to ease the cost of healing as a form of survivability for Assault Specialist Commando.
  • Blazing Celerity now additionally makes Medical Probe activate instantly after dealing damage with Mag Bolt. Assault Specialist Commando now have the opportunity to activate Medical Probe instantly to heal without being interrupted in situations where healing might be more advantageous than dealing damage.

Bounty Hunter
Mercenary
Bodyguard
  • Empowered Scans now increases the healing done by Emergency Scan and Rapid Scan by 10%. Following continued internal testing, we found that the Bodyguard had room for a slight HPS increase and decided to give Emergency Scan and Rapid Scan some additional impact for improved burst healing.
  • The Combat Medics 4-piece set bonus now properly increases the duration of Supercharged Gas.
Arsenal
  • Tracer Lock now additionally increases the healing dealt by Rapid Scan by 20% per stack. At the temporary sacrifice of DPS, Arsenal Mercenaries can now up to double the potency of their Rapid Scan through Tracer Lock. This gives Arsenal Mercenaries a more powerful heal than they had with the old Healing Scan, while also allowing them to use a formidable heal with no cooldown at the cost of heat.
Innovative Ordnance
  • Rapid Venting now additionally reduces the heat cost of Rapid Scan by 5. This change was implemented to ease the cost of healing as a form of survivability for Innovative Ordnance Mercenaries.
  • Speed to Burn now additionally makes Rapid Scan activate instantly after dealing damage with Mag Shot. Innovative Ordnance Mercenaries now have the opportunity to activate Rapid Scan instantly to heal without being interrupted in situations where healing might be more advantageous than dealing damage.

Smuggler
Scoundrel
  • The healing dealt by Diagnostic Scan has been increased. We discovered an issue that was causing Diagnostic Scan to heal for less than intended, and we fixed it.

Imperial Agent
Operative
  • The healing dealt by Diagnostic Scan has been increased. We discovered an issue that was causing Diagnostic Scan to heal for less than intended, and we fixed it.

Cheers, all!

The SWTOR Combat Team
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