Game Update 3.2.1 PTS Update 2 Patch Notes

Originally Posted by SWTOR ( Original Post ) | 04.24.2015, 12:07 PM

All content and features on the Public Test Server are not final and are subject to change.

Classes + Combat

Jedi Knight
  • Ardor is now a Masterful Utility.
  • Jedi Promulgator is now a Heroic Utility.
Watchman
  • Cauterize now deals its elemental damage over 6 seconds (down from 9 seconds).
  • Force Melt now only costs 2 focus (down from 3 focus), and the damage it deals has been slightly reduced.
  • Accelerating Victory now builds up to a maximum of 2 stacks (down from 3).
Sith Warrior
  • Reckless is now a Masterful Utility.
  • Cloak of Annihilation is now a Heroic Utility.
Annihilation
  • Rupture now deals its internal damage over 6 seconds (down from 9 seconds).
  • Force Rend now only costs 2 rage (down from 3 rage), and the damage it deals has been slightly reduced.
  • Swift Demise now builds up to a maximum of 2 stacks (down from 3).
Jedi Consular
  • Noble Sacrifice has been redesigned: Noble Sacrifice now restores 15 Force and deals elemental damage to an enemy target or heals a friendly target. The cooldown has been removed and a 1.5 second activation time has been added.
  • Benevolence now has a base Force cost of 65 (up from 50) and its healing has been significantly increased.
  • Rejuvenate now has a base Force cost of 45 (up from 30) and its healing has been increased.
Seer
  • Deliverance now has a base Force cost of 45 (up from 30) and its healing has been significantly increased.
  • The healing dealt by Healing Trance has been slightly decreased.
  • Salvation now has a base Force cost of 75 (up from 60) and its healing has been increased.
  • Wandering Mend now has a base Force cost of 60 (up from 50) and its healing has been increased.
  • The Noble Sacrifice effect of Resplendence has been redesigned: Per charge of Resplendence, Noble Sacrifice now restores and additional 5 Force when activated.
Sith Inquisitor
  • Consumption has been redesigned: Consumption now restores 15 Force and deals elemental damage to an enemy target or heals a friendly target. The cooldown has been removed and a 1.5 second activation time has been added.
  • Dark Heal now has a base Force cost of 65 (up from 50) and its healing has been significantly increased.
  • Resurgence now has a base Force cost of 45 (up from 30) and its healing has been increased.
Corruption
  • Dark Infusion now has a base Force cost of 45 (up from 30) and its healing has been significantly increased.
  • The healing dealt by Innervate has been slightly decreased.
  • Revivification now has a base Force cost of 75 (up from 60) and its healing has been increased.
  • Roaming Mend now has a base Force cost of 60 (up from 50) and its healing has been increased.
  • The Consumption effect of Force Surge has been redesigned: Per charge of Force Surge, Consumption now restores and additional 5 Force when activated.
Smuggler
Sawbones
  • Slow-release Medpac no longer stacks more than once on a target, now offering all of its healing from a single Slow-release Medpac. The healing of a single Slow-release Medpac has been increased, yet the overall healing previously offered by 2 Slow-release Medpac has been decreased.
  • Smuggled Med Delivery now additionally allows Diagnostic Scan to channel while moving.
  • Emergent Emergencies now additionally increases the healing dealt by Underworld Medicine by 5%.
  • Puissant Poultices now additionally increases the healing dealt by Kolto Pack n by 5%.
  • The description of Accomplished Sawbones now reflects a single stack of Slow-release Medpac.
Imperial Agent
Medicine
  • Kolto Probe no longer stacks more than once on a target, now offering all of its healing from a single Kolto Probe. The healing of a single Kolto Probe has been increased, yet the overall healing previously offered by 2 Kolto Probes has been decreased.
  • Surprise Surgery now additionally allows Diagnostic Scan to channel while moving.
  • Surgical Precision now additionally increases the healing dealt by Kolto Injection by 5%.
  • Durable Meds now additionally increases the healing dealt by Kolto Infusion by 5%.
  • The description of Accomplished Doctor now reflects a single stack of Kolto Probe.
Trooper
  • Medical Probe is now available to all Commandos at level 10. The healing dealt by Medical Probe has been reduced.
  • Advanced Medical Probe is now part of the Combat Medic Discipline and has been removed from all other Commandos.
Combat Medic
  • Advanced Medical Probe is now part of the Combat Medic Discipline, available at level 10. The healing dealt by Advanced Medical Probe has been increased.
  • Medical Probe has been removed from the Combat Medic Discipline and is now available to all Commandos. The healing dealt by Medical Probe has been reduced.
  • Quick Thinking has been redesigned: Quick Thinking now increases the critical healing chance of Medical Probe by 5%.
  • Field Medicine now increases the healing dealt by Medical Probe by 5%, but no longer increases the healing dealt by Advanced Medical Probe.
  • The healing dealt by Med Shot has been reduced.
Gunnery
  • Charged Barrel now reduces the activation time of the next Medical Probe by 20% (instead of Advanced Medical Probe).
Bounty Hunter
  • Rapid Scan is now available to all Mercenaries at level 10. The healing dealt by Rapid Scan has been reduced.
  • Healing Scan is now part of the Bodyguard Discipline and has been removed from all other Mercenaries.
Bodyguard
  • Healing Scan is now part of the Bodyguard Discipline, available at level 10. The healing dealt by Healing Scan has been increased.
  • Rapid Scan has been removed from the Bodyguard Discipline and is now available to all Mercenaries. The healing dealt by Rapid Scan has been reduced.
  • Med Tech has been redesigned: Med Tech now increases the critical healing chance of Rapid Scan by 5%.
  • Empowered Scans now increases the healing dealt by Rapid Scan by 5%, but no longer increases the healing dealt by Healing Scan.
  • The healing dealt by Kolto Shot has been reduced.
Arsenal
  • Tracer Lock now reduces the activation time of the next Rapid Scan by 20% (instead of Healing Scan).

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