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#6 Discussion Topic: Game Update 5.4 and the Next Roadmap

Originally Posted by KeithKanneg ( Original Post ) | 28.07.2017 04:38PM
Quote: Originally Posted by Jedi_riches View Post
I assume that the new currency will be legacy wide, in that I don't have to run the solo mode with the same character 10x? So all my alts can progress their story while getting closer to getting the stronghold.
As of right now, it is not a Legacy currency. But, I know exactly what you're thinking, so let me pre-announce something which I suspect will make you smile, while at the same time, irritate you because I won't tell you when until I update the Roadmap.

We are working to change currencies to be Legacy based. This includes unassembled components, credits, the Umbara currency, and more. I'm not aware of any major obstacles preventing this from happening, and doing so will help with a number of changes we are planning for the future.

I know that doesn't solve the concern about having to run the Flashpoint multiple times on one character, but once you have the Key to open the Stronghold, you can use the currency for other items on the vendor.

Have a good weekend,

-Keith--
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#5 Discussion Topic: Game Update 5.4 and the Next Roadmap

Originally Posted by EricMusco ( Original Post ) | 28.07.2017 12:59PM
Quote:
Originally Posted by Rockula View Post
But less than what? What is the price that is being reduced? If there's no way to pay full price, why are they using the language of a reduced cost?
Something in my brain is short-circuited.
Probably not my best word choice :P. By reduced I mean you can then purchase it for "less than you would usually pay for Stronghold." I'll work on getting the specific costs out soon (next week?) so you can see them first hand.

-eric
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#4 Discussion Topic: Game Update 5.4 and the Next Roadmap

Originally Posted by KeithKanneg ( Original Post ) | 28.07.2017 11:03AM
Quote:
Originally Posted by DarthSpuds View Post
So we have to earn in-game currency AND Credits / Cartel Coins.

So you are making us pay with the New In Game Currency, Credits/CC AND Grind Time.

Jeez, how cheap can you guys get?

You really are giving us less and less reasons to stay aren't you.

All The Best
You're on a roll today!
The idea here is to reduce the cost of buying a stronghold by using your investment in time to lower the overall acquisition cost versus paying the full pop with either Cartel Coins or credits. We thought, hey, let's try something new where an activity you'd do anyway, you could benefit from your efforts and obtain a key from a currency you automatically get by running the Flashpoint.

Unless we change it before release, 10x for Story/solo mode, or 6x for Veteran, or 3x for Master Mode will give you enough currency to buy the Key from the vendor. What I don't know, yet, is the reduction amount for credits or Cartel Coins. Soon as that gets finalized, we'll post it up.

Keith---
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#3 Discussion Topic: Game Update 5.4 and the Next Roadmap

Originally Posted by EricMusco ( Original Post ) | 28.07.2017 10:32AM
Hey folks,

Keith, Charles, and I wanted to apologize for our lack of posting this week. The whole team has been pretty heads down working on a variety of things and so we haven't paid you forum-goers our usual love. Here are a variety of things we have updates on or seen questions about.
  • Class Changes in 5.4 - We will make posts around each of the upcoming Class changes, akin to what we did with 5.3. My hope is to start those next week. Either way I will give you a better idea of timing next week.
  • Season 8 Rewards - The rewards blog is nearly finished and will contain all the deets, including tier breakdowns and reward screenshots. I am pretty confident it will go up next week as well. I will give you a status update next week.
  • Unassembled Component Changes - As Keith alluded to previously, there are Unassembled Component changes coming to PvP Mission Rewards. The TLDR is that we want you to be able to get more Unassembled Components each week overall while also making Ranked play a bit more appealing. We are in the final stages of locking down these exact numbers and so look for a post on this next week with the specifics.
  • Follow-up to Master Mode Ops Drops - Based on your feedback from the discussion thread, we are planning to add Unassembled Components to Master Mode boss drops with GU 5.5.
  • Follow-up on Bolster discussion - It was clear from the discussion thread that most of you would like to see Bolster go as high as possible, while still meeting our teams goal of having gear progression be relevant. We will be increasing Bolsters to 242 in PvP for GU 5.5 as well.
  • Umbara Stronghold - There were some questions about how this works. In short, you will need to run the Flashpoint to earn currency. That currency can be used to purchase rewards from a vendor, including a key to purchase the Stronghold. Once you have the key, you can then unlock the Stronghold for a reduced amount of Credits/CC. You cannot outright purchase the Stronghold, it has to be earned by running the Flashpoint to get the key.

Thanks everyone.

-eric
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Conquest achievements (18-24 july 2017)

Originally Posted by EricMusco ( Original Post ) | 25.07.2017 12:15PM
Thank for the heads up, I am sending it to the team for investigation. If you experienced this issue please let me know what server you are on and the planet of the Conquest.

-eric
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#2 Discussion Topic: Game Update 5.4 and the Next Roadmap

Originally Posted by KeithKanneg ( Original Post ) | 22.07.2017 11:59PM
Thanks for all the feedback. I'll take up a number of the points you raised with the team, including the 242 for Master Mode on Umbara. You also asked about Legacy Currencies, additional class balancing, Strongholds, and more, so I'll update the Roadmap to include many of those items, along with any additional insight, where possible.

There's a lot of criticism in this thread, a lot of good ideas, some confusion, a bunch of frustration. and a ton of passion about SWTOR. I've also read that we don't play the game, have no understanding of MMOs, and most of decisions are the opposite of smart. I get it and I think most of you know realize we're not going to please everyone, and no matter how many changes we make, someone is going to be unhappy and call us out.

I know we'll continue to improve the game, we'll continue to refine every area, we'll add new content regularly for a wide variety of different play styles - some will get strongholds, some will get PvP, GSF, Operation Bosses, New Flashpoints, Story, and more. I also know we'll make mistakes along the way, and you'll be able to help us course correct, yet I still want the Dev Team to take chances, to push themselves and strive to be better and provide a lot of fun for all of us who play this game.

I've also read some of you are tossing in the towel and are leaving us. That obviously saddens me as the game is better when everyone works together. I have valued your input, have tried to understand your frustration while working with the team to get your concerns addressed. Not everything is as it seems, but I respect your decision and look to earn your business again in the near future.

Hope everyone is taking full advantage of the bonus CXP week. Have a great weekend.

Keith---
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Discussion Topic: Game Update 5.4 and the Next Roadmap

Originally Posted by KeithKanneg ( Original Post ) | 21.07.2017 02:31PM
Hey everyone,

We are quite a few weeks away from publishing the next 90 day update for our SWTOR Roadmap. We solidified our content plan and release schedule, so Ill include all those details in the update. But, as you know, were really trying to provide you with more insight than ever before, and Id like to know what other information youd want to see in the Roadmap. Obviously, I cant promise to include everything, but will do my best to address a wide variety of your requests.

Many of you read the SWTOR roadmap (http://www.swtor.com/info/news/news-article/20170531), and realize I had left you with an elusive and more to come in the Game Update 5.4 section. I thought this would be a good time to let you know what will be released on August 22nd with the next game update. Heres a few highlights of what you can expect:
  • Crisis on Umbara Our story will continue in a new Flashpoint coming on the planet of Umbara. This Flashpoint will launch with all 3 difficulties, Story, Veteran and Master. For Umbaras Master Mode we are trying something new, and depending on how well it goes, we may do something similar for all Master Mode Flashpoints. Specifically, a player will need to have an average gear rating of 242 to use Group Finder. We wont prevent pre-made groups from going in directly, but this will prevent under-geared players from slowing down your group. Were adding a new average rating identifier on your character window which will be based on the items you have equipped.
  • Umbara Stronghold This is the most unique stronghold yet, as you will be able to decorate your own moving train. Youll need to complete the flashpoint a few times to gain access to the stronghold. Look for more details about the Stronghold in an upcoming post.
  • Companion Customization Senya Tirall can now have her weapons and armor customized. Also, Lana, Koth, and Senyas hairstyles are available for purchase to customize your character.
  • Quality of Life Companions can now be summoned while moving.
  • A new feature on the in-game Preference screen has been added for higher graphic settings to improve the realism of contrast and shadows.
  • Class balance The following Disciplines are receiving changes (details will follow in the next few weeks):
    • Lethality / Ruffian
    • Concealment / Scrapper
    • Medicine / Sawbones
    • Fury / Concentration
    • Carnage / Combat
  • Season 8 will be coming to an end! We will post the full breakdown of rewards with screenshots in the coming weeks but in the meantime the top rewards include a full weapon set and a new Ember Makrin Mount.
  • We are making changes to daily and weekly mission rewards for PvP with the intent of substantially improving Unassembled Component gain for players who complete both Ranked and Unranked missions.

Back to the Roadmap update for a moment as Id like to provide some guidelines about the feedback. Be concise and specific. Think how it will affect other players, fairness, progression, impact, to help us truly understand and weigh your thoughts against the entire plan/direction.

Keep in mind, our goal for this year was to put us on a track of providing new and challenging multi-player content, while addressing all the gameplay systems in SWTOR. It does mean spreading content out over the year, but I still believe having access to content sooner is more desirable than having to wait a year to get it all at once.

Chat with you all soon.

Keith
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Maintenance: July 25th, 2017

Originally Posted by EricMusco ( Original Post ) | 21.07.2017 02:16PM
Hey everyone!

We will be taking the servers offline on Tuesday, July 25th for back-end maintenance. The website will also be unavailable during this time.

Details:
DATE: 25 July 2017
TIME: 5:00AM - 9:00AM PDT (1200 - 1600 GMT)
VERSION: N/A

Thank you for your patience as we maintain Star Wars: The Old Republic!

-eric
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