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Conquest Achievements

Originally Posted by EricMusco ( Original Post ) | 11.07.2017 10:29AM
I'll send this on for investigation. If you experienced this as well, definitely let me know the planet, faction, and server (as many of you already have done, cause you're awesome).

-eric
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#2 Nar Shaddaa items still bound for guild

Originally Posted by EricMusco ( Original Post ) | 11.07.2017 09:55AM
Quote:
Originally Posted by Jerba View Post
Those items are meant to be donated via the "Purchase for Guild" button, this is working as intended so that you cannot sell the event rewards via credits. You cannot donate them via the guild bank.
Good call Jerba! I misread the OP's post, what Jerba stated is correct. You need to donate the decos through the Stronghold Management Window.

-eric
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#3 Maintenance: July 11th, 2017

Originally Posted by EricMusco ( Original Post ) | 11.07.2017 08:25AM
Quote:
Originally Posted by casirabit View Post
Maybe offer them doughnuts. I can make some Wampa Claw Doughnuts for them.
Doughnuts are the key to my heart.

All servers are now live!

-eric
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Daily Group Finder for Operations is Broken

Originally Posted by EricMusco ( Original Post ) | 10.07.2017 01:16PM
Hey folks,

The team is aware and looking into the issue. I will pass on more info as I have it, although I suspect it will be corrected with tomorrow's maintenance. Still, we are keeping an eye out and will pass on updates.

-eric
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#2 GSF Discussion: Friction Points

Originally Posted by BretHoffman ( Original Post ) | 10.07.2017 10:20AM
Hey there folks! My name is Bret Hoffman and I am a Senior Designer on SWTOR and one of the devs who originally worked on GSF. I wanted to thank you all for your in-depth and well thought out responses. Keep it coming! We are definitely reading and collating all the feedback in this thread as well as the other two we created.

Keep that feedback coming in, and, once again, thanks for your thoughts!

Happy hunting pilots!
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Class Change Feedback in 5.3 and 5.4

Originally Posted by EricMusco ( Original Post ) | 07.07.2017 03:18PM
Hey folks,

One of the topics we have seen come up a bit in the past couple of weeks is all of your feedback regarding Class changes and what is happening with it. We understand we have not kept you updated on the threads where we posted the Class changes so we want to talk through what happens next and how we will use your feedback.

For a multitude of reasons, Class balance is one of the most challenging communication topics. We dislike having to nerf a Class as much as you do, but sometimes we have to do it for the overall health of our game (as we talked about in our "How Class Balance Happens thread). We understand that no one ever likes to see the effectiveness of their Class reduced. It can change the way you play, take enjoyment out of playing that Class, and make you feel slighted if you believe the changes happened because of another type of gameplay (PvE or PvP) which you don't even participate in. We are very sensitive to all of these things.

We knew Class changes were a top priority, so we provided insight about how we intended to balance all Classes ahead of next weeks patch. Since we took so long to make changes after the release of KOTET (5.0), we had quite a few big changes to make, and thats what youve been reading the last few weeks. It is going to be rough for some Disciplines as they are way over target, but it is important that we bring them in line. Additionally, we may have missed the mark with some of the changes and if we went too far or not far enough, you can expect to see additional adjustments in the future. Going forward, it is our intent to stay on top of Class balance so changes will be less severe/sweeping than they are in 5.3 and the upcoming 5.4 patch in August.

Let's get a little more specific! The following list is not comprehensive, but here is some of the key feedback we have read coming out of the Class change posts:
  • Arsenal/Gunnery needed survivability/utility nerfs, not DPS - As we said in the balance thread, we want to get damage targets in line first before we touch too much utility. They did get a slight nerf to survivability in 5.3, and we will monitor both their damage and ability to stay alive going forward.
  • Corruption/Seer nerfs went too far and may also negatively impact DPS - Admittedly those two Disciplines were substantially overperforming and will receive the most significant nerfs in 5.3. But, we will watch their performance closely and make changes if weve gone too far. The same is true of the impact on "Sorc/Sage bubble" for DPS. Well change it or give them other defensive options to compensate if needed.
  • Madness/Balance buffs are nice but they are still Force negative! - Beyond the changes already listed, they are receiving a buff to their Force regeneration to no longer be rotationally negative. We have doubled the effect of Sith Efficacy / Psychic Barrier so that each channel of Force Lightning / Telekinetic Throw will restore 8% of total Force (minus the cost). To be clear, thats a net of +3 per tick of damage or +12 total Force per channel, not including the ongoing passive Force regeneration that also occurs during the channel.

When we start talking about 5.4 changes, we will work to do better in keeping the conversation alive around Class balance. This way we can make sure everyone has a clear understanding of all concerns/feedback going into the update.

Thanks everyone!

-eric
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Maintenance: July 11th, 2017

Originally Posted by EricMusco ( Original Post ) | 07.07.2017 03:11PM
Hey everyone!

We will be taking the servers offline on Tuesday, July 11th in order to apply Game Update 5.3. The website will also be unavailable during this time.

Details:
DATE: 11 July 2017
TIME: 5:00AM - 9:00AM PDT (1200 - 1600 GMT)
VERSION: 5.3

Patch Notes will be available on Monday, here.

Thank you for your patience as we maintain Star Wars: The Old Republic!

-eric
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