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Upcoming Conquest Schedule

Originally Posted by EricMusco ( Original Post ) | 29.06.2017 08:15AM
  • July 4 - Revenge of the Revanites
  • July 11 - Relics of the Gree
  • July 18 - The Balance of Power
  • July 25 - Rakghoul Resurgence: Tatooine
  • Aug 1 - Titans of Industry
  • Aug 8 - Death Mark
  • Aug 15 - The Trade Emporium
  • Aug 22 - Relics of the Gree
  • Aug 29 - Flashpoint Havoc
  • Sep 5 - Rakghoul Resurgence: Corellia
  • Sep 12 - Plunder of Iokath
  • Sep 19 - Death Mark
  • Sep 26 - The Trade Emporium
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Discussion Topic: Bolster Changes in PvP

Originally Posted by EricMusco ( Original Post ) | 29.06.2017 08:13AM
Hey folks,

For this weeks discussion topic, lets talk about Bolster! This has been a hot-button item since the launch of 5.0 due to various changes which have been made. Here is a bit of a history on what we have done so far:
When we launched Eternal Throne Bolster increased everyones item rating up to 250 (which was 8 higher than the highest possible gear rating of 242 at the time). This meant that gear was irrelevant in PvP as Bolster made an equal playing field. However, it is our design intent that players in all gameplay have some form of gear progression and so in Game Update 5.1 we lowered the effect of Bolster in PvP to 232. To compensate for the launch of Tier 4 gear we increased Bolsters effect in PvP to item rating 238.
There have been numerous feedback threads on both sides of the fence on this topic, but it seems the larger consensus is that players would like to see a higher bolster rating in PvP to lower the overall gear gap. With that in mind we want to present 3 possible options and see what you think:
  1. Bolster is equal to item rating 238. - This is how it works today, this effectively puts you slightly above Tier 2 gear.
  2. Bolster is equal to item rating 240. This would place bolster equal to the start of Tier 3 gear. There would now be an 8 rating difference between Bolster and the highest tier of gear (248). For reference this is identical to the gap that existed for Bolster prior to 5.0.
  3. Bolster is equal to item rating 242. This would place Bolster at the top end of Tier 3 gear, meaning only Tier 4 gear is above it.

Let us know what you think? Do you like Bolster where it is? Do you want to see it go up?

-eric
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#2 Please can we get an official Conquest week schedule?

Originally Posted by EricMusco ( Original Post ) | 28.06.2017 04:12PM
Since it came up in the thread, a quick reminder on external information. If you see information that is not posted on the official site, or does not directly reference/link to a post from here, it may not be official. That information could be datamined, etc. As a general rule, we don't provide game information to external sites which can't be readily found on the site/forums (outside of interviews or other special cases). Trust but verify! If you are ever curious about information you see somewhere, feel free to ask about it here. Unless of course it is clearly datamined, then ask us in PM so you don't break any rules.

-eric
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Please can we get an official Conquest week schedule?

Originally Posted by EricMusco ( Original Post ) | 28.06.2017 03:58PM
Quote:
Originally Posted by UlaVii View Post
In the past Eric Musco gave us a long list of the conquest weeks so we could plan activities for our guilds. Because of a lack of official communication since then, a lot of people were surprised at Iokath this week as they had been planning things based on "other" means of divining which conquests to expect.

Please can you provide an official list of the conquest weeks we can expect for the next few months, it will be a huge help. Thank you
I sure can!
  • July 4 - Revenge of the Revanites
  • July 11 - Relics of the Gree
  • July 18 - The Balance of Power
  • July 25 - Rakghoul Resurgence: Tatooine
  • Aug 1 - Titans of Industry
  • Aug 8 - Death Mark
  • Aug 15 - The Trade Emporium
  • Aug 22 - Relics of the Gree
  • Aug 29 - Flashpoint Havoc
  • Sep 5 - Rakghoul Resurgence: Corellia
  • Sep 12 - Plunder of Iokath
  • Sep 19 - Death Mark
  • Sep 26 - The Trade Emporium
I will make a note to post the a few more weeks in early September. Someone remind me if I forget post it.

-eric
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#2 Class Changes: Madness Sorcerer / Balance Sage

Originally Posted by EricMusco ( Original Post ) | 28.06.2017 12:27PM
Quote:
Originally Posted by FerkWork View Post
Respectfully, without addressing the Force negative rotation that hinders the spec in sustained fights and cuts down the use of Lightning strike or all together (also forcing the use of consumption) this doesn't change much at all. Broken rotation is still broken and should have been addressed first.
Aside from the listed changes, the team is looking into the "Force negative" nature of the rotation also. It is possible changes could happen there for 5.3 as well, but nothing is settled yet which is why I didn't include it above. I will let you know if/when I get more info.

-eric
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#3 Star Wars: The Old Republic - Road Map 2017

Originally Posted by KeithKanneg ( Original Post ) | 23.06.2017 06:54AM
Quote:
Originally Posted by LtGeneralGezlin View Post
Hey, Keith. Has there ever been talk about adding some of the retired or unavailable Cartel Card minipets to the Cartel Coin Card Concierge vendor on the fleet? I know of at least one that was only available if you bought the Origin bundle, but now that specific bundle is no longer available that would be great to own, or some of those country specific pets those of us in the US (Or the other way around) can't get. Some of us have an addiction to getting these pets, so... :P
Good question. I'll have someone look into it, but certain exclusive pets will unlikely be made available.
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#2 Star Wars: The Old Republic - Road Map 2017

Originally Posted by KeithKanneg ( Original Post ) | 23.06.2017 07:02AM
Quote:
Originally Posted by Icykill_ View Post
Addons only open up the game to more hacks. No thank you !!!.
Agreed, plus the amount of coordination it would take with any 3rd party developers could be horrifying. And, if they coded it wrong, it breaks the game. I think we do well enough on our own there. But, definitely interested with improving the UI to make it easier for us healers...I mean for everyone.
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How does our feedback work

Originally Posted by CharlesBoyd ( Original Post ) | 23.06.2017 10:10AM
So as you can all see from reading this thread, opinions tend to vary, which makes assessing story feedback very difficult

Story is a personal and emotional experience by design, so feelings about it run high and can be polarizing. It is impossible to change an experience like that retroactively through arguments or debates, so I would urge everyone to be respectful, share your thoughts, and not make it about being "right" or "wrong".

As a point of clarification, when I mentioned that we condensed the story based on feedback, it was not that we felt the overall story of KOTFE/monthly chapters were received poorly at large (quite the opposite, really) it was that the pacing of the story was widely seen as too slow/drawn out. We took that feedback, assessed our plans, ultimately agreed, and made a change.

One last note about numbers: it's commonly asked how we balance feedback against data and metrics, so this is a great place to use as an example. Numerically speaking, KOTFE and KOTET were our most successful expansions by a very significant margin. We didn't change anything in the story based on numbers (the numbers would've said to keep doing exactly what we were doing), we changed them based on the passionate feedback we received from y'all.

So keep it up! But, y'know, be cool to each other in the process
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#2 Maintenance: June 27th, 2017

Originally Posted by EricMusco ( Original Post ) | 23.06.2017 12:15PM
Hey everyone!

We will be taking the servers offline on Tuesday, June 27th in order to perform back end updates. As there are no client-side changes, there wont be a version number or download associated with this maintenance. SWTOR.com will also be down during this time.

Details:
DATE: 27 June 2017
TIME: 5:00AM - 8:00AM PDT (1200 - 1500 GMT)
VERSION: N/A

Thank you for your patience as we maintain Star Wars: The Old Republic!
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#2 Class Changes: Virulence Sniper/ Dirty Fighting Gunslinger

Originally Posted by EricMusco ( Original Post ) | 23.06.2017 01:11PM
Hey folks,

Below you will find the planned changes for Virulence and Dirty Fighting coming in Game Update 5.3.
Quote:
Note: All changes below are currently in development and are subject to change before being released.

Sniper
Virulence
  • Cull deals 25% less damage
  • Weakening Blast deals 11% more damage, costs 5 energy, and is no longer triggered by weapon damage from Cull
  • Increased Lethal Shot weapon damage by 13% and reduced its poison damage by 35%
  • Toxic Surge deals 20% more damage
  • In addition to its previous effects, Lethal Takedown now also reduces the energy cost of Takedown by 3

Gunslinger
Dirty Fighting
  • Wounding Shots deals 25% less damage
  • Hemorrhaging Blast deals 11% more damage, costs 5 energy, and is no longer triggered by weapon damage from Wounding Shots
  • Increased Dirty Blast weapon damage by 13% and reduced its bleed damage by 35%
  • Bloody Mayhem deals 20% more damage
  • In addition to its previous effects, Dirty Shot now also reduces the energy cost of Quickdraw by 3

DevNotes: The changes to the Virulence Sniper / Dirty Fighting Gunslinger are meant to bring the discipline down to its target DPS. The damage reduction to Cull / Wounding Shots and the changes to Weakening Blast / Hemorrhaging Blast and Lethal Shot / Dirty Blast brought Virulence / Dirty Fighting slightly below its target DPS, so we increased the damage of Toxic Surge / Bloody Mayhem to get it back to the target.

The change to Lethal Takedown / Dirty Shot addressed a situation where it was better to use Lethal Shot / Dirty Blast while the target was under the effect of your Weakening Blast / Hemorrhaging Blast.
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