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Originally Posted by CommunityTeam ( Original Post ) | 29.01.2021 08:41AM
Quote:
Originally Posted by Amonkiratainted View Post
Just started to get this error message today when I try to purchase cartel coins.

Credit card info is up to date.

I also get "error code 10" and "error code 9" when trying to buy through ingame.

Again, credit card is up to date and bank is not "holding anything".
Hi Amonkiratainted,

Did you try to change your browser and reset your EA password? Those troubleshooting steps helped a few players with a similar issue. Here is our article on how to reset your EA password: SW:TOR - Credentials are incorrect error.

If nothing works, contact our support team by phone. One of our agents would be able to help you verify your account: How to contact Star Wars: The Old Republic (SW:TOR) support.
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Maintenance: February 2, 2021

Originally Posted by CommunityTeam ( Original Post ) | 29.01.2021 10:55AM
Hey everyone,

We will be taking all servers offline for back-end maintenance on February 2, 2021.

Details:
DATE: February 2, 2021
TIME: 5:00AM - 8:00AM PST (1300 - 1600 UTC)
VERSION: n/a

Thank you for your patience as we maintain Star Wars: The Old Republic!
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#2 A good idea for SWTOR

Originally Posted by JackieKo ( Original Post ) | 29.01.2021 11:39AM
Quote:
Originally Posted by Exly View Post
To JackieKo,

I saw that you closed a thread about conquest guild ranking problems earlier today. By doing so, you made it seem to me that you are more concerned about protecting BioWare and those that use exploits to circumvent the games terms of service.

My question for you is, why are you providing cover for, and siding with those who have been reported for their exploits, and taking actions like deleting and closing threads against those questioning or reporting them?
1) I closed the thread because the discussion could be taken elsewhere which it has. The OP of that thread has posted here, in the thread I suggested to them. The post has not been removed. In the thread I closed, I stated the reasoning why it was closed. Information should be consolidated. Multiple threads made of similar topics or starting a new thread when the topic/discussion can already be found elsewhere is considered spamming.

2) As we have addressed several times already, we encourage players to use the proper channels to report problematic players and Guilds here. https://help.ea.com/en-us/help/faq/r...and-harassment

3) Publicly posting about abusive or exploitative behavior goes against our Rules of Conduct which is why we regularly provide the link in point 2 to our players.
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Conquest Crafting Changes

Originally Posted by ChrisSchmidt ( Original Post ) | 29.01.2021 01:27PM
Hi all,

I wanted to discuss some changes were bringing to some crafting objectives in Conquests. The full list is below, but I wanted to share some thoughts as to why, and our goals here.

We aim to create engaging, healthy competition and play. One of our goals for how crafting interfaced with Conquests was to allow crafters to contribute in a meaningful way. We took the approach of allowing many of these objectives to be open-ended (aka infinitely repeatable) since they would still be constrained by the resources necessary to craft.

However, we have seen this in practice turn into unhealthy, and often times problematic, play. Many activities around crafting (gathering, missions, the actual crafts) are very repetitive, and could be automated in ways that violate our Terms of Service.

While we think about how crafting and the crafting economy can fit into the greater game in more meaningful ways in the long term, we are making the following changes to promote a more healthy playing environment:
  • New Objective called Crafting: Inventor will be added
    • This will be a Weekly and require twice the number of crafts (100)
    • Base Points = 6,400
    • Upon completion opens up to Crafting: Inventor 2 Daily Objective
  • The former Crafting: Inventor Objective will change from an Infinite Repeat to a Daily Repeat
    • Will change names to Crafting: Inventor 2
    • Base Points = 1,100 (up from 750)
  • Crew Skills: Harvesting will change from an Infinite Repeat to a Daily Repeat
    • Base points = 1,100 (up from 750)
  • Crafting: War Supplies will change from an Infinite Repeat to a Daily Repeat
    • Base Points = 2,000 (up from 1,100)
  • Crafting: Dark Project Eternal will be removed from Conquest as there is already a Daily version
  • Crafting: Aid the War Effort will change from an Infinite Repeat to a Daily Repeat
    • Base Points = 3,350 (up from 750)

In addition, we want a bit more equity between professions. Going forward, a craft for the purposes of conquest objectives will equal one craft. Previously a craft would count each item in a stack of items crafted, shortcutting our intent for the system.

For example - if a Biochem crafter produces a single craft that consists of a stack of 3 stims:
  • Previous: Conquest objective credits that as 3 crafts
  • New: Conquest objective credits that as 1 craft

All of these updates will arrive in Game Update 6.2.1, currently targeting February. I also wanted to share that we are mindful of making large Conquest changes, after doing so a couple of times last year. We are happy in general with where Conquests stand at the moment, but as a live service will continue to make tweaks as needed (such as these) to promote our goals of engaging, healthy competition and play.

If you would like to read updates on general Guild Conquest changes, please see Davids post here.

Thanks,
-Chris
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A good idea for SWTOR

Originally Posted by JackieKo ( Original Post ) | 29.01.2021 01:33PM
Quote:
Originally Posted by SyriMarius View Post
I'm not afraid to openly ask these questions of you, but silencing those that have done no wrong in asking them begs the question, Who are you protecting and why?
Do not create a narrative that doesn't exist. I am enforcing the rules of these forums. Asking people to adhere to the rules and our teams enforcing them when those rules are not being followed is what we are supposed to do.

Quote:
Originally Posted by corsacalin View Post
Are you covering them? Now honestly , as a moderator. Do you keep sides?
The problematic posts have already been removed by the moderation team as they violate the forum guidelines. Our team reviews reports of problematic posts and they take action against them as appropriate. The side we keep is enforcing the rules as we are trying to create a healthy environment here.
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Guild Conquest Rankings

Originally Posted by JackieKo ( Original Post ) | 28.01.2021 12:35PM
Quote:
Originally Posted by codydmaan View Post
I've been on the Starforge server for about 6 months now. I was in previous servers before but came back to the game about 6-7 month now. I was a previous beta tester GO BETA

Now what I've noticed and this had been confirmed by the community also. The whole time I've been back I've noticed a game mechanic problem.

I see the guild conquest is broken as is confirmed through the community and my 7 months being back there remains 1 guild that has never lost rank 1 on large yield planets for over 3 years. Never losing for 3 years doesn't seem to me like this system is constructed in a way that allows even compettition.
(While I do say large yield rank 1 in starforge server I do no call out any guild specifically by name and henceforth is not against forum rules thank you )

Here's a question for the community.

If a guild has placed first for 3+ years do you think thats fair?

Do you think having a guild rank 1 for over 3 years allows for friendly competition?

I think somehow the developers need to address this system so that competition between guilds is more well balanced than obviously 1 sided dont you think?

Thanks
This topic is already being discussed. https://www.swtor.com/community/showthread.php?t=989140 Please do not make multiple threads on the same topic. It's more helpful to the community as a whole if information and discussion is consolidated.
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#3 Welcome to the 6.2.1 PTS!

Originally Posted by CommunityTeam ( Original Post ) | 27.01.2021 10:34AM
Hi folks,

We just brought down the PTS. You will no longer be able to access it.

Thank you for taking the time to test and share your feedback on Amplifiers and Uprisings changes.

You will be able to check those new additions in our next 6.2.1 Game Update.
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#3 Upcoming Guild Conquest Updates

Originally Posted by JackieKo ( Original Post ) | 27.01.2021 02:59PM
Quote:
Originally Posted by JackieKo View Post
Hi everyone,

As a reminder to everyone on the forums, please refrain from attacking each other and/or falling into call out behavior. Those types of posts are not permitted and does not foster a healthy environment for anyone.

Thank you!
A second reminder.

Additionally, please keep comments on topic and do not resort to insulting other people. Conversations in this space should always be civil and respectful.
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Emote Unlock Message Format Bug

Originally Posted by CommunityTeam ( Original Post ) | 25.01.2021 07:58AM
Hi Xina_LA,

Thanks for this report concerning the emotes names.

Does this bug is encountered with all the emotes? If not, could you provide a list of the bugged ones and a video/screenshot of the bug?

Thank you.
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#4 Grade 7 Space Missions TOO HARD!

Originally Posted by JackieKo ( Original Post ) | 25.01.2021 01:32PM
I'm going to ask that both of you move on from this conversation. Your points have been made multiple times and it is clear that this discussion between you both is only going to move in circles. If you would like to continue this topic privately, you're more than welcome to do so. However, please move on from this thread if you do not have anything new to add.

EDIT: Grammar
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