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- Category: Developer Forum Posts
- Last Updated: Wednesday, June 28th, 2017
- Published: Wednesday, June 28th, 2017
- Written by EricMusco
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I'm sure this has been treaded on but I wanted to drop my dime on this. Keith, Since your arrival to the team, Personally and collectively, a lot of hope was restored that this game would return to being a functional MMO. Your statements seemed to reflect that you understood this, and I personally enjoyed your ground level gamer feel. However, subs are not returning and that community wide hope is dying out because this game still is not a functional mmo. Now I won't blame Ben for 4.0 and the Cxp failure because EA has had enough time to course correct. Let me get to the core question I have Keith: why did you guys decide to divert production to other aspects of the game BEFORE you finished the new operation completely? My commentary on the question, regardless of your response if I receive it. You seem to be a knowledgeable MMO gamer familiar enough with the landscape to understand why WoW is still going strong at over a decade. Clarifying, it's two reasons; 1) playability (you can play it on a horrible system) but more importantly 2) every content update of the game comes with at least 1 new raid experience! Until EA commits to this formula, I don't see this game being a factor in the market any longer. Hopefully you read this, I'm sure it's been said but I would like a reply. |
Are there any plans to either: 1) Raise bolster in warzones to 248 or beyond. 2) Or to reintroduce PVP gear and expertise. These are the only viable options I can think of. Increasing the rate of UCs in warzones is not really an option: too small an increase and it would not solve gear disparity for PVP, and too large an increase and it would rival Operations as a means to get gear. Are these options currently being considered? And if the answer is a solid no, then please just say so. And I can only urge you to re-read your own past reflections on gearing for PVP. |
Note: All changes below are currently in development and are subject to change before being released. Sorcerer Madness
Sage Balance
DevNotes: The changes to Madness / Balance bring it up to its target DPS. We improved Deathmark / Force Suppression to boost the sustained damage that the Discipline can deal, and we improved Devour / Minds Eye to give Madness / Balance a survivability boost and damage increase in one fell swoop. |